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Cain

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Posts posted by Cain

  1. I believe what he was referring to is the opfor motar teams that spawn, not the blufor mortar emplacement. just saying :S

    What I said still stands. They're good enough as-is, and I usually haul ass over there and force people to finish it ASAP. Seems that nobody really cares exactly where they're dropped off, as long as they're not fired upon and its not too far away, they'll crack on and finish the priority/side/main objective.

  2. Are you going to honestly tell me that you WANT to get blown up by the mortor? that was just a little joke that could be rephrased "Mortor teams and why you should hate them" meaning kill them NAO.

    I'm sorry. I can't let this go on any longer. Mortar. It's mortar.

     

    Also the mortars are effing great. Don't know what you're on about, apart from the few bugs now, but raz is doing his best to sort it out and I'm with him. (Possible tester, raz, just saying  :rolleyes:) I've rarely seen any intentional TKs with the mortar and, like I've posted in your other thread, most of the times it's ground troops not heeding various warnings.

  3. I dont think it is a matter of reading that billboard, but more of a matter of "i want to make sure I get on this bird!"

     

    I read that sign every time I run out to the base LZ.

    I troll people who run out and crowd under my chopper, the place where I'm clearly going to land. I hover a few meters in the air, pitch forward and do a loop back around and land further away.

    Or (Repeatz can attest to this) I land far away from the pads, pick up one person (Repeatz had been shot out of his heli and wanted me to take him to it), see the large mass of people running towards the only heli, and lift away when they're within 5m.

    Lovely feeling.

  4. Space Station 13

    No way, I freaking love that.

    I was wondering why this game seemed familiar, it's sort of like SS13 except it's not 2d pixels xD

  5. It makes it much easier for pilots to be in the same group (plus it does make more sense) because they can use the group channel to avoid cluttering side with voice comms about landings and such, as well as common banter when someone crashes/gets shot out. Always nice to keep the mood light and the atmosphere fun.

     

    I don't think we should force players to stick with their squads and such. It'd be nice, sure, but it'd discourage some people. If people want to play as a squad properly, they can switch out with people who don't, by going to the lobby and such. It might be long-winded, but its better than forcing it on people. Something like that might be better suited to the more 'tactical realism' servers and such, like when we have our game nights.

     

    On the subject of the amount of helis, what we've got right now is just about perfect, in my opinion. Three littlebirds is enough, and when the KA-60s are given as side mission rewards, even better. More helicopters/pilots leads to a larger chance of idiots getting into the slots, and not to mention collisions around the landing pads.

     

    Also, I don't know whether you're talking about the EU or US server, but I'm going to assume the US server, as I've been flying constantly on the EU with a bunch of other pilots, and we communicate with each other, and can fly well. Not necessarily listen, because in my opinion the pilot's in charge of his helicopter, and specifically where he lands. I've learned the hard way to ignore most pleas of 'please land at lz xyz' and stick to my trusted LZs because I get shot to hell when I come in for landing. Occasionally, if someone I know asks to be taken somewhere, I'll listen, but the majority of the time, good players will listen and stick with their pilot's choice, if its a decent pilot.

  6. I still think that player will be a little OP if he can rearm, with the rearm pad a good pilot could capture an AO by themself in a few minutes. The map is just too small for that much firepower in my opinion, if the AI had anti air and knew how to use it, it would be different.

    Via personal experience, CAS isn't that useful vs the AI. The rockets, sure, but the minigun won't kill many unless you make several passes. Its more of a shock and awe tactic I guess. Against AI at least.

    Plus, I don't know if many pilots are actually good with CAS, there's a big difference between skilled flying and skilled flying with rockets and a minigun haha.

     

    Again, I could just be completely terrible at flying CAS.

  7. cool idea, spread everyone out making use of more of the island while we have it, and have every one converging from different locations to the AO 

    definately must happen once we get the big full map 

    When the full map comes out, it makes sense, however not really on Stratis. Experienced Heli pilots will drop squads at various LZs around the AO, to ensure that it's a relatively even spread when it comes to attacking. If the different spawns were implemented on Stratis, I foresee a lot of players whining about helis not picking them up and such. It makes it easier on the pilots that everyone spawns in one place at the moment (except for the mortar gunner), and since the Heli spawn and repair/refuel areas are also close to main spawn, it's much more convenient than having to go to various places around Stratis to pick up a handful of guys.

     

    Like I said, when the full map does come out, this would be much easier to implement, as most likely separate bases will have their own helicopters, and it'll be easier to coordinate specifically where each chopper's AO should be. However it's much harder to put in place if the helis only spawn in one place.

  8. I think a respawning mine-field (with a 1-minute respawn if destroyed) that leaves one clear path to the firebase is one way to prevent the newbies/trouble makers from running up to it and messing around with it. Problem is we cant have the same kind of spawn protection we have in the base because that means they won't be able to fire at all. 

     

    The best way forward is to just re-spawn the mortars if they're disassembled/destroyed.

    I think it should be up to the gunner, they don't really have much to do when an AO is being cleared of its last few enemies, and can just easily put a lot of APERS/Claymores around the firebase, since there's an ammo box helpfully placed downstairs in the building.

    Also, I accidentally blew up the firebase once by detonating over 30 claymores and a bunch of satchels at the same time, and yet five minutes later when I switched to a pilot, the mortars seemed fine. The base had been flattened, but it seems the mortars survived, and had reloaded after they were out of ammo.

     

    Also, some feedback, besides the weird buggy super-long reload time thing that's going on atm, it seems that using a mortar and destroying an enemy vehicle, say an Ifrit, doesn't give you a vehicle kill on the scoreboard. I don't know if its just me, but its happened a lot.

  9. C'est moi.

     

    Cain.

     

    A bunch of you have seen me on the EU IA server on Arma 3, and since I've spent most of the 63 hours on Arma 3 in the EU server, I'd hope you at least know me by now haha.

     

    Yeah. So.

     

    I'm an expat living in the UAE, working my way through secondary/high school.

    That should give you some indication of my age, but don't let that change much of your opinion of me already, if anything.

     

    Let's see. 

     

    Some of you who have heard me on TS may have noticed I have a somewhat American accent. However, being schooled in a mostly British curriculum school and being surrounded by many British friends, I've grown to know a bunch about both cultures, and will know/use british slang every now and then.

     

    Outside of gaming, I have interests in American Football (Go Panthers!), Football (Go Swansea!), and some minor interests in Baseball and Rugby. I play a lot of different games, from things like Arma, to Starcraft, to Kerbal, and Guild Wars 2. And many others. Don't hesitate to add me on steam, just search for Cain.

     

    When I am playing Arma, I usually go for either pilot, mortar gunner, spotter, AT, or Medic. You know, the useful roles :v

    You'll also see me complain about how my MK200 doesn't do anything because suppression doesn't work on the aimbot AI. lol. Also, you'll know if I'm flying your chopper when the littlebird suddenly does a loop. Mhm.

     

    That's it for now.

    See you on Arma!

     

    /introduction

     

  10. 4 rounds every 30 minutes is too few in my opinion, talking about explosive rounds, not smoke and flares. I think 12 - 16 (HE) rounds every 30 minutes could be a good number, with 2 mortars that's just 8 rounds each, that way the gunner wont run out of rounds after just a few targets, but will also have to keep on eye on what he fires since 8 rounds can be fired in just a minute, and if someone decides to just spam mortars anywhere they will be able to do it for a very short period of time until they are out of rounds.

    Wok its 4 magazines, where a magazine is 8 rounds I think.

  11. @cain your post is perfect

    -that stuff was not intended

    -I will strongly vote against limiting who gets the slot, look at all the amazing pilots we got from not doing that

    -Text chat is used in the real world too, Even JTACs directing A10 will use messages sometimes

     

    keep your feedback as a gunner/reciever coming in since the fix.

     

    I have heard 4 mags of HE is too many for 30 minutes, will see what the others say too

    Thank you. 

     

    No problems, I'm actually attending the game night today, and I'll be checking back later on to give more feedback.

    Also with the 4 mags of HE per 30 minutes, I'm not too sure. 32 rounds per 30 minutes sounds ok, but maybe not for every mortar. If there'd be a way to have a sort of 'group ammunition' for all the mortars at the firebase, not a separate ammo stack for each mortar, then you could tweak it a bit to maximize efficiency of the mortars, because if each of the, lets say four, mortars gets 4 mags per 30 minutes, that's 128 total.

    I'd like to have a go at it myself to see exactly what's going on with it all.

     

    Edit: Are the new mortars disabled for now? I'm using the gunner slot and to be honest I have no idea how to find/assemble the mortars at the new firebase.

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