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Tyberius

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Posts posted by Tyberius

  1. 2 hours ago, TheScar said:

    Opend chat after the reward message popped up,wrote "dips" and then returned to lobby to load in new from base and be instant on "my" KUMA.

     

    Wouldn't respawning be faster? (5 second respawn delay compared to map loading times may be, but I don't know what system you're on)

     

    2 hours ago, TheScar said:

    Back to topic,this policy isnt acceptable and i expect from a game admin to have this situation better handled.

     

    A policy like you demand it may be difficult to maintain consitently as you'd have to have at least one staff member physically present on the server each time and prior to similar incidents happening simply to be able to validate "claims" on the assets in question (kinda hard to check for player positions/actions/etc. when you aren't ingame). It may be possible to "simulate" something like that by writing a script which would lock mission rewards for people outside a designated area around mission objectives at the time of giving out the rewards so the folks who actually completed the mission have a few minutes to get it first but that sort of thing might unnessecarily bloat the mission file even further (also I have no idea if such script would solve your problem or cause even more issues).

  2. Hmm, I guess I somewhat jumped the gun there and misunderstood it a bit, but we'll see on release day how they've handled it. (Also if the vehicles come to Eu1&2, I'd propose "NATO-VTOL as reward only based on the armed character of it [maybe same chance as the wipeout or sth like that])

  3. 15 hours ago, Jason. said:

     

    I'm not sure how you came to that. In the link you posted it says:

    "all vehicles, weapons and character gear will work as it did in previous DLC. You will be able to try them freely in VR Arsenal / Garage. When you encounter and use them outside of that mode as non-owner, you will meet various limitations and messages."

    So it will work the same way as the helicopter and marksmen DLCs, all players will be able to see and use the new vehicles/weapons.

     

    That's the first part on that topic, in the next paragraph they explain their licensing for Apex and the reasons behind it.

  4. 1 hour ago, Max said:

    When it comes to EU#1 & 2, will we be expecting to see any of the new vehicles?

     

    Probably not, because they said you need Apex to even see the new assets as they will be downloadable only for buyers which would split up our playerbase because non-owners couldn't join anymore which would be conflicting with the purpose of Eu1&2.

     

    (Source: Scroll down to "Logistics")

  5. So basically if a pilot crashlands a helicopter, he is forced to either wait for repairs/refuels which violates the "play your role"-rule or get repairs/refuels on his own which occupies another helicopter to lift them so he's wasting assets, breaking the "don't waste assets"-rule? (and yes, imho he is wasting them as one pilot will not have a helicopter available to him until the damaged one is fixed, the "lifter" is returned to base AND the shot pilot got back to his originally occupied chopper)

     

    Also, on the account of guns having to be locked for most of the time (like seriously, do they have any use on a public server other than causing unneccesary teamkills?): could the Huron be replaced with its unarmed variant as the turret control script can bug out? (honestly i'd like to see all gatlings removed but sadly there is no unarmed Ghosthawk afaik)

  6. Never seen a option in Zeus to do it, but in editor you can add code to an object and for it to don't take any damage you'd need to add "this allowDamage false;"

    (maybe Ares has an option to add code to things?)

     

    Edit: deleted the "equals"-charakter because confusing C# with Lua i think it is

  7. I think your suggestion of removing pilots from their slots is already in place as if you're on TS you can simply ask an admin to check on the pilot in question and take actions if he really is that bad. (sucks if no staff is around when someone really is in need of a role-reselection but imho that's pretty tolerable)
     
    Also, like Archon said, Repspecs don't always respond to you because they don't care or are too far away to repair you in a timely manner plus to use a repair vehicle one would have to crash the helicopter almost on the barriers because the limited range and the locked up vehicle access to the pads. (and simply blowing it up to let it respawn seriously endangers all the people in the vicinity and probably violates the "Do not fire in or at base unless your target is an enemy"-rule too)
     
    Played around in the editor a bit and came up with this
    2015-12-21_00001.jpg

    (done in the 2.83I version of the mission, couldn't find 2.85B anywhere)

    The helipads shouldn't lose that much space with the Offroad so landing should be no problem for the average pilot (space-wise at least)

  8. I'd like to propose an idea for all of the public A3-servers that have blocked vehicle access to the bases helipads.

    It would consist of adding a fixed asset, may it be a locked vehicle, an unliftable repair-container or something completely different, as long as pilots could repair helicopters with broken rotors on the pad instead of having to wait for a Spartan or Admin to log on and clear the pads.

    Because as of now from time to time pilots lose their main rotors on the pads due to enemy jets or infamous lamp posts and cant take off again or bring the Bobcat/Rep-HEMTT because of the new, higher walls that have been added for protection agains vehicle-based assaults on friendly pilots.

    (don't get me wrong, I like those walls and the purpose they serve, but it's frustrating when you join on in, get the last pilot slot on a nearly full server and can't do anything because the only helicopter left is left on the pads with no rotor and the Buzzard just crashed)

  9. Like I said, I already try to just remove my LAN cable (which is pretty easy considering that I'm a filthy Notebook peasant), but like I said too, I tent to forget simple stuff all the time >-< (maybe there is some kind of "dead-man-switch" for connections on the client side so staff isnt bothered with my inability to do stuff the right way)

  10. I'm very aware of those methods to close arma, the thing is, my Pc isn't exactly that good so it takes some time to kill a very cpu-intensive program which I usually don't have in case of emergency (also some guys got banned for [lobby]-idling multiple times already i think).

    I tried just removing my LAN-cable, but tend to forget that from time to time too :/

  11. ..my wounds have healed and the local Fire Department in which I'm volunteering gets alarmed because of whatever and I'm currently playing on AWs (Arma)-Servers and have to go asap, is there anything I can do to either disconnect immediately or (if I can't do anything in time to disconnect and become afk for the time until I return from emergency) at least minimize the risk of me disturbing the gameplay of the other players?

     

    Maybe there are some volunteering firefighters/paramedics here too who can advise me on that matter :P

     

    Regards,

    Tyberius

  12. Did something happen to EU-2?

    Can't join it even if it shows up on the server browser because "Connecting failed", it always has zero players online, is always in "Creating" state and GameTracker has "No data available".

    In times of EU-1 desyncing almost all the time I played on Stratis a bit but now that's not possible anymore :/

    Would be glad for any heads-up on that issue :)

  13. Hate to be That guy, but I sadly have to revoke my application. Underestimated the amount of stuff Windows can do wrong when it's absolutely not needed (like screwing up my downloaded mods so I have to redownload them what I can't possibly do in one hour [A3sync says 6 hours remaining]) *sadface*

     

    Hope you have a nice game without me though.

  14. The heck did I think when making this title?...

     

    Anyways, Johann here, trying to introduce myself to a seemingly nice community :)

     

    I'm a pretty normal 19 years old guy from nothern Germany, precisely a small town east of Lübeck who studies Communication-, Information and Microtechnologies and in his free time enjoyes playing all sorts of games, watching videos with more or less intelligent content, programming basic stuff on languages I don't understand enough yet to make profit of it and being a member of the local firefighters.

    Personally I'm more of the shy type of guy but that's not as obvious on the internet as in reallife. Also I don't really like to be in the center of attention which also influences my style of gaming (I'm more of a supporting player than a frontliner :P )

     

    [if you're still reading, props to you, Madame/Sir, usually people get bored of me pretty fast :P ]

     

    First time I heard of AhoyWorld was in one of the many videos of this guy named Luetin (I'm sure you know who he is) in which I also discovered Arma as the tactical alternative to modern FPS. After some time I bought myself one virtual copy of Arma 3 and logged in on EU1

    only to find one of the nicest communities I've ever laid eyes on so I decided for myself to get myself stuck in to AW (as recommended by those pop-ups on each joining member :P ).

     

    And before I write even more meaningless stuff in bad english I'll say I'm looking forward to become an accepted member of the community and that I hope to see you ingame soon :)

     

    Best regards

    Johann/Tyberius

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