My notes from today's test:
- Inventory closing on its own - somehow related to backpack locking or vehicle locking script, no reason why that should be happening.
- Users aren't getting a hint on zeus ping to stop endless spam of zeus pings.
- Side missions didn't spawn.
- Enemy reinforcements came in after an AO was cleared, not when enemies were reduced below 50%. The reinforcements went to the new AO. ?
- Body dragging was terribly bad (bodies weren't released)
- Gear restriction didn't remove blue smoke grenades, thus they were in some players default loadouts. Solution: don't remove these smokes, but change them to green smokes.
- Wounded players aren't showing up correctly in the world and on map view.
- Map markers are disappearing after time, for no good reason.
- Consider different medium range scopes for marksmen (with alternate reticle)
- Paradrop reward produced a script error.
- Dead bodies cleanup: it's working as intended, but the result is that bodies aren't being cleared. Next version of this code will be much more aggressive to keep dead body count low
- UAV recon missions produced a bug. Will consider making UAV have added functionality, ie., it will automatically recon areas that have the most players.
- OPFOR were reacting to player presence appropriately - but this meant that almost all enemy squads responded to the presence of even one identified player. Consider restricting the number of squads the respond to player identification.
- Purchased rewards are currently added to inventory; as a result they're not automatically saved to the player's current loadout. Solution will be to add these items to the arsenal, the player will have to equip them in the arsenal, then the loadout will be automatically saved.