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Lonestar

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  1. Like
    Lonestar reacted to subx in dealing with the size of Altis   
    After a bit of playing on Altis, it's clear that the travel times are quickly going to become tedious. A fairly obvious thing to do is to implement some kind of FOB system to make the island more readily accessible.
     
    Personally I'd also like to see the AO's occur in a more logical fashion in a kind of campaign across the island. Not completely lacking randomness, but far less than is current. But perhaps this strays too far from the style of play that made Domination so popular.
     
    It would be damn cool to capture the various airports in order to set up FOBs and have side missions deep behind enemy lines though
     
  2. Like
    Lonestar reacted to ProGamer in [Suggestion] Specific class for AA launchers and possibly AT launchers   
    Right now armor and enemy aircraft aren't vary scary as a lot of people carry around launchers. Like sniper rifles, I would like to see AA launchers and possibly AT launchers restricted to certain player slots.
  3. Like
    Lonestar reacted to ProGamer in [Suggestion] Diving side missions and AO   
    I have experimented and found you can place large rocks and other objects creating a sunken or new underwater environment. To mix things up once in a while we could have side missions involving diving after a target or clearing a wreck of enemy divers. Enemy boats would be on the surface with divers in the sunken areas or underwater caves. A few enemies like snipers could be watching on shore and possibly helicopter flying around the surface patrolling.
  4. Like
    Lonestar reacted to ProGamer in [Suggestion] Option for a few players to play as the enemy   
    After playing for a while I find things can be repetitive and people always almost outsmart the AI.
    So I propose an option to let a few players be on the enemy team with random spawn the other AI. One of these players on Opfor would then have a high command option so that they could possibly outsmart the players on Blufor.
    There would be an option to allow a small amount of players on the enemy side like 1-3 players. If that option was selected, then you would have the option to give one of the players partial or full high command ranging from total control to just a few units.
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