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Muff

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    Muff reacted to Xwatt in [EU2] Zeus Operations 18/08/19 @ 17:00 UTC   
    Mission Name:
    [EU2] Zeus Operations - Malden Reprisal [Week One]
    17:00 UTC
     
    Server Details:
    IP: 144.76.82.169:2602
    Port: 2602
     
    TS adress: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17:00 UTC
     
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 60
     
    Brief Summary:
    This morning, news broke out about the overthrow of AAF forces on the island in Stratis. We are an AAF platoon stationed on Malden, for small training coalitions. So far, we have kept peace with our neighbouring NATO forces, but we are planning on disbanding these relations. We are only a small force stationed in a corner of the island, but we plan to seek revenge for our fallen soldiers on the island of Stratis. Malden is a NATO controlled island, and therefore we have a lot of ground to attack before we can assert our dominance in the region.
     
    After we prepare ourselves in our training camp on the most westerly point of a sub-island of Malden, we will make ourselves known by destorying a NATO Motor Pool, where NATO has stashed valuable armour assets. The sheer blast of these vehicles will surely make our presence known and let NATO know of our intentions. Next, we will raid the military base, which is the biggest stronghold on the island. After that we will move slightly North, where NATO hold their training drills, which they occasionally invite us to for training coalitions. After that, we will gain control of the docks, from which we set off for mainland Malden, where will settle on and establish ourselves for the coming battles.
     

     
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  2. Like
    Muff reacted to Minipily in EU2 Zeus Operations - Squad Structure and Etiquette   
    It's always a fun thing that is rarely done.
     
    A thing to understand about ArmA that sets it apart from say, Battlefield, is the fact it is a large-scale Military Sandbox.
     
    There's a lot of assets to ArmA that help bring together a large scale war, of course you have your infantry which are the backbone of war, but a lot of assets on the field to support them.
     
    Probably the most important support asset they have is Logistical Supports, so it would be good to see those used more often, setting up camps and what not. These could be used for rearm and respawn positions.
     
    I'd still be happy enough with the clear I&A Meta of using Vortex and Infantry to go back and forth from the action if it was in an organised structure, but I do feel that utilizing more infantry long range movements, ground transport vehicles, APC/IFV support and logistical assets would certainly help bring together some fresh gameplay and perhaps promote better gameplay.
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