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Posts posted by Kacper
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46 minutes ago, Ryko said:
Any time a player threw smoke and it was a red grenade, everyone would panic that artillery was incoming...
Ehh that was a nice prank...
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- Loadout saving script doesn't save weapon attachments
- pls nerf artillery mission (add red smoke on his targeting position :p)
- earplugs deactivated after a respawn
- add MAAWS for LAT pls
- let us test Crossroads (Platoon command) abilities if they are ready
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6 hours ago, Colby said:
If the last testing session is on the 27th, what will happen between the last test and when I&A 4 will be on the servers?
Beta testing in October i guess...
Is Beta gonna be launched periodically (weekly) or in ex. whole October ?
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YEess finall... i mean i will miss you...
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Idk the full list, but in I&A 4 we will receive points for doing missions. Points can be spent for vehicles.
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- I would prefer to have classic additional arsenals at every base
- last gear sometimes dont save
- vehicle customize options (tanks dlc stuff)
- maybe more stuff from CSAT? (backpacks etc.)- hunters from the vehicle depot will despawn at base (even if its locked by a player), cuz you can anyway buy your own
- ofc view distance plugin
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Hello there,
When im reading the chat and see things like: i was rearming (vehicle) at base and rocket out of nowhere killed me... Im wondering why old hint from I&A v2 "Enemy CAS (or jet whatever) has entered the space" was removed. It just simply can save a lot of our vehicles when we're vulnerable at base.
As always im waiting for the opinions of others. (maybe will be back in I&A 4 ?)
Regards, Kacper
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Hello there,
Im appealing for an additional arsenals in ALL FOBs. Its a lot easier to load up some things into a vehicle + smaller risk of stealing it.
Well thats just it. Regards
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It can be even just only AA defence for FOB Guardian cuz i know that noone uses these "arty strikes" at base
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Just another idea.
USS Liberty spawns after Terminal AO is done (with FOB Guardian).
I think its possible to add laptop near the arsenal and add AA defence option(like the Carrier defense) + MK41 VLS support (for your points).
What do you think? Does it would be hard to implement?
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Imo when you're entering pilot slot there should be a hint with some the most important rules like:
5.1.4.4. If you are very bad we suggest practising offline first and in extreme cases may ask you to surrender your slot to a known good pilot. If you refuse we may be forced to kick you. (must be :P)
5.1.4.5. Are in command of their aircraft, not the passenger or co-pilot. Don’t confuse this to mean that co-pilots cannot take control.
5.1.4.6. Pilots are required to engage with admins when requested. If an admin asks who the pilots are please respond.
5.1.4.7. AFK pilots will be kicked.
5.1.4.8. Pilots are required to land in designated areas! Landing in non-designated landing zones around spawn will most likely result in a kick.
5.1.4.9. Repeated crashing or abandoning choppers is not permitted.
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Yep thats annoying and sad but when admins are online they're mostly doing their job and punishing incompetent pilots.
What are you proposing? Something like the prevention system? Pilots license? Maybe punishment worse than just a ban?
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Very useful mod for pilots. Is it possible to add it to public repo? What do you think?
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1 hour ago, Amentes said:
It won't stop someone "stealing" the asset, but it does provide a little time in which to stand next to the guy, making your case in Direct.
Be surprised how reasonable people can be if they're communicating with a voice rather than a text.
Yeah, teamwork is a key. You can always join these "stealers" if they are kind It won't work everytime because mostly they are toxic...
Suddenly i can't zap them xD
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18 minutes ago, Amentes said:
Not a solution, but maybe an improvement:
Spawn all Side Rewards locked, unlock after three minutes.
Should provide enough time for someone to respawn and stake their claim, while not leaving the vehicle unusable if nobody has a claim.
I like that improvement
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7 minutes ago, Stanhope said:
What if you and your squad spent half an hour clearing the side mission anf suddenly someone in a prowler shows up, drives to the obj and completes it?
I don't know tbh, maybe i want too much but there are too much limitations. Staff member can talk with them and unlock vehicle eventually, but without evidence (SS, video) its impossible to solve
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What do you think about this script: http://www.armaholic.com/page.php?id=33195 ?
Is it hard to modify it like: if person did required action to complete the side mission - vehicle is locked for other players (only owner can unlock).
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Hello. Imagine situation like this: Someone (or his team) did a side mission. This person(s) in example respawns because he wants to take his reward. But someone takes it because he spotted this reward, took a quad and in 0.23546 sec just stole it. Ofc these person(s) who played side mission doesn't allow to take his reward. They are trying to talk but "Rewards zone camper" screams like this: OOH stop crying I took it first and now get out. And for now he is right because there are no rule like... "protecting rewards for person(s) who did side mission/zeus op etc".
I know that isn't easy topic, and in situations like this "reward owner" REALLY have to prove his rights. Staff member should evaluate the situation very carefully.
For now I'm inviting you to a discussion. It's not easy to express situations like this in 1 paragraph / correction in existing paragraph.
I understand that is a COOP mode where all shared content are free to take, but its not fair when "Rewards campers / stealers"
(without CLEAR statement from "Reward owner(s)") just taking a vehicle.
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Is that possible to add this mod as optional on EU1 and EU2: https://steamcommunity.com/sharedfiles/filedetails/?id=1199318917
Box loader just allows to load supply crates into ANY vehicle. If it heavily changes the gameplay maybe its possible to add box loading into Blackfish via "easier" scripting? I mean functionality in actions menu.
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Im proposing it because of bigger amount of players after the free weekend.
Farawell my friends!
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and remember... no pineapples