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Sir Dildor

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Everything posted by Sir Dildor

  1. I think you need to assign more admins and disable vote kicking since there is a large influx of idiots after the humble bundle key giveaway. They just VON spam music and vote kick people. With more admins and no votekicking, tighter control is possible.
  2. Well we cant trust them new fangled ai things. I'm pretty sure my blender is trying to kill me with polonium 210.
  3. Or in some cases the stupid script kiddie actually confides his evil deeds to someone else who then rats him out. But fear not, I've been hearing of people running hacks that actually steal their CD-key rendering their game useless.
  4. That would be the CSE mod. From the videos I've seen on youtube, you need to eat and drink once in ~3 hours. But since the missions don't last so long (and our mortality rate is extremely high), they are completely unnecessary.
  5. How are the ballistics of the HLC AR-15s compared to RH M4s? The only problem with Arma 3 is abhorrently unrealistic bullet damage.
  6. Oh god these creatures are fast. Like FAAAAAAST. Having a blast spawning a horde on unsuspecting opfor fire teams
  7. Hallelujah! The first pack of playable velociraptors have been released! http://www.armaholic.com/page.php?id=27163 Support the guy in the make arma not war contest if you like his stuff! http://makearmanotwar.com/entry/ec2EDrOCkM#.VE9iL_mG8zt
  8. I've been fiddling around with this nifty little turboprop and I've found it to be a great little CAS plane Armed with a twin barrel .50 cal gunpod, 2 hellfire AGMs, 2 GBU-12,17 Hydra rockets and even a laser designator, it is a highly maneuverable and easily serviceable aircraft. It can be piloted solo or by 2 people and is superb for infantry support. It's a fun little plane that even comes with an ISIS variant (for whatever reason) which I enjoy dogfighting against in editor Try it out, and tell me what you guys think.
  9. I honestly think medics should not have the privilege of being revived. Harsh, yes I know. But it will instill some sense of restraint on the people playing the combat medic role. Too many times have i seen medics rushing ahead of the team only to get cut down like jap soldiers in a banzai charge. By doing this, people will stop using that role for trivial purposes and more habitual players would use it to actually help their team. Just a thought.
  10. It works now, thanks for fixing it. Unfortunately my internet is buggered and loses connection in 1-2 min intervals. Fook me.
  11. This is the message I receive when I attempt to connect. Warning Message: Files "dta\bin.pbo", "dta\core.pbo", "dta\languagecore_f.pbo", "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\anims_f_kart.ebo", "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\characters_f_kart.ebo", "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\data_f_kart.ebo", ... are not signed by a key accepted by this server. To play on this server, remove listed files or install additional accepted keys. Suggestions? Tips?
  12. If it is changed, people would spawn with Titans by default. Seeing that the PCML is woefully weak against even APCs, this change would make new players go into battle with the more powerful titans. Also I suggest making the PCML available to all since the OPFOR equivalent RPG-42 can be carried by everyone.
  13. Looks like there is an awesome velociraptor WIP video. I've been following this guys work really closely. He also has a bid in the make arma not war competition. Support him if you want to see this evolve!
  14. Not looking to have the humvees replaced completely, we could use them in a mixture.
  15. Since they are heavy, they are a bitch to control at medium to high speeds and must be driven with caution as in real life.
  16. I have been testing this out and it's quite a good addon. http://www.armaholic.com/page.php?id=26446 These things can take upto 1 AT mine in damage and can survive quite the beating. They are impenetrable to small arms fire. They can hold driver + 7 passengers and they come in 5 variants armed with M2 50 cal mgs and mk 19 grenade launcher. I think they would be a great addition to the humvees.
  17. Those fixes are a godsend. I had earlier suggested the HAFM helis mod itself, but you know how notoriously buggy it is. I too vote for Kimi's overhaul and HMD display. Armaholic links: Kimis's HMD: http://www.armaholic.com/page.php?id=26351 Kimi's US heli overhaul: http://www.armaholic.com/page.php?id=26349 It even has camera lock option wow!
  18. Grr, I have to download this pack again. Why cant there be some sort of smaller incremental update. Annoying to re download the entire 400mb just for a few name and size corrections.
  19. sweet, we need this ASAP, too many times damned enemy armor escape behind the terrain
  20. Yeah HAFM's mod is the only one hotfixed for latest arma build. And it comes with other choppers too. That's why i suggested it.
  21. Too...... many launch parameters......brain ......overloading! Ok, I seem to have found a blackhawks only mod: http://www.armaholic.com/page.php?id=16253 Not tested though, the mod is really old and could be buggy. The HAFM helis are updated for the latest arma release.
  22. I played around with them in Zeus/Editor and it was a lot of fun. Making AI blackhawks doing gun runs over the enemy was pretty exciting.
  23. They are for the standard Invade and annex servers. It's not mandatory to have them but they can be used. The mods for the modded server are listed in the news and events section.
  24. I would like to suggest HAFM's import of A2 helicopters. http://forums.bistudio.com/showthread.php?173822-ArmA-2-US-Helicopters-Import-to-A3 There are a few issues with the huey and the venom, the rest have recieved a hotfix here (due to arma3 1.24): http://forums.bistudio.com/showthread.php?173822-ArmA-2-US-Helicopters-Import-to-A3/page36&p=2738454#post2738454 I would really like to see the blackhawks in action on this server
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