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Igor

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  1. Like
    Igor got a reaction from Ryko in I&A 4 Beta Test Feedback   
    Hey i found some script errors in my rtp file:
     
    21:28:55 Error in expression < = ""; };
    _virtualGroup = virtualGroups select _group;
    _virtualGroupMembers = _>
    21:28:55   Error position: <select _group;
    _virtualGroupMembers = _>
    21:28:55   Error Zero divisor
    21:28:55 File mpmissions\__CUR_MP.Altis\DG\DG_client.sqf, line 158
     
    21:29:03 Error in expression <
    localVirtualGroups = [];
    {    if ( count (_x select 4) > 0 ) then
    {    localVirtualGr>
    21:29:03   Error position: <_x select 4) > 0 ) then
    {    localVirtualGr>
    21:29:03   Error Undefined variable in expression: _x
    21:29:03 File mpmissions\__CUR_MP.Altis\DG\squad_dialog.sqf, line 38
     
    21:29:25 Error in expression <0};
    _virtualGroups = [];
    {    if ( count (_x select 4) > 0 ) then
    {    _virtualGroups>
    21:29:25   Error position: <_x select 4) > 0 ) then
    {    _virtualGroups>
    21:29:25   Error Undefined variable in expression: _x
    21:29:25 File mpmissions\__CUR_MP.Altis\DG\squad_management.sqf, line 19
  2. Thanks
    Igor reacted to Ryko in I&A 4 Beta Test Feedback   
    My notes from today's test:
    - Inventory closing on its own - somehow related to backpack locking or vehicle locking script, no reason why that should be happening.
    - Users aren't getting a hint on zeus ping to stop endless spam of zeus pings.
    - Side missions didn't spawn.
    - Enemy reinforcements came in after an AO was cleared, not when enemies were reduced below 50%. The reinforcements went to the new AO. ?
    - Body dragging was terribly bad (bodies weren't released)
    - Gear restriction didn't remove blue smoke grenades, thus they were in some players default loadouts. Solution: don't remove these smokes, but change them to green smokes.
    - Wounded players aren't showing up correctly in the world and on map view.
    - Map markers are disappearing after time, for no good reason.
    - Consider different medium range scopes for marksmen (with alternate reticle)
    - Paradrop reward produced a script error.
    - Dead bodies cleanup: it's working as intended, but the result is that bodies aren't being cleared. Next version of this code will be much more aggressive to keep dead body count low
    - UAV recon missions produced a bug. Will consider making UAV have added functionality, ie., it will automatically recon areas that have the most players.
    - OPFOR were reacting to player presence appropriately - but this meant that almost all enemy squads responded to the presence of even one identified player. Consider restricting the number of squads the respond to player identification.
    - Purchased rewards are currently added to inventory; as a result they're not automatically saved to the player's current loadout. Solution will be to add these items to the arsenal, the player will have to equip them in the arsenal, then the loadout will be automatically saved.
  3. Thanks
    Igor reacted to Ryko in I&A 4 Beta Test Feedback   
    Thanks for your other code notes; this is an error that's built in to Ares/Achilles, it's produced when a zeus uses Ares/Achilles to teleport.
  4. Haha
    Igor got a reaction from Minipily in [CLOSED] *FESTIVE GIVEAWAY*   
    If you hit a little stone, ❤️ physx.
    Arma3:
    Always a surprise.

  5. Like
    Igor got a reaction from Jenkins in [CLOSED] *FESTIVE GIVEAWAY*   
    If you hit a little stone, ❤️ physx.
    Arma3:
    Always a surprise.

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