Jump to content

P057code

Donator
  • Posts

    150
  • Joined

  • Last visited

  • Donations

    0.00 GBP 

Everything posted by P057code

  1. The process and plans for that are already being looked at, if my understanding of the community meeting the other night is correct.
  2. Having tested the ambush technique last night, I've found setting the units to stealth and hiding them on likely lines of approach, works fantastically well. The sheer 'what the hell' coming on TS from the 6 man NATO team pushing in, was quite interesting (took them about 20 minutes to get past 3 rifle squads, and 2 statics). Testing is something that needs to be looked at...
  3. This is the crux in bucketloads. The Hummingbird is meant to be simple. I can understand why some players would want it to be improved, but I like it as it is.
  4. The guy who does the Plusnet advertising has a Lancashire accent though (he really does), don't believe him
  5. They're building a new fangled thing called a road next week. It'll never catch on.
  6. Like a Glove... Precision parking at its finest. https://youtu.be/EymJkuUFRa4
  7. I've used it on EU4, and it appears to work.
  8. To carry on from what Johnny has put, some of our best/favourite missions are the ones where theres little/no armour involved, such as the Island assault missions where we've had to think out how to assault, and small, well placed units have caused us large amounts of trouble. Limiting UAV/FSG support is also something that I can see working, and may make for better gameplay, as it forces players to think on their feet so to speak. Limiting long range optics is an idea that may work, as, its more than easy for a decent player to stand off and engage from 1000+metres and completely obliterate a team that won't fire back. I enjoyed the defence mission the other week, where the more proactive AI infantry was involved, and I feel that if they were used as a defensive tool on a Zeus night in a mission (something like Op Onslaught played using that could be completely different, as would an Op.Guerilla done again using the modified AI), then the type of play expected may be different. I sometimes get a bit fed up of the constant grind of taking out AI vehicles, as they can be a bit OP in some areas, and cause a blockage to occur, although, using a Marid or Ifrit in a hilly area where they're expected, combined with foot patrols of infantry, could be interesting. As for the 'changing sides' question, I know its possible within Zeus (maybe the Ares side) to set an OPFOR/CSAT spawn point, which you can move depending on the state of play. If the way you want to do things involves using players playing as CSAT/AAF, then perhaps get that set up before you start streaming, and they can be a hidden extra that people on the stream don't see, and as such, won't be aware of until they appear in the middle of an ambush, or a battle. Its easy enough for them to hide away in a side channel on Teamspeak, and to contact you that way, that way, you could even get involved yourself as a 'player', instead of controlling the AI and Zeus/play that way. For the missions, I'd also like to see a slight change to the way in which we use the CAS aircraft (or any form of fire support, such as Mortars or Pawnee). As it is now, a lot of pilots are more than happy to fly over the 'front line' and pick up targets that way. I'd like to see it used in the way in which the mortars were used last week on the two missions. Where a squad can contact the FSG team, either by TS or side chat, and 'talk' them onto target, by marking it on the map with a specific marker, then asking for the fire to be provided (we asked for a mortar strike to be danger close to ourselves when pinned down by infantry twice last week, and both times, we managed to get enough, accurate, support to allow us to get back into the fight. This also occured on the second mission when we attacked from the north before we got to the wall where the Ifrit got stuck, we asked the mortar team to lay smoke for us, and it allowed us enough cover to push forward. Of course, this is something that a pilot may struggle to attain, in terms of accuracy, but, is it something, that you could provide yourself, using the 'airstrike' instructions within Zeus, (as well as the Mortar or Artillery support). You may not want to do this, but I hate facing air support or mortars more than facing a tank or IFV. At least you can see the tank/IFV before it kills you. **off topic deviation alert** A lot of the players we see on EU4 for the Zeus nights are becoming regulars, as well as the few extras you see, so let us know what you want from us, and we'll try and help you out the other way. If you want to supply an LZ/FOB for us to work from, tell us, don't leave it unmarked and then wonder why things go wrong (we potato people can be a bit stubborn at times ), if you want us not to use LMGs, then ask us, we can try to get a loadout thats more CQB or marksman based. I feel that the streams are something that everyone involved can benefit from, from yourself, to the players and finally, Ahoyworld. I record my POV on most nights, and a fair few others do. We may not be able to stream, but everything we do on there is something that can be used to make a stream night more entertaining or educational to the viewer, then I'll be glad to help, and I'm sure others will. Spot a bit of good play from someone on the stream, ask if someone on there is recording it afterwards, then you can get a bit of video from them explaining how they ended up there, such as the Ezlan solo incident the other week. To view that from his POV would be something completely enthralling from a specators POV (probably just as good as watching your stream), we all know how it ended, but of course, his view was completely different to others. The same as if you spot something that leaves you confused as to how the team ended up where they did (such as the right flank team on Op. Mike, who went wandering through the woods on the way to the castle), theres a lot of stuff that won't appear on your stream, such as the conversations between players on TS where the route is discussed and how we're going to do it, and I'm sure, if they were made known, then the gameplay would improve. If theres anything that can be done to improve the stream as a whole, let us know.
  9. Its something that depends a lot on what sort of player you're catering for. A lot of the guys who turn up for the Zeus missions are either the casual player, who come in because they've seen the stream, and want to be part of that, or the sort that are regular players on EU1, EU2 or EU3, and work as a team towards the objectives set (sometimes in a non linear fashion, by doglegging up the ridgelines you least expect them to go up). There've been a couple of nights I've taken part in, which would have been perfect for a proper, well set ambush (Op. Mike for instance), which, if you'd have insisted on the players returning as a convoy, instead of them returning to places en route (we were helidropped in at Agios after the first 'contact', then went as a QRF to the second contact from there), a well placed ambush in a bottleneck would have been very effective. I suppose a lot of it depends on what you aim to achieve, and how you want to do it. Alternatively, something which John has been doing on his EU2 Zeus nights, is picking 2 or 3 players, and moving them to the CSAT side, and they're fighting alongside AI as an 'irregular force'. If you were so inclined, you could pick 3 or 4 players (regulars, or people you choose), change them sides within Zeus, and get them to position where an ambush would be perfect, then once they tell you they're ready or got eyes on the 'friendlies', you could drop a couple of Fire Teams in to support them, or alternatively, if the friendlies don't come near, you don't need to waste your unit cap to drop unused troops in. I'm sure theres plenty of other options available as well.
  10. It wasn't an Irish lad who was running about not even in game, who then started being abusive when asked to leave, but did it when an Admin had come in and got himself banned? Thats probably the highpoint of the night on there tonight, as there did seem to be a lot of frustrated people about.
  11. Yeah, Should be OK, picking my brother and his family up from the airport first, but I may be a little late..
  12. Think last time I checked, there were 16 of us in Potato Squad. However, I do believe that teamwork on TS is definitely the way to go on EU1 and EU2, although, given the casual nature of some of the players on there, you can't really blame them if they don't use it.
  13. ASR is frightening as hell.. For all the good reasons.
  14. Quick thing.. Has anyone considered an AI modifying MOD such as Vcom?
  15. We had a buzz round last night on an I & A server running nothing else but ACE and CBA on it, and everyone was favourable towards ACE once they got used to it (for some reason, I managed to seemingly fly a bit better, despite managing to land a MD-500 on a flagpole above spawn ) I don't know what else they're looking to test, but I'm sure there'll be a lot of feedback coming, either in this thread, or in other areas.
  16. I admit, he came into the TS and spoke to the guys I was with just after he spoke to you, and we were the same. I feel that a Semi Mod server would be a great idea, its just the big thing of trying to work out which mods to put on it. It appeals to me, and sometimes I get a little bit bored of the same stuff going on..
  17. If anything, this could lead to more players making their way over to EU3. I'd do more on there if I could get used to some of the mods used on there prior to playing.
  18. I would say that its ACE and ACRE that probably intimidate more users to come towards EU3 than anything, I was fortunate that the first time I went on, a couple of the players on there showed me the basics of ACE without treating me like an idiot. As you've said, we don't want to drive the community apart, and some of the guys I play with are a little bit unsure of what effect ACE and ACRE will have on their gaming, so this sort of thing is something I would take part in.
  19. Perhaps thats another one where the community can help. We've all got access to the 3D Editor, and a pretty solid imagination when it comes to these sorts of things, so, if a few people decided to set out to make a few more missions along a set of guidelines (this is where Kieran and the other mission creators can set what they want), then submit them centrally to someone so they can be tested on the 'End User' on the server, then get feedback on whether or not they work..
  20. I agree here. I've made the trip down to EU3 a couple of times, and although I like the mods and stuff like that, I can't get comfortable on there. I'd like a night or two where we can have a light mods sort of game night where we can have a bit of ACRE2 or something that won't be massive in terms of download.
  21. Playing on one another server... This happened. Well... That was the aftermath. This was what happened.
×
×
  • Create New...