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Posts posted by Sir Dildor
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Or still the old 2.1 version?
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Noice. Russian weapons soon to come?
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Know that despite following every procedure to perfection, the UAVs will still disobey commands if the 'gunner' senses an enemy vehicle on the map close to it. Selecting 'never fire' option will not do anything and the UAV will make suicidal bombing runs without dropping the bombs.
That is Bohemia's fault and I don't expect they are going to fix that.
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Nevar 4get
- Josh, Stuffedsheep, xOderusUrungusX and 1 other
- 4
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Nice. Can we please have this mod back in the servers?
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Yea but this is a different version right? Or was this the one you tested?
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As Taosenai has discontinued his work on the TMR modular realism project, the work was picked up by someone else. TMR has been last updated in January.
http://forums.bistudio.com/showthread.php?170579-TMR-Modular-Realism-Alternate
Has this version been tested on the servers? This mod has a faithful following from many people. I'd prefer TMR over VTS anyday.
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Not sure is any of this is helpful but worth mentioning.
- I've found loading the mission these days takes much longer
- The server is stated as full but when one single slot open and I join there are about 10+ empty slots when i get to the lobby.
- Also my ping seems awful since the update, whereas it used to be around 30-70 since I started playing back in March/April last year, its often now in the 150-300 range (that could just be my connection, but it seems odd as since last year I've actually upgraded my speeds) and I get a lot of disconnection issues I never seemed to have before.
- Lag seems worse than usual as well (again could be my connection but I've heard lots of others mention it on side chat at the same time).
The empty slots are extra slots provided so that people can have desired slots. The ping problem could be because of a faulty node somewhere in Europe that is reporting incorrect latency. My normal ping of 160-200 jumps to 430-500 because of this causing me to be booted off many times. If your internet relies on copper cabling then higher bandwidths are more prone to instability. I have this problem as well.
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The current version is not stable despite the MP crash fix from BI. I cannot even enter the game without a CTD. I can only go upto the lobby.
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Except that 2.71 is unplayable due to constant server stalling. Not sure if it has anything to do with the current version.
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wot
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Pure awesomeness.
Description: (copypasta from BI forums)
The main task for IgiLoad script is to allow delivery of supplies to units away from base. In short, transport boxes with ammunition, weapons, or anything else (what you put in the box) using vehicles.
Main features:
- The script is "installed" only on the server side.
- Ability to set many parameters of script.
- Transporting crates with: ammunition, grenades, ammunition for vehicles and much more.
- ATVs, rubber boats and SDVs can be transported by truck.
- In addition to trucks you can use CH-49 Mohawk.
- ATVs can be transported by CH-49 Mohawk.
- Cargo transported by CH-49 Mohawk can be parachuted.
- CH-49 Mohawk has a usable ramp.
Only thing I'm not sure about is if heavy armor can be sling loaded or not. Here are some cool videos:
Forgot to add Download links
https://www.igipl.net/en/arma3/igiload-script/igiload-overview
BI forum topic:
http://forums.bistudio.com/showthread.php?173109-IgiLoad-script-logistical-support&highlight=igi
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Who is flying the plane when the bomb is being controlled?
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If I'm not mistaken Jester has already created something which allows you to Halo jump while retaining your chosen backpack and loudout... don't quote me on that though!
True, but it only works if you use the paradrop option and not a manual jump from a helo. With this mod you could jump anywhere.
Also the mod details says:
When you have a backpack in ventral position , the player cant run
So I wouldn't say its broken, its a fair tradeoff.
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Servers are simply unplayable. Even if by the will of the gods I am able to connect, the game crashes within 5 minutes of playing. Massive desync too.
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Grrr. The issue still persists. My ISP says nothing is wrong and it could possibly be a problem with the server. Or bad routing. Trying to trace the route gives me this
Seems like a problem at the hosting center in Germany. Too much packet loss. After managing to connect to your server, the role selection lobby is blank for another 5 minutes. When the text finally appears, I am unable to choose any role and the OK button is blacked out. I am stuck in the lobby unable to do anything.
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Am I the only one with this problem?
It takes almost 6-7 minutes to connect to and stabilize my connection with the servers. When I connect, I have a ping of 420 which is constantly kicking me off. Because of this, I have to wait a minute a so in the lobby for my ping to come down to 150-is (which is normal for me)
Now I can't do both. Not sure if my ISP is fucking with me or there is a problem with the new mission version.
Edit: It seems my worst fear has been realized, my ISP is indeed fucking with me.
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There are a total of 4 results that come in steam workshop when you search for "invade annex"
Although 3 of 4 seem to mention that I&A belongs to this website (ahoyworld.co.uk), only one of them has actually mentioned Rarek. But I don't know if any of them have ever asked you guys about putting up those submissions.
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We had the optimization, server side parts about a week or so, just and FYI
Nothing changed for me
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And hopefully, the optimizations come into effect.
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You could try deleting your config file in my documents folder. That used to work for me to some extent during the beta.
If problem still persists, you may have to re-download the entire game. But keep that as a last option.
Modded Server
in Events
Posted
Oh the port is 2502 and not 2503 as incorrectly stated in first post.
Also I'm having problems connecting, I get in the server and I am immediately booted out with no error message or prompt. What should I do?
Edit: Nvm, I'm reviewing my mods one by one.