I know you guys at ahoy world must be flooded with suggestions for Invade and annex, and I have only just recently started a forum account, but the Invade & Annex game mode is what keeps me returning to Arma 3. So a simple concept would be to apply a trigger system that activates the location module (RANDOMLY POPULATES NEARBY BUILDINGS WITH A SPECIFIC FACTION AND TYPE OF UNIT), Which would allow for a much more diverse game that won't directly take a toll on performance. Some of you might ask, "why would we need this?" and my reply is this: Currently, other than the current objectives (Primary, and secondary) there is nothing at all between the airfield and the AO, so that when you fly by a settlement, the settlement will temporarily be populated with soldiers, that will vanish again when you leave. This makes just flying back and forth from AO to base very tricky, which justifies using ground transport, which on most servers I play on, is relatively unused. To make things more Interesting, you can make these areas trigger side missions that can give rewards, or even apply a system where you have to clear the area to move on to the next. These types of things were used to superb effect in Arma 2, and made the game more interesting when you were driving along and suddenly you are ambushed by a squad or two of soldiers that you didn't know about.
I know a system such as this that integrates even one or two of these Ideas would probably be extremely difficult to integrate into INVADE & ANNEX, but it would definitely be very cool. I don't know if rarek still makes INVADE & ANNEX, but if you still do, it would be pretty cool to see it. The tools are there but since I can't do it, it's your decision
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AridApple
I know you guys at ahoy world must be flooded with suggestions for Invade and annex, and I have only just recently started a forum account, but the Invade & Annex game mode is what keeps me returning to Arma 3. So a simple concept would be to apply a trigger system that activates the location module (RANDOMLY POPULATES NEARBY BUILDINGS WITH A SPECIFIC FACTION AND TYPE OF UNIT), Which would allow for a much more diverse game that won't directly take a toll on performance. Some of you might ask, "why would we need this?" and my reply is this: Currently, other than the current objectives (Primary, and secondary) there is nothing at all between the airfield and the AO, so that when you fly by a settlement, the settlement will temporarily be populated with soldiers, that will vanish again when you leave. This makes just flying back and forth from AO to base very tricky, which justifies using ground transport, which on most servers I play on, is relatively unused. To make things more Interesting, you can make these areas trigger side missions that can give rewards, or even apply a system where you have to clear the area to move on to the next. These types of things were used to superb effect in Arma 2, and made the game more interesting when you were driving along and suddenly you are ambushed by a squad or two of soldiers that you didn't know about.
I know a system such as this that integrates even one or two of these Ideas would probably be extremely difficult to integrate into INVADE & ANNEX, but it would definitely be very cool. I don't know if rarek still makes INVADE & ANNEX, but if you still do, it would be pretty cool to see it. The tools are there but since I can't do it, it's your decision
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