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AppleSapje

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  1. Hello!! Providing the lovely core staff can set us a server a side we'll be having a game session next saturday from 14:30 UTC+00:00 (GMT) We will be playing a custom made mission that has been created using ALiVE! Available slots: Alpha 1-1 squad leader: archangel medic: laforte Alpha 1-2 team leader: Cain automatic rifleman: aro anti-tank: kenny marksman: medic: sanguine rifleman: Alpha 1-3 team leader: raz automatic rifleman: smith anti-tank: Dingo marksman: oderus medic: Danny rifleman: Groundpouder 2-1 Helecopter pilot: Josh Co-pilot/observer: Sheep (more slots will be created if there is a need for that) Necessary mods: CBA: http://www.armaholic.com/page.php?id=6231 ACRE: http://www.armaholic.com/page.php?id=23684 ALiVE: http://www.armaholic.com/page.php?id=11339 Mission description will be coming soon! Smith *edit* after testing the RQ Raven I desided not to put it in the mission because many bugs
  2. AppleSapje

    HELLO

    Welcome! Veel nieuwe nederlanders de laatste tijd Smith
  3. I quote this from my own text: "Not really a possibility on a public server because it is not client side". Wasn't giving it as a option on the public server. It is ment for more coordinate groups like we do sometime on game nights and more recently, on the Alive mod. The mod is really in depth but everyone understands DayZ, that is simpler than the mod but still a great improvement on Arma 3. Might be a scripting possibility, I don't know.
  4. batwager Turn off radio in audio settings. You don't need it anyway in the multiplayer! Smith out!
  5. Bruce! I like you to look at this link, we tried it out yesterday. Not really a possibility on a public server because it is not client side. Being in alpha or beta (or whatever) it has great potential. The link contains a video as well! http://www.armaholic.com/page.php?id=23618 I completely agree with a timer to increase the chance of a possible revive by a medic. 30 seconds is not long enough to annoy publics with constant waiting, but should give a medic the chance of reviving a team mate. I don't agree with non-medics reviving people. I personally think the medical system in Arma 3 is terrible, giving non-medics the ability to cure themselves with problems from a scratch to terminal decease by using a FAK. I would much rather see more restriction to non-medic instead of making them able to revive other downed players. Like only being able to patch up small wounds, but still being twitchy after that. A medic should be able to get him back to full strength! This makes the medic more of use than just a revive me bitch! I think the following is a way of increasing the importance of medics and give non-medics to help each other when being downed. Decrease the the countdown of dying players to something like a minute. Only when non-medics start applying pressure to wounds, giving morphine ,and applying a bandage the countdown will stop, giving the medic some time to arrive to the scene and fix the player. I also think that reviving players should have more options like blood bags, saline, and morphine making reviveing a bit harder and a lot more fun. Pretty much like the medical system in DayZ that is surprisingly a lot more realistic than a combat simulator like Arma! As I said the medical system is terrible making this a good point for discussion. Smith out!
  6. There is a update available on the Blastcore mod! R2 Change Log - Redone Colour Design - Redone Spark Design - Reduce slightly smoke output on smoke grenades (WIP) - Implemented AI Block Visibility to smoke grenades - Reduced Missile & Rocket Smoke on some ammo classes still requires further work. (WIP) - Updated missile smoke scripts (WIP) - Changed particle effect on Explosion / Fireball for vehicle destruction - Changes updates to aircraft flares - Changes to tank counter measures / increased smoke duration (WIP) - Implemented new tank muzzle effects (WIP) - Increased Duration of light flash on SPAAG cannons - Updated number of shells to be ejected to match ROF of SPAAG cannons better - Updated missile explosion effects - Fixed artillery cluster muntions not using correct impact effect (WIP) - Fixed small arms and other impact effects not emitting on lower quality settings - Increased size of debris to vehicle explosions slightly (WIP) - Various other adjustments to some effects Greets!
  7. Welcome to Ahoy World Dubkutter!
  8. DayZ standalone introduces much more complicated hunger and thirst mechanics compared to the mod. Instead of your hunger and thirst being satisfied as soon as you eat or drink anything, each type of food and drink restores varying amounts of energy and can add or remove water. Additionally, your stomach can only hold a limited amount of food and water. Examples When you eat a box of cereal, it restores around 1000 energy, and drains 250 water. Eating sardines only restores 333 energy, but adds close to 100 water. Drinking a can of soda restores a bit less than 150 energy and adds over 300 water, while drinking from a canteen doesn't give any energy, but adds 1000 water. Effects When you have less than 100 energy, you start losing health and blood. However, when you have a ton of energy and plenty of water (3500 and 3000 respectively), you start regenerating blood. Once your blood is refilled, you regenerate health instead. Dehydration is much more dangerous than starvation: you lose five times as much health and twice as much blood. Once you accumulate a water deficit, it can be difficult to recover from it if you wait too long. Status Messages While they don't tell you exactly what's going on with your character, the status messages that pop up can still help you figure out what you need to get yourself healthy again. Keep in mind that there are other effects that share some of the same messages, so this is by no means a conclusive way of diagnosing yourself. Hunger When you're hungry, you see the following messages: "I feel tired", "I feel run-down", "I feel worn-out", "I feel like taking a nap", "My stomach grumbles", "I'm feeling hungry", "I want to eat something", "I feel hungry" When you're very hungry or starving, you see these messages: "I'm extremely hungry", "My stomach grumbled violently", "I'm starving","I feel exhausted", "I feel extremely tired", "My head pounds", "My head throbs", "My head hurts", "I feel dizzy", "I feel light-headed", "I feel faint", "I feel unsteady", "My stomach grumbles", "I'm feeling hungry", "I want to eat something", "I feel hungry" Thirst When you're thirsty, you see these messages: "I feel tired", "I feel run-down", "I feel worn-out", "I feel like taking a nap", "My mouth feels dry", "I feel thirsty", "I'm thirsty", "I need a drink", "I feel like having a drink", "I want to drink something" When you're dehydrated, you see these messages: "My mouth feels dry", "My head pounds", "My head throbs", "My head hurts", "I feel dizzy", "I feel light-headed", "I feel faint", "I feel unsteady", "I feel exhausted", "I feel extremely tired", "I feel thirsty", "I'm thirsty", "I need a drink", "I feel like having a drink", "I want to drink something" Being Stuffed You can also eat and drink too much and overfill your stomach. Once you see these messages, if you keep eating or drinking, you're probably going to end up vomiting. My stomach feels absolutely stuffed I feel over-fed My stomach feels much more full then it's normal I am close to vomiting I think I'm going to vomit... I'm going to vomit... Source: DayzDB
  9. Something interesting on the EU1 server this morning. http://imgur.com/suLGS0h,9k3UQUt,JGD08TG
  10. Welcome mate! Nederland of uit België?
  11. I agree with pach but I also think this count for all the ammo. A lower weight limit might be good.
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