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ttagiteu

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    ttagiteu reacted to JJ Cakes in Wibbler Helicopter Transport Scenario + RHS-BAF   
    I did some hacking on Wibbler's Helicopter Transport scenario to include helicopters from popular mods so you can get some flight time in non-vanilla helicopters.  I left the Ghosthawk and Hummingbird in from vanilla since those are staples of EU1 and added more choppahs.  Figured I might as well share with Ahoy and feel free to move this if I posted in the wrong spot.
     
    This is now hosted on the Steam Workshop:
     
    Old link, don't use: https://steamcommunity.com/sharedfiles/filedetails/?id=2796584765
     
    NEW LINK USE THIS: https://steamcommunity.com/sharedfiles/filedetails/?id=2801907041
     
    Or just search for "AhoyWorld Helicopter" on Steam.
     
    What mods do I need?
    CBA_A3
    3CB BAF Vehicles
    RHSUSAF
    RHSAFRF
    RHSSAF
    RHSGREF
     
    What helicopters are there?
    Vanilla:
    Ghosthawk
    Hummingbird
    Blackfish
    X'ian
    Mowhawk
    Huron
    Taru
    Hellcat
    Orca
    Kajman
     
    From mods:
    CH 53-E
    HT48
    Ka-60
    Merlin HC4 24
    MH-6M Littlebird
    Mi24-P Hind
    Mi-8MTV-3
    UH-1Y
    UH-60M
    Wildcat AH1 Transport
     
    What else changed?
    Pilot is no longer in vanilla gear
    Spawned fireteam are US Army desert camo  and are team leader, AR, AR assist & rifleman instead of all riflemen (plus a bit of a skills bump)
    Added around 30 new LZ's.
     
    Who do I complain to if there's bugs or features I want?
    If there's a helicopter you really want to practice with and it's in one of those mods but not in the scenario, hit me up here or on Discord and I'll see what I can do.
  2. Like
    ttagiteu reacted to LH5 in AW Liberation Intro 11/05/2020 @ 17:30 UTC   
    Mission Name:
    KP Liberation Altis edited by AW
     
    Server Details:
    IP: 136.243.150.72:
    Port: 2302
    TS address: ts.ahoyworld.net 
    Mission brief will be done on TS.
    (The server will unlock 30 minutes before start time to allow mod trouble shooting and such)
     
    Mods Required:
    Steam collection: https://steamcommunity.com/sharedfiles/filedetails/?id=1897781261
    Optional client side mods: https://forums.ahoyworld.net/topic/15082-modded-gamenight-clientside-mods/
    HTML: AW liberation UPDATED.html
     
    Guides:
    TFAR install guide: https://forums.ahoyworld.net/topic/12153-how-to-install-tfar-and-the-teamspeak-addon/
    ACE basic hand book: https://forums.ahoyworld.net/topic/14303-ace-basic-handbook/
     
     
    Mission length: 2-3 hours (If sufficient progress is made in this time the mission will be left up 24 hours a day 5 days a week (Monday to Thursday and Saturday, Taken down on a Friday and Sunday for game nights) 
     
     
    Player Slots: 46 (2 man command team, 3 Squads of 11, Angel: 4 man MedEvac, Logi: 3 man logistics squad, 2 man Reaper CAS squad, 1 man UAV squad and 2 man Vortex squad)
     
     
    Mission
    Liberate Altis of Serbian Armed Forces
     
     
     
    Starting Assets:
    3x MH-6M Little Bird
    1x CH-47 Chinook (functions as a mobile respawn and arsenal)
    4x Assault Boat
     
    Friendly Forces:
    US Armed Forces
     
    Enemy Forces:
    Serbian Armed Forces
     
    Civilians and guerrillas:
    Civilians and Guerrilla forces start neutral
     
    Situation
     
    We are a detachment of the US Armed Forces tasked with liberating Altis from Serbian Forces. Our foot hold is weak, Secure our FOB on Altis and capture Serbian held key objectives. Once initial attacks and set up is done the mission will remain up persistently
    (more details to be given in the brief on the day)
    Execution
     
     
    Objectives:
    Secure our FOB on Altis.
    Capture key targets to provide us with a starting supply line.
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Armed Serbian Forces may be engaged on sight.
    Civilians and their property are to be preserved at all costs.
    Guerrilla Forces are only to be fired upon if fired upon by them.
     
    Command and Communication
     
     
    Command: 
    For the first day overall Command will be Handled by Platoon Leader (Commander) and Platoon Sergeant. After this command will be handled by whoever is in the highest level slot.
     
    Communication:
    Pre Set channels are in the mission and marked on the top left of the map. 
    Infantry channels may be changed at Commands discretion, Leadership and support roles must remain on the preset channels.
     
     
     
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