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Walk'N

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Posts posted by Walk'N

  1. 15 hours ago, Ryko said:

    1. Removed red smoke grenades from player arsenal to avoid confusion.

    That's not funny...

     

    15 hours ago, Ryko said:

    12. Pilots may now carry and use Tool kits.

    Nice

     

    15 hours ago, Ryko said:

    - players in artillery danger zone receive notification that rounds are incoming.

    With the no red smoke, it's a little bit redundant, no?

     

     

    I like the way it become (from the update, i can't play until 4th of december)

  2. Hello there

    I was wondering two things:

     

    1) Why the F tigris are so much overkill: they can disable a cheetah (same class vec) and the opposite isn't possible...

    Can't we adjust damage from tigris?

     

    2) Isn't it possible to run a script for people speaking on forbiden chat such as:

            If player speaking on forbiden for more than 2s (every one make mistakes)

                    Then display Fullscreen message on client side screen

            End if

     

    Have a good day ?

  3. Hi SiegeSix

     

    For the first question, I would say i like tactical (which means intel recon and well thought mission execution). Not gun blazing at all, if wanted that, i would go on EU1 or EU2 ;)

     

    For the second question, i have several ideas...

      Those are the most advanced of them in my mind:

              - An escape mission like "Hot Pursuit" but instead of being all gathered at the start, we will be splitted around the map (such as the "survive" episode of the sp campaign) or we have to bail out of a damaged aircraft... Well! Stuff like that...

              -I've done a draft of a mission for Zeus application on EU1 & EU2, you may ask the guy in charge of those application to see another idea (yeh i know it's a lot of/none info...)

    If you want it more precisly, you can ask me in PM to write some abstract of the missions...

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