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Nibbs

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Everything posted by Nibbs

  1. Nibbs

    Friendly arty

    To be honest I thought the Sochor and Sandstorm were just there for show, and were simulation disabled.
  2. I just fly, if someone asks for an LZ, I'll look to land somewhere sensible near it if it's reasonable. But my ship, my rules. I will typically try to land behind a hill, as close to the LZ as I can, unless I see someone wearing Ghilli get in, at which point I'll take off and land near a sniper vantage point. Frequently if we have a lot of BluFor near one side of the AO, I'll try to get my guys to a different side. (and warn them over VON we're trying to get them somewhere new where they'll get more targets, but at the risk we might get shot down as it's untested - People seem quite happy with this approach) If someone asks for a quad to be slung, I check if they're FSG gunner, and get them to load up the chopper with mortar tubes/bipods, land somewhere sensible, and help set them all up. *** edited addition*** Just an extra point, some people seem to like roleplay on the server. those guys expect to be dropped in the AO, without any choice... They're squaddies, not mission planning.
  3. Maybe I see things differently, but it's an ideas forum, to my mind things are meant to derail and inspire. In this case we're throwing around ideas on how to solve your solo bombing the tower complaint in the original thread. However this post and your previous one are in fact off topic, so I assume the Mods will likely clean these up. It's clear we have a difference of opinion, so I'll say nothing more on this matter, apart from throwing more ideas in the mix.
  4. Damn, just tried out the eden editor, the buzzard is quite tricky to take off on the airstrip we have, it literally needs the whole thing and still almost scrapes the fence at the end Likewise Landing also gets a little exciting
  5. True Stanhope, but one worth being aware of. As much as I would be upset by it, it might be worth removing the falcon from the rewards list if it repeatedly causes these kinds of issue.
  6. Just an update, now it's homesick for the vehicle service pad where it can actually rearm... the one under the scary lamppost
  7. So I demonstrated another bug to Lone, but thought I should log it. The Falcon drone, tends to get homesick and flys to the UAV Repair pad (yes the one that doesn't repair is currently) regardless of any command you give it, or even if you turn automation off. First time this occurred was immediately on acquiring the Drone, it spanwed damaged, hacked it and repaired with truck, and it homes in on the pad. constantly. Second time, was after Lone accidentally destroyed the drone, by playing with it, he replaced it. Worked fine for maybe an hour, now the same bug is happening. The impact of the bug is the drones is always trying to land on the pad where you're trying to land/service greyhawks.
  8. The Falcon UAV can't rearm at the UAV pad, but can at the vehicle pad in base
  9. I rather like that idea, Currently the buzzard has someone just jump in it when they get bored, and when we actually need it, it's been blown up. I'd be in favour of the Buzzard having an armament of AA missiles and 1 or 2 GBUs, would feel like there's more point to flying it for longer periods. Right now it just has far too few targets to be worth flying. And people get cranky if you use its guns for CAS, out of boredom
  10. Oh and with regards to the Experienced UAV bombing the tower in minutes, I'm not sure how possible it is, but could you split who can control which UAVs? Essentially you'd have 2 roles UAV Operator sat in main base, focused on Greyhawks (and if lucky the Falcon) running airstrikes, and rapid recon of new AOs. (UAVs revealing vehicles on the map) JTAC working within the AO's operating Darters, Laser Designators, and Remote Laser Designators (UAVs revealing Infantry positions on the map) Everyone else, remove the Laser Designator from their loadout options. I realise people will miss the thermal view on the laser designator for spotting targets, but with a JTAC working to show enemy positions in real time on the map, and lasing Targets for the Greyhawks, the JTAC becomes a role centred around making things run smoothly for everyone, in particular for the UAV guy, The FSG Gunner, and snipers who can have a hard time locating targets at range without the laser designator. I realise UAV can solo lase the tower still with a greyhawk, but it's a pain in the arse locking the laser onto the right place.
  11. I like having the FOBs as a way of feeling like we're getting some progression on Altis, but I would suggest something like the following set of alterations. Remove the option to teleport/respawn at an FOB, which pushes people to use the Choppers for the further AOs, deploying in groups, not individuals. Swap the Guardian's Orca, with the Marathon's Pawnee, and give the Orca a much longer respawn time, similar to the Blackfoot / Kaiman. Keep the ammo crates at the FOBs for the purposes of localised resupply. Add a ground repair/rearm/refuel pad, to support the people who drive the vehicles out to where the FOB is. Make the mission to get the FOB the first mission in the cluster, so it feels like we're establishing a foothold for the ground vehicles, then pushing out from there to secure the area. (Maybe this is already the case, but it feels like we get an FOB then 1 more mission close to it, then the next will be on the other side of Altis so the vehicles don't get used.) Remove any resupply Hemtts from the FOBs, but also add a plane resupply pad in the main base so the Hemtts there are free to be driven out creating a mobile mini-servicing depot in the field, if anyone desires that style of gameplay. Any aircraft from the FOBs should use the main base repair pads as applicable. Additionally I see a lot of people soloing the side missions. Maybe it would be worth increasing the AI difficulty for the sides, making them a quick challenge, rather than just an easy way to get vehicles.
  12. Sounds fairly sensible to me, thanks for the feedback. It's always nice to feel suggestions aren't just fired off into the void
  13. Thanks for the feedback all, I would raise a slight comment with walking for option 4, is the moment you're outside the sandbagged area of the base, the particular AOs can start lighting you up, but you can't fire back as you're still inside the protected zone. It's not really clear how far you have to get away to be able to return fire, unlike the previous main base, that was screened by hills, where you knew if you were able to see the enemy you were able to shoot.
  14. Never even thought of using a hunter to move the Greyhawks, mostly because they used to be so far away
  15. Nibbs

    Day/night

    I like the dynamics of fighting at night, but it get's old quick, is there perhaps a way to automatically accelerate time during night, so we perhaps only get an hour where NVGs are essential?
  16. I both like and hate this.... When the server is busy, this script would be fantastic. but late at night when there's no chance of an admin, using base vehicles is the only tool we have to clear up junk that's in the way at base, such as Heli's on the repair pad in such a way that their tail rotar instantly breaks on starting the engine Likewise a greyhawk stuck against a tree at base, due to someone landing it, realising they already had a greyhawk on the repair pad, then the automation trying to drive the greyhawk through the woods when you disconnect from the greyhawk to move the other.
  17. Firstly just to say I love the new IA3.1 especially as having an airstrip is much more friendly to new UAV Operators. You guys have done a great job. I also love the dynamics of the vehicle transport for its potential for deploying mobile squads to the battle field. However there's some tweaks that could be useful. 1. Is it possible to make it so the Ammo Hemtt can't rearm static emplacements like mortars? People take it away from the base for that purpose, which means you have no way to rearm the flares on the blackfish, or general ammo for any wipe-outs / buzzards acquired. (I also feel like the unlimited ammo mortar, from parking the ammo truck next to it, feels extremely exploity. The MK6 being such a devastating tool, should require co-ordination with people for resupply operations, and for the operator to conserve ammunition) 2. The Blackfish seems like a great tool to drop squads together on the battlefield, But really needs a couple of Prowlers to make it work. (load capacity for a single vehicle type is 4 quads, 1 UNARMED hunter, 1 marshall, or 2 prowlers) Could I suggest 4 light prowlers near where the BF spawns, so it can deploy 2 squads? (ideally part of the standard spawn, so the clean up script moves the empty ones back to base) 3. Again with the blackfish, is it possible to lock the passenger slots, much like the pilot slots? People jump in the passenger slots expecting it to land near the AO, and just end up going for a long there and back again trip. (Not everyone on the server speaks English since it's EU) 4. Some of the early AOs can fire directly at the Helicopter Re-arm Pad / Airstrip. it might be worth removing these, or adding a line of sandbags to the north of the base. 5. it might be worth adding the UAV Operator to the Vortex group so they get thrown in squad, since they're sharing an airstrip now and need to co-ordinate who's using it at any time
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