tombguy5 Posted May 28, 2013 Share Posted May 28, 2013 So I was a medic and I was reviving alot of people and I've noticed that when you revive a squad member, you get "Revived Fellow Teammate" and when I revive a Teammate not part of squad I get "Revived Squad mate" I think that needs to be tweaked Link to comment Share on other sites More sharing options...
wok Posted May 28, 2013 Share Posted May 28, 2013 So I was a medic and I was reviving alot of people and I've noticed that when you revive a squad member, you get "Revived Fellow Teammate" and when I revive a Teammate not part of squad I get "Revived Squad mate" I think that needs to be tweaked That alwyas confuses me, after reviving someone im like.. wait, was he on my squad? EDIT: I was checking the =BTC=_functions.sqf code _injured setVariable ["BTC_need_revive",[0,0],true]; if (group player == group _injured) then { addToScore = [player, 1]; publicVariable "addToScore"; ["ScoreBonus", ["Revived a fellow soldier.", "1"]] call bis_fnc_showNotification; } else { addToScore = [player, 2]; publicVariable "addToScore"; ["ScoreBonus", ["Revived a squad member.", "2"]] call bis_fnc_showNotification; }; Not sure but it looks like the codes are backwards, we are receiving 2 points and the "squad member" text when reviving non-squad members. If that's the case it's easy to fix. Link to comment Share on other sites More sharing options...
tombguy5 Posted May 28, 2013 Author Share Posted May 28, 2013 Hehe. I know... I was confused for a bit then I realised it was just a small thing to tweak Yup, it's reversed. It's a very easy fix Link to comment Share on other sites More sharing options...
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