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hobnob11

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Everything posted by hobnob11

  1. Figured out a temp fix for the jets being stuck, if you shoot them with a pistol they drop.
  2. and uh, your fix for aircraft spawning inside the carrier is... interesting (ryko pls)
  3. confirmed on both the last and current (as of time of posting) versions of stiletto altis, cant spawn logi boxes, this happens even after a hash
  4. a10 works, but all vars of the f14, 15, 16 and 22 did what you see in the image for me
  5. Confirmed not happening on gorgona, but on stratis the new aircraft spawn inside the deck
  6. the logi crates for mat and hat ammo, as well as the white listed smaw in the arsenal were the task force variants, since the repo update removes this they are empty. also, the silver box doesn't contain any of the smaw / maws ammo anymore. all that needs to happen is the mat boxs you spawn with the logi pole need to be updated to use the RHS ammo, and the heavy at slot needs to whitelist the RHS smaws as it only had the task force one.
  7. Arsenal white list needs some hammering, AT can no longer access SMAW, and the logi crates need updating
  8. So uh, what i've been seeing recently is the millisecond alpha 1 is full, the "meme FSG team 2.0" gets 5 people slotted up. and I dont want to speak for other people, so I will just list my personal issues with how this team has been used recently (and why I ask for there not to be an FSG at all when im asl) 1: They tend to take a very loose interpretation of ASL's orders, for example if being ordered to stay 200-300m behind ASL they will be 400m "near" ASL (usually in front) 2: They throw a tantrum when they don't get to do what they want, often disconnecting instead of switching to a more needed role like alpha, quoting how asking for more people in ASL than FSG is killing all fun possible. 3: the role seems less capable of dealing with threats than an alpha squad nowadays, I don't know if this is because of bugs like the one affecting the new MAAWS, but from my own experience they sure do seem to become "combat ineffective" after killing 1 tank a lot. 4: this is my biggest problem with the team, they take up 5 players. the server doesn't get as many people as it used too at peak times, and having 5 of them go into a separate team just guts Alpha's already limited effectiveness, causing the rest of the players to be stuck in what feels like an impossible situation (read: 3 alpha guys pinned down by 2 bmp's with no AT while FSG is calling for an evac because they are combat ineffective) My solution to this "problem" is to tell FSG to go alpha / bravo as an inf squad, and have 3 pilots, 2 in a heavy CAS bird that can engage the kind of targets FSG is supposed too and one dedicated to transport. this provides the same level of "lol point and click no skill izi pizi tank dead" that a well equipped FSG team has, but only taking up 2 people instead of 5. And they have much less difficulty dealing with the specific target you want to die. again, I'm a shit ASL, and this is an opinion. so pls no hate ktnx <3
  9. also, gib dis: Logi dont have access to it, maybe give it to them until we get FSG?
  10. Happening since before the start of 53, You can get laser designator batteries from arsenal, but if you save a loadout with them and then load that, you get "1x laserdesignatorbatteries in vest not available". Oh also another long standing bug, G-Force a big problem... a10 pilots do not wear geforce suits as they are not needed yet in arma you can black out in one.
  11. you need about as much fucking at to kill thoes damn things.
  12. hobnob11

    WIPseaPads

    this for I&A?
  13. People taking less ammo on purpose is a very serious problem, but i dont think this is the solution. I would suggest a good old fashioned shouting at as a solution for that. when you have a AO thats set to nightmare and even with vortex on eagle you're surrounded by btr's and bmp's, that rpg would come in real handy.
  14. yes it is, and i know people still prefer the other aircraft to the vanilla ones. which is why i suggest maybe just 1 or 2 of them could be replaced by wipeouts.
  15. oh cool, it would be nice to have the active radar but i doubt the modded AA threats are affected by the radar being turned on and off. mainly i just want a targeting pod that isnt done via ductape and a quadcopter.
  16. Yes the main reason i want is the vastly improved sensor pod on the a10, and from my extreamly limited test i dont think the rwr works on the modded aircraft either.
  17. Few issues I have found so far: 1: The f18's tail hooks do not (as far as i can tell) work. 2: None of the jets use the new radar systems 3: we are still using a darter duck taped to the bottom of a harrier as a tgp. Now, i understand you dont want any paywalls on eu3, (cough prowlers cough) so you dont want to add any of the new jets. but what about replacing maybe a few of the a10's and blackhawks with the vanilla versions. you could even use the new pylon system to make them have the same loadouts. and maybe make the enemy ai jets be from the new lineup?
  18. hobnob11

    Plat-co Best-Co.

    (Props to hammer for being the first tank platoon in history to return the tank at the end of the op.)
  19. hobnob11

    Boat Exfil

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