Jump to content

fergie

Community Member
  • Posts

    609
  • Joined

  • Last visited

  • Donations

    15.00 GBP 

Posts posted by fergie

  1. YOU HAVE BEEN BEATEN!

     

    Still using just 1970's tech I have built a 5.4L DOHC inline 4 with 521Nm of Torque (In the free demo)

     

    post-28-0-88058800-1375207842_thumb.png

     

    EDIT:

    I LOVE THIS GAME

     

    Decided I wanted to try and replicate a real engine, since the demo only let's me use i4 engines I chose to build the BMW S14B25 EVO3 engine which is the high performance 2467cc Inline 4 used in the 1989-1990 BMW E30 M3 sports car and touring cars.

     

    Real Spec:

     

    BMW S14B25 EVO3 DOHC MFI I4

    • Displacement: 2467cc
    • Power: 235hp @ 7000rpm
    • Torque: 240Nm @ 4750rpm
    • Year: 1989-1990

    My Attempt:

     

    DOHC MFI 20V I4

    • Displacement: 2467cc
    • Power: 235hp @ 7000rpm
    • Torque: 254Nm @ 5400rpm
    • Year: 1990

    So it's not perfect yet as I have way too much torque in the wrong area of the rev range, I'm also having trouble with valve float on my engine, but I'm getting there, when I get it perfect I'm going to race tune it in the year 2013 and see how powerful I can make it! Anyone reckon they can do a better job than me with this engine?

     

    post-28-0-72145000-1375269073_thumb.png

  2. Never got to play Metal Gear Solid when it was out in '96? Can't get hold of a copy to play now?

     

    Check it out!

     

     

    The entire storyline from Metal Gear Solid: Twin Snakes (updated Re-release of the original MGS game) in the form of every cut scene and conversation in the game! It's 5 hours long so probably better achieved in several sittings :D

  3. Hm...

    I don't know about that. I quite liked the linearity of the first game, like you had a set area to go through, but there were many ways of doing it.

    If it was open world, I don't know how that'd work.

     

    I imagine they'll be taking some inspiration from the way Assassins Creed handles it's free running aspects: Get from point A to point B as fast as possible, where you'll be faster if you know the roof tops well. I think that will be very good so long as EA don't fall in the classic trap of dumbing down the game play to AC's level which seems to be popular among main stream developers these days (Don't get me started on Tomb Raider).

×
×
  • Create New...