I did some hacking on Wibbler's Helicopter Transport scenario to include helicopters from popular mods so you can get some flight time in non-vanilla helicopters. I left the Ghosthawk and Hummingbird in from vanilla since those are staples of EU1 and added more choppahs. Figured I might as well share with Ahoy and feel free to move this if I posted in the wrong spot.
This is now hosted on the Steam Workshop:
Old link, don't use: https://steamcommunity.com/sharedfiles/filedetails/?id=2796584765
NEW LINK USE THIS: https://steamcommunity.com/sharedfiles/filedetails/?id=2801907041
Or just search for "AhoyWorld Helicopter" on Steam.
What mods do I need?
CBA_A3
3CB BAF Vehicles
RHSUSAF
RHSAFRF
RHSSAF
RHSGREF
What helicopters are there?
Vanilla:
Ghosthawk
Hummingbird
Blackfish
X'ian
Mowhawk
Huron
Taru
Hellcat
Orca
Kajman
From mods:
CH 53-E
HT48
Ka-60
Merlin HC4 24
MH-6M Littlebird
Mi24-P Hind
Mi-8MTV-3
UH-1Y
UH-60M
Wildcat AH1 Transport
What else changed?
Pilot is no longer in vanilla gear
Spawned fireteam are US Army desert camo and are team leader, AR, AR assist & rifleman instead of all riflemen (plus a bit of a skills bump)
Added around 30 new LZ's.
Who do I complain to if there's bugs or features I want?
If there's a helicopter you really want to practice with and it's in one of those mods but not in the scenario, hit me up here or on Discord and I'll see what I can do.
Server Details:
IP: 136.243.150.72:
Port: 2302
TS address: ts.ahoyworld.net
Mission brief will be done on TS.
(The server will unlock 30 minutes before start time to allow mod trouble shooting and such)
Mods Required:
Steam collection: https://steamcommunity.com/sharedfiles/filedetails/?id=1897781261
Optional client side mods: https://forums.ahoyworld.net/topic/15082-modded-gamenight-clientside-mods/
HTML: AW liberation UPDATED.html
Guides:
TFAR install guide: https://forums.ahoyworld.net/topic/12153-how-to-install-tfar-and-the-teamspeak-addon/
ACE basic hand book: https://forums.ahoyworld.net/topic/14303-ace-basic-handbook/
Mission length: 2-3 hours (If sufficient progress is made in this time the mission will be left up 24 hours a day 5 days a week (Monday to Thursday and Saturday, Taken down on a Friday and Sunday for game nights)
Player Slots: 46 (2 man command team, 3 Squads of 11, Angel: 4 man MedEvac, Logi: 3 man logistics squad, 2 man Reaper CAS squad, 1 man UAV squad and 2 man Vortex squad)
Mission
Liberate Altis of Serbian Armed Forces
Starting Assets:
3x MH-6M Little Bird
1x CH-47 Chinook (functions as a mobile respawn and arsenal)
4x Assault Boat
Friendly Forces:
US Armed Forces
Enemy Forces:
Serbian Armed Forces
Civilians and guerrillas:
Civilians and Guerrilla forces start neutral
Situation
We are a detachment of the US Armed Forces tasked with liberating Altis from Serbian Forces. Our foot hold is weak, Secure our FOB on Altis and capture Serbian held key objectives. Once initial attacks and set up is done the mission will remain up persistently
(more details to be given in the brief on the day)
Execution
Objectives:
Secure our FOB on Altis.
Capture key targets to provide us with a starting supply line.
Movement Plan:
At Commanders discretion
Rules of Engagement:
Armed Serbian Forces may be engaged on sight.
Civilians and their property are to be preserved at all costs.
Guerrilla Forces are only to be fired upon if fired upon by them.
Command and Communication
Command:
For the first day overall Command will be Handled by Platoon Leader (Commander) and Platoon Sergeant. After this command will be handled by whoever is in the highest level slot.
Communication:
Pre Set channels are in the mission and marked on the top left of the map.
Infantry channels may be changed at Commands discretion, Leadership and support roles must remain on the preset channels.