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Sir Dildor

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Posts posted by Sir Dildor

    • Ingame Name*: Sir Dildor

    Why do you think you were banned?: 10mm automatic discharge in base with an MP5/10

    Why (in your personal opinion) should your ban be lifted?*: I believe a map change was inbound and I was doing the celebratory gunfire. Thankfully no one was hurt apart from possible avian casualties which may have been inflicted to which I apologize for profusely and I pledge never to discharge in base again which is a breach of base perimeter regulations.

    Which administrator banned you (ArmA 3 only)?: It was Raz ( I fired over his head, or your head if you are reading this, while he was looking at the ground doing his map change thing)

    When were you banned?*: It was a fine evening on the 6th of September at approx 6:00 PM [uTC+3 time].

  1. It was removed because there were sooo many variants of one gun that was not needed and that caused performance issues and made VAS or VA to go bonkers. But dont worry, RHS is catching up. SR-25s have been added, so you can expect more to come.

     

    Personally i dont care much about weapon textures since I usually get shot before I mire 'em innawoods.

  2. A new guy joined the server today. I did the interview that I wanted to do, I asked him if he knew the mods and how to use them, I read to rules out load to him while he was gearing up and at the end he even said thank you for informing me so in my point of view it is not really scaring people of at all.

     

    Also a pilot landed at the AO for evac and flew into a building when we got in, that's what I want to prevent.

     

    I believe that's called orientation. An interview would be asking in detail about his previous arma experience, understanding of military maneuvers, doctrines, weaponry, logistics blah blah blah which is just a bore.

  3. It is becoming popular again after the recent sale BUT it is not being administrated in anyway. And I frequent it from time to time. Half of the time its a wreckfest of team killing. I'd like to have admin privileges so at least there is someone clearing things up.

  4. Remove: Clear minefield mission :P

     

    Suggestions: Based on small number of players and influenced by Arma campaign missions

     

    - Destroy AA battery (placed on hills, castles like oreokastro, kavala...make airborne insertion impossible so entry exfil by land, boats)

     

    - Hijack prototype weapon shipment (That earthquake machine tempest truck from campaign)

     

    - Rescuing downed blackfoot crew in a forest

     

    - Scuba assaut on Pyrgos or Kavala to infiltrate and do any one of the following

     

    A. Kill HVT and obtain intel papers

     

    B. Destroy enemy fuel depot , ammo cache, artillery pieces, armored vehicles car pool etc.

     

    C. Rescue captured CIA operative and exfil by boat or commandeered offroads.

     

    - Paratrooper assault on small towns - This may require the use of a mod/script to carry 2 backpacks one on the front and para on back

     

    Like this one: http://www.armaholic.com/page.php?id=24529

     

    arma32014-01-2815-33-25-27_4.jpg

     

    For some of the missions we can ramp up the realism a bit by using this script to kill the power to certain towns:

     

     

    Script download: https://www.dropbox.com/s/0zth0tgp3568y1c/lights.sqf?dl=0

     

    Add this code to the trigger:
    0 = [0.95] execVM "lights.sqf";

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