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Owenxpl

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    Owenxpl got a reaction from WinterMute in Problem with TFAR and plane pylons   
    THX 😉
     
    If in the future someone will have same problem 
     
    //Assigned items: { if ((_x != "") && ((_x find "tf_anprc152") < 0) && (!(_x in whitelistArray) || (_x in blacklistArray))) then { _removedString = _removedString + (getText (configFile >> "CfgWeapons" >> _x >> "displayName")) + "<br/>"; _removedItems pushBack _x; player unassignItem _x; player removeItem _x; }; if ((_x == "B_UavTerminal") && ((roleDescription player find "Operator") == -1)) then { player unassignItem _x; player removeItem _x; }; } forEach (assignedItems player);  
  2. Like
    Owenxpl reacted to Stanhope in Problem with TFAR and plane pylons   
    functions/AI/fn_mainAOSpawnHandler.sqf
    Assume nothing in the options in description.ext works but don't delete any or everything will break.
    It doesn't show in normal I&A 3 so it's something you changed
  3. Like
    Owenxpl reacted to GhostDragon in Problem with TFAR and plane pylons   
    to make optional mods allowed you need to add the .bikey for the mod to the servers keys folder. TFAR as said above will introduce communication issues if people dont have it installed.
  4. Thanks
    Owenxpl reacted to Stanhope in Problem with TFAR and plane pylons   
    Try putting your radio in your regular inventory, not in the radio slot
  5. Thanks
    Owenxpl reacted to Stanhope in Problem with TFAR and plane pylons   
    Don't forget to also do it for the regular inventory items
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    Owenxpl reacted to Stanhope in Problem with TFAR and plane pylons   
    When you exit the arsenal tfar takes away the radio you have and gives you one with an almost identical classname but with and underscore and  a random number between 1 and 999 to the end of it.
  7. Thanks
    Owenxpl reacted to Stanhope in Problem with TFAR and plane pylons   
    use find, keep in mind that find is case sensitive
  8. Thanks
    Owenxpl reacted to Stanhope in Problem with TFAR and plane pylons   
    For the radios: go to functions/inventory/fn_cleaninventory.sqf and in the code that removes assigned items and inventory items make an exception for tfar radios.
     
    For the gbus on the wasp: have a look at fn_smsuccesshint.sqf, there's a wasp with gbus in there. Just search for the classname
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