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ProGamer

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  1. Like
    ProGamer got a reaction from Lonestar in [Suggestion] Specific class for AA launchers and possibly AT launchers   
    Right now armor and enemy aircraft aren't vary scary as a lot of people carry around launchers. Like sniper rifles, I would like to see AA launchers and possibly AT launchers restricted to certain player slots.
  2. Like
    ProGamer got a reaction from Lonestar in [Suggestion] Diving side missions and AO   
    I have experimented and found you can place large rocks and other objects creating a sunken or new underwater environment. To mix things up once in a while we could have side missions involving diving after a target or clearing a wreck of enemy divers. Enemy boats would be on the surface with divers in the sunken areas or underwater caves. A few enemies like snipers could be watching on shore and possibly helicopter flying around the surface patrolling.
  3. Like
    ProGamer got a reaction from Lonestar in [Suggestion] Option for a few players to play as the enemy   
    After playing for a while I find things can be repetitive and people always almost outsmart the AI.
    So I propose an option to let a few players be on the enemy team with random spawn the other AI. One of these players on Opfor would then have a high command option so that they could possibly outsmart the players on Blufor.
    There would be an option to allow a small amount of players on the enemy side like 1-3 players. If that option was selected, then you would have the option to give one of the players partial or full high command ranging from total control to just a few units.
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