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Everything posted by technerd89
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new Repair Trucks only work once?
technerd89 replied to tombguy5's topic in AW Invade & Annex Development
Ive made a post here detailing many of the issues that were identified, tested, and corrected yesterday. http://www.ahoyworld.co.uk/topic/2373-ia-update-inbound/page-2 -
Several of us were working in tandem with Jester yesterday evening to test out issues and problems within the 2.63 builds, here are the things that we identified and (tentatively) resolved, please give feedback if you encounter any more of these issues. 1) Ability to respawn on to other players -This was an issue in the BTC Revive scripting, we believe it is corrected as of 2.64 2) Players respawning at base lose any loaded VAS gear loadouts, reverting to their class's default -This was corrected with a config change in VAS, which was updated for this map build, fixed for 2.64 3) Players that were respawned by a medic in the field would lose their loaded VAS builds and either revive naked, or in class default. - This seems to be caused by a conflict between the BTC and VAS coding, but seemed corrected in 2.64 4) Medic classes dont initially have the ability to revive other players - Unsure of the cause, and have not confirmed if its fixed in 2.64, but if this happens, abort back to the lobby, briefly swap to another class slot and then back to medic, then rejoin. Should work. 5) Side mission rewards are currently only spawning the Blackfoot - We are aware of this one, cannot confirm if its been corrected but its most certainly not going to stay that way 6) UAV #2 respawns almost instantaneously. - This was caused by some internal developer testing of the UAV that required it to respawn faster, and should be corrected within the next release build. 7) Pawnee respawn time is aprox 60 seconds. - Brought this up, dont know for sure if its intentional or not, awaiting further info. 8) "Take Kavala" main AO spawns in the middle of the ocean, with no AI units, and cannot be completed - We DEFINITELY heard about this one, and while I cannot personally confirm that its been fixed (ask Jester), if it does occur again, the server will need to be restarted to get past it.
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Dingo, I believe that he is asking if there is some way to prevent exactly what youve spoken of lol.
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11/30/13 LAST JOINT OP OF THE YEAR!!!!! GET IN ON THE FUN!!!
technerd89 replied to Archangel's topic in Invade & Annex
Roles will probably be determined during the mission briefing, for example we wouldnt carry AT if intel doesnt show any enemy armor in the AO. -
new Repair Trucks only work once?
technerd89 replied to tombguy5's topic in AW Invade & Annex Development
To the best of our knowledge, the "copilot slot" bug is not specific to the I&A map, it is a general de-sync problem in the core architecture of the Arma 3 server program. They did not initially program Arma 3 to stream out as much custom coding and data (the amount found in I&A) to such a high number of players at one time. -
Trani helos?!
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Looks like its been changed.
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Servers down due to network outage ISP *** update-2
technerd89 replied to kamaradski's topic in Events
Oh shiet its a DDOS? Someones going to jail... -
Arma 3 Official Tactical Guide - By Dslyecxi of ShackTac
technerd89 posted a topic in Invade & Annex
Published on Nov 14, 2013 The official Arma 3 Tactical Guide, "Tactics, Techniques, & Procedures 3", can be found via the following links: Free version: http://ttp3.dslyecxi.com E-book: https://store.bistudio.com/arma3-tact... Amazon print version: http://goo.gl/Nn5XGD BIS Full-color version: Coming soon! Get to readin', grunts! -
Case: CoolerMaster HAF 922 Gaming Case-Black Internal Expansion: [6-Port] NZXT Internal USB Expansion System + Bluetooth & Wireless N Modules Processor: Intel® Core™ i7-3770K Processor (4x 3.50GHz/8MB L3 Cache)-Intel Core i7-3770K I overclock to 4.21GHz stable Processor Cooling: Liquid Cooled CPU Block with Internal Radiator (Generic brand, cant find it) Memory: G.Skill Ripjaws 16GB (4x4GB) DDR3-1600 Video Card: EVGA GTX 650 Superclocked - 2GB GDDR5 Motherboard: ASUS P8Z77-V LK -- 2x PCI-E 3.0 x16, 4x USB 3.0 Power Supply: 650 Watt -- NZXT HALE82N-SI / 80+ Bronze- Primary HDD: 64 GB ADATA SP900 SSD Secondary HDD: 1 TB HARD DRIVE -- 32M Cache, 7200 RPM, 6.0Gb/s Optical Drive: [12X Blu-Ray] LG BLU-RAY Reader, DVD±R/±RW Burner Combo Drive-Black Media Reader: 12-In-1 Internal Flash Media Card Reader/Writer-Black Fan Control and Sensor Readout: NZXT Sentry 2 Touch Screen Fan Controller & Temperature Display Monitor: Off-the-shelf Philips 22-inch LCD TV, 1360x768 60Hz native (Sadly this limits any game I play to a 60 FPS cap) Mouse: Razer Naga Epic Keyboard: Razer BlackWidow Ultimate Pictures later, when I clean up my desk and do some respectable cable-routing in my tower.
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Stratis is also an extremely viable option for people with lower-end PCs that have a difficult time handling the complexity of Altis. And that isnt just a hit-and-miss issue, its even acknowledged on the "Known issues" page that Altis has higher demands than what A3's minimum system requirements initially stated. http://dev.arma3.com/known-issues 32 bit OS users (especially with 2 GB of RAM) may experience low FPS on Altis island. Check this post for a potential work-around.
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It would be nice to see this principle in effect, just without the penetration. In particular, the various "marksman" rifles engaging a target at 1km out. I bet the MXM loses 50% of its velocity during travel time
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new Observations at the UAV spawn
technerd89 replied to danne's topic in AW Invade & Annex Development
Bump. Recurring issue on 2.58d -
11/30/13 LAST JOINT OP OF THE YEAR!!!!! GET IN ON THE FUN!!!
technerd89 replied to Archangel's topic in Invade & Annex
Im interested