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Eggmuffin

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Everything posted by Eggmuffin

  1. Everyone? Or just the loud ones? And about which? The squads? The squads could be bigger, with six-man instead of four-man fire teams, maybe. But dividing them into two teams with separate team leaders is essential to the smooth running of both teams, regardless. Or did you mean the radio-thing? Yes, I can imagine they did. EDIT: Hang on, I'm in the wrong topic. This topic concerns EU2. Sorry!
  2. I would recommend swapping block 2 and 4. Formations are the least important, but will require the most time. Line, wedge, chevron, phalanx, box, whatever; in the ARMA3 engine, it's not possible to maintain a formation beyond 20 meters in diameter anyway, due to the limitations of awareness inherent in the format. And after engagement, people MUST be free to seek own cover and concealment. I wouldn't worry too much about the shapes and orientations, it just won't happen. Rather emphasize use of the compass to stay within shouting range of one another.
  3. Yeah, so you know I appreciate good comms.
  4. Ooh, and command-training! Squad-leading is easy enough, but a few minutes to talk about the logistics of filling a CMD slot would be welcome. I'm sure there are plenty who would like to have a firmer grasp on operating multiple radios and frequencies, as well as the roles and limitations of each of the CMD slots. I suspect that's the reason why we see few people eager to lead from the tippy top. "Learning by doing" is great and all, but to do that, you first need to know how to "do" in the first place.
  5. *FEEDBACK* On EU3, the fire teams need to be divided. Yes, I am aware that they can be assigned by the squad leader, however this is awkward and people tend to forget or ignore the teams they're on. Each squad also needs two team leaders, instead of just one. Otherwise the squad leader has to lead from the front, which will result in loss of unit cohesion when he inevitably catches a bullet. And relying on the default radio frequencies is a mistake. It is becoming rare for the frequencies to be listed on the map now, which can be problematic. Also, having to switch the frequency manually was a good way to force people to know what squad they were in, and play accordingly, as well as bringing the right radio. It's also a good way to show players new to EU3 an immediate change from normal ARMA operations, which makes the a little more receptive to operating according to the mods in effect.
  6. Surely the mission will be "FORD the river, right"?
  7. I'm in, absolutely. I'd also recommend you include a briefing on the importance of maintaining squad and fire team integrity, to be aware of ones position and purpose in a team, and play accordingly, as well as the value (and constraints) of initiative. I would also love to see individuals make more use of the radio. Radio discipline is all well and good, but it seems like many are a little intimidated by it. In the words of Sherlock Holmes: "Data! Data! Data! I can't make bricks without clay". Information is, without a doubt, the most important element in the game, and its flow is absolutely essential to the effectiveness and survivability of a squad.
  8. I nearly forgot to sign up. This should be a good one, so that would've been a shame.
  9. Many thanks to Bloo for immortalizing Jacob, with his FOV apparently set to a negative integer:
  10. A capture mission. Cool, I like those. They're so much more satisfying to pull off, as they're so much easier to mess up. I was not logged in when I signed up. Did it still go through, Bacon?
  11. It's too late for me to sign up now, but I got my mods sorted only yesterday. I'll turn up anyway, in case there's an open slot.
  12. Right, here I am. You can stop bugging me to sign up now.
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