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AhoyWorld Outreach

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Everything posted by AhoyWorld Outreach

  1. 3.3.4 is live with the following changes: - [added] Radiotower sub-obj will spawn with minefield - [fixed] Side mission objective marker not despawning - [tweaked] Unflip vehicle action range increased - [tweaked] Radiotower jet made more deadly - [tweaked] Jets and UAVs dont have a laser. They rely on infantry to desigate for them - [tweaked] Units spawned by the main AO. Now: 1x MBT, 2x-4x tigris, 2x-4x APC/IFV, 3x-5x car/MRAP, 8x normal inf group, 3x AA team, 3x AT team, 4x recon squad, max 15 garrisoned buildings in the center of the AO.
  2. 3.3.3. - [fixed] Rearm script getting stuck in a loop when the vehicle has nothing to rearm - [fixed] Several side missions not completing
  3. I&A 3.3.2 is now out and running on EU1 and EU2. - [fixed] (hopefully) Side missions not spawning
  4. Responding to feedback in our previous meeting we've introduced "Other Channels" on TeamSpeak. This now holds Other Games and also now Social Channels. This has four sub-channels within it named in traditional AhoyWorld fashion: Sky Deck, Lido Deck, Navigation Deck and Promenade Deck!
  5. I&A 3.3.1 is now out and running on EU1 and EU2. - [tweaked] Service script, rewrote the rearm section - [tweaked] Vehicle unflip action. Now allows for 4 player or a bobcat - [fixed] Side missions not spawning - [fixed] Save gear option not showing up - [fixed] TK-script displaying wrong messages - [fixed] Radio tower completion hint displaying wrong AO name format - [fixed] (hopefully) Cache subobjective shouldn't bugout and if it does the AO should still be completable
  6. Version 3.3.0 of I&A is going live on our servers. Please post any bugs/feedback in this thread. The changelog is as follows: - [added][Malden] service pads to FOBs - [added] New side mission: rescue IDAP - [added] New side mission: secure asset - [added] New sub objective: goalkeeper - [added] New sub objective: T-100 section - [added] Unflip vehicle option, requires 4 people to use - [added] Action that allows pilots to despawn damaged helis in base - [added] A function that allows max 3 teamkills. On your 2nd teamkill you will receive a final warning. 10 minutes after a teamkill it will be forgotten and forgiven - [tweaked][altis] FOB design - [tweaked] Pilot restriction code - [tweaked] Various behind the screen tweaks - [tweaked] The code for all the prio objectives - [tweaked] Air- and ground-vehicle service script - [tweaked] No shooting in base hint will display your name - [tweaked] Spawn points of FOBs will now get the name of said FOB - [tweaked] Various spelling mistakes corrected (and new ones made) - [tweaked] Some hints have been replaced by a fancier looking box with text - [tweaked] The code for all the side missions (except the secure intel mission) - [fixed] Refuel option for engineers - [fixed] No shooting in base hint will not show up when controlling UAVs or when using flares - [removed] Side mission: secure chopper - [removed][altis] Some main AOs that were to close to FOBs
  7. Good afternoon all, we are on the lookout for video editors and video contributors to help drive our YouTube channel and other social media platforms forwards. If this is something you feel you might be interested in, please visit either of the two following posts in our Hiring & Advertisements forum to find out more about these roles and to apply. Thank you, AhoyWorld Outreach
  8. Good evening all from the Outreach team. As of today, we have introduced 2 Factor Authentication here on the forums, this is in the form of both Authy and Google Authenticator. With Authy, you can either receive a text message or an automated phone call, with Google Authenticator it requires a QR code scan and a code will appear. It's very easy to set up and we highly suggest that you take advantage of it. Simply click on your name and then "Account Settings", from there click on "Account Security" where you'll need to re-enter your password. From there you will have a choice between Authy, Google Authenticator, or both!
  9. Ahoy, After we have added bornholm to the server we have had a lot of reports that fps is less than adequate and thus we have decided to open it up to a poll to see if the community would like to keep the map or remove it. Thanks, Outreach
  10. After careful review over the past few months, the Staff team - along with Core Staff - have decided to close 2 of our public servers due to low population versus operating costs. We will still have EU#1 and EU#2 active offering both Altis and Malden I&A. We hope this will lead to higher population on these servers,and that we will be able to provide a better game play experience for the players on these If you require any more information please do not hesitate to contact any member of the public moderation team. -AW Outreach.
  11. 3.2.9 is ready and should be live soon™. Changelog as follows: General Changes - [added] Respawnable transport van at base - [added] Side mission reward: service van - [tweaked] Arsenal blacklist - [tweaked] Tweaked side mission code - [tweaked] Various under the hood tweaks - [tweaked] Random loadouts of vehicles tweaked - [tweaked] Tweaked all the priority missions code - [fixed] several behind the screen bugs - [fixed] hint spam at militia camp mission - [fixed] spelling mistakes in search and rescue mission
  12. 3.2.6 is live on our servers with the following changes: General Changes: - [added] New sub-objective: HQ - [added] Several new side mission rewards - [added] 2 new side missions: militia camp and capture intel - [tweaked] Main AO garrisoned infantry - [tweaked] The way vehicles spawn in at FOBs - [tweaked] General tweaks to several side missions - [tweaked] General tweaks to main AO spawn handler - [tweaked] Random loadout from the wasp (non-stealth) - [tweaked] General tweaks to several behind the screens things Altis specific changes: - [tweaked][Altis] FOB layout - [tweaked][Altis] Vehicles that spawn at FOBs - [fixed][Altis] AO bugging out HOTFIX 3.2.7 just released too fixes: General fixes: - [tweaked] Artillery firing loop Altis specific fixes: - [fixed] FOB triggers not working as intended HOTFIX 3.2.8 just released too fixes: General fixes: - [tweaked] General tweaks to several behind the screens things - [fixed] Arty not despawning
  13. Intro The objective of this guide is to help the reader understand how the radio devices in TFAR works, we will look at the typical examples of radios in use on AWE but can be applied to any TFAR user looking for a quick start guide, note that this guide does not cover correct communication etiquette. Short Range Radios (UHF) AN/PRC-152 This radio is intended for fire team leaders, Within AWE frequencies are located on the edge of the map in the left corner, they are normally set up correctly as you spawn in. Display The first block (C1) refers to the channel selected. The second block displays the frequency of the channel selected in megahertz (Mhz), you can click this, highlight the numbers and change the frequency, you must use the function button ENT to confirm this input. Function buttons CLR: Clears the current frequency, this button is not really required because you can just highlight the current frequency and press backspace (delete). ENT: Enter. (set frequency) Press this button to confirm what you have written into the frequency box, without pressing this the frequency will revert back to the frequency before you edited it. PRE +/-: This button changes the channel up or down, the primary method of changing channels is done by the number pad on your keyboard. Advanced functions ◄ (arrow left): Set additional channel creates an alternative frequency on the radio that enables the user to multitask their radio. An example might be a fireteam leader may have to communicate to an armoured element whilst maintaining watch on his own frequency. An additional channel is indicated via an A instead of a C in the channel display. ► (arrow right): Speakers, allows you to toggle between headphones and speakers, if you select speakers it means that others can hear the radio device. 0 (): Stereo settings, allows you to choose which earphone you hear the channel on. Note you may also set additional channels up on a different stereo setting to your selected channel. The central rotary knob changes the volume for the device. Numerical buttons - have no function on this device. RF-7800S-TR Intended for squaddie use it does not have any of the advanced functions, it requires a MicroDAGR to be programmable. Best practice is to switch channels using the numberpad on your keyboard Long Range Radios (VHF) AN/ARC-210, (black interface) This radio can be found predominantly in BAF JTAC/FAC backpacks as well as armoured units, aircraft and some transport vehicles. Within AWE you can usually find the frequencies at the edge of the map and also the preset frequencies are correct, to change with the number pad you have to press left control and then a number on your keyboard number pad. The next two interfaces are very similar. Display The first block (CH1) refers to the channel selected The second block displays the frequency of the channel selected in megahertz (Mhz), you can click this, highlight the numbers and change the frequency, you must use the function button FREQ to confirm this input. Function buttons FREQ: Set frequency, same function as ENTer on the UHF radio, you must press this to confirm your entry into the frequency box. ERF: Set additional channel creates an alternative frequency on the radio that enables the user to multitask their radio. An example might be an armoured unit trying to communicate with other units far away and also sticking to the command channel at the same time. STO: Stereo controls which earphone will be used for the selected channel (or additional channel) LOAD: Puts the radio on speaker, this is useful if there are multiple crew working in a vehicle where it may benefit them to hear VHF communications. For example, the passengers of a troop transport can hear the rest of the platoon’s movements and status to gain better situational awareness. CLR: Clears the frequency window. VOL: Controls the overall volume PRESET: Adjusts channel selection, best practice is with ctrl+number pad on your keyboard. RT-1523G (ASIP) (Green interface) Commonly found across the board of VHF communication in an infantry platoon, the buttons are the same as above with the exception of: TIME - increase volume BATT/CALL - decrease volume
  14. 3.2.5 was pushed onto all public servers earlier today, change-log; General Changes: - [added] Actual FOB things to the FOBs - [tweaked] AO spawn order - [tweaked] CQC side mission - [tweaked] Protect UN forces side mission - [tweaked] Various things for the prio factory mission - [tweaked] Multiple under the hood changes to several things
  15. Gauntlet 54_112 versions loaded onto the server for Altis and Kerama, Stiletto v3 for Lythium also loaded. 1) Gauntlet features the changes to advanced ballistics suggested by @kman, so keep an eye on that. 2) Added the M16A4 to the arsenal for marksmen.
  16. General Changes: - [Added] New side mission rewards - [Added] New side mission, the old Kavala/Pyrgos CQC mission - [Fixed] Side missions will not spawn on FOBs any more - [Fixed] Jet service notification displaying the wrong number - [Tweaked] Side mission rewards spawn rate Altis Changes: - [added] Vehicle service station at FOB guardian
  17. Hello AW, This topic will be the central hub for any and all server maintenance and downtime notices. Whenever there is a foreseeable requirement to take down one or all of our services, you can learn more about it in here. We’ll do our best to give an accurate time for a start and ETA until resolved. --- To start off, tomorrow, Friday, 4 August 2017 will see all servers down for maintenance at 0900 CEST. The downtime is expected to conclude after one hour. Thank you for your patience. Cheers AW Staff
  18. 3.2.2 is now on server bringing a hotfix: - [Fixed] Prio AA objective bugging out
  19. We are happy to announce that we have released 3.2.1 onto all our servers: General changes: [added] Random Huron camos [added] Billboards advertising AWE [added] Two new ground vehicle rewards [Fixed] Destroyed radiotowers now despawn [Fixed] Incorrect link appeared when you spawn [tweaked] Pilot spawn restricted to pilots [tweaked] Under the hood stuff for Zeus [tweaked] Under the hood stuff for carrier AA [tweaked] Under the hood stuff for side missions [tweaked] Under the hood stuff for prio AA objective [tweaked] Under the hood stuff for blacklisting co-pilots Malden changes: [tweaked] Moved some stuff around in base [Fixed] Le Port AO bugging out
  20. Hello everyone! Today we’re super chuffed to announce changes in flow within our staff team and community roles. These changes aim to make assigning roles more flexible at the same time as clearly distinguishing between individual positions, meaning we’ll be able to more directly recognise the merits of those involved, above and beyond kicking and banning troublemakers. Defining the Changes Most prominently, we’re combining Admins and Enhanced Moderators under an umbrella term: Administrator. Within the position of Administrator, each staff member will have different roles depending on their forte and preferences. As it is, AWE Moderators have all the capacities of an admin confined to one server, whereas Admins have powers across all servers despite the massive difference in style moving from I&A to AWE. As such, to work around stepping over boundaries and into unfamiliar territories, domains are now clearly split between the servers and their respective staff. To add to this, we’re broadening our horizons to include non-staff involvement and have that recognized in a flexible, gratifying manner. Mission makers and website developers are no longer in a limbo state between administrator and regular membership. You will be able to see who does what by a variety of tags as displayed on TeamSpeak as well as on the forums. Administrator or Moderator? An Administrator is the position of any member performing a staff role across the site. This can range from ban appeals, website development, ArmA development, moderating and more. A moderator is a specific position that permits an admin to oversee behaviour and conduct on our servers. This will allow them to warn, kick, ban and mediate between players. This does not exclude them from other business, it is just one of many jobs a member of staff can now include in their portfolio. To reiterate: Moderators are no longer specific to AW Enhanced --- We hope our efforts to increase productivity will be reflected in the overall goings-on of AhoyWorld. Any feedback, questions and concerns are very welcome. Cheers AW Outreach & all of Staff
  21. Invade and Annex 3.2.0 is going live with the following changes: General Changes: - [added] Random ghosthawk camos - [added] Random black wasp camos - [added] AA for the USS freedom - [added] Random loadouts for respawning jets - [added] Nato or black skins for some FOB vehicles - [added] System that prevents unplayable levels of fog - [added] Nato or black skins for some side mission rewards - [Fixed] Typo in earplugs hint - [tweaked] Service pad speed - [tweaked] UCAV respawn timer - [tweaked] Prio AA now spawns 3x AA assets - [tweaked] Black Wasp respawn timer and loadout - [tweaked] Ammo in AT/AA offroad (side mission reward) - [tweaked] Base AA is now a Praetorian 1C (AAA turret) - [tweaked] Under the hood stuff for zeus - [tweaked] Under the hood stuff for main AO - [tweaked] Under the hood stuff for side missions - [tweaked] Under the hood stuff for side mission rewards - [tweaked] Under the hood stuff for prio AA and arty objective - [tweaked] Under the hood stuff for teleporting to the carrier Altis Changes: - [tweaked] Placements of the carrier - [tweaked] Placements of things on the carrier - [removed] Arsenal on the carrier Tanoa Changes: - [tweaked] Placements of the carrier - [tweaked] Placements of things on the carrier
  22. Gauntlet Malden 54 is on the server now and includes the following changes: Changelog for 54_100: 1) New squad management system: complete overhaul of lobby / slots / slot assignment, it's now done in-game and dynamically. Initial stages, more development to follow, but working pretty stably right now. 2) Complete overhaul of friendly artillery support now that BIS module doesn't work correctly, available to PlatCo, ASL / BSL / CSL. Artillery type can be set by mission parameter. 3) Added fast rope addAction for helicopter pilot which automates fast rope process so players are fast-roped sequentially. "Should" prevent player deaths. 4) Some small mission tweaks. Currently available on Malden, will be rolled out to additional maps if squad management concept holds up. Changelog for 54_102: 1) overhaul of squad management interface to hopefully work for non HD resolutions (join button tended to be obscured) 2) artillery should now work (everything worked but the actual firing part) 3) faction vehicles now spawn on the Freedom with mixed results - SU25 planes tend to "roll" away from the spawns 4) Tactical ladder: now only Engineers have access to this item Changelog for 54_103 on Altis, Kerama and Lythium: 1) all large-ish player vehicles will be usable as medical vehicles (no quad bikes, for example); 2) group leaders joining a group will become the group leader on join. In 102 you had to use ace to "become leader" 3) Artillery tweaked again, hopefully this time it actually works
  23. Invade & Annex 3.1.5 - [added] squad URL hint - [added] Side mission reward: HEMTT mounted Praetorian and Spartan - [added] Side mission reward: Unarmed Infantry Transport Xi'an - [added] Side mission reward: LAT Hellcat - [added] Side mission reward: AT, AA and .50 cal Offroad - [added] Side mission reward: Armed Qilin - [Fixed] UAV rearm pad not working for certain UAVs - [Fixed] Rewards spawning damaged - [Fixed] Pawnee camos not displaying correctly - [tweaked] Side mission reward spawn rate Currently live on EU1, EU2 and EU4.
  24. Version 3.00 Initial Release Version 3.00.06 Includes Changelog for versions 3.00.00 to 3.00.06 [Updated] Revive [Updated] Mission will end after X amount of AO's [Fixed] FOB's not having arsenal and not spawning their Vehicles [Fixed] FOB AO's not completing [Fixed] Turret Control [Fixed][Altis] Hunter Spawn was spawning Prowlers [Fixed] script error with earplugs and now add ability to get earplugs from start. [Fixed][Tanoa] enemy Cas spawn on Tanoa [Fixed] enemy heli reinforcements for main AO [Fixed] Priority Arty not spawning enemies. [Fixed] AI at main AO would trap themselves in their formation and not move. [Fixed] Friendly Fire Messages. [Replaced] TAW VD with CHVD [Added] Spotters Should now be able to get Ghillies. [Added] Some checks in Main AO for which faction is mainFaction. [Added][Altis] Expanded Safezone to include hill north of Main Spawn. [Tweaked] Teleport AddActions should now only appear when FOB has been captured. Version 3.00.07 [Fixed] Underwater Mission not deleting enemies once done. [Fixed] View distance now on only arsenal men. [Fixed] Addaction to spawn in hunter/prowler back to Arsenal man. [Tweaked] Friendly Fire messages now come from Crossroads. [Added] Added radio sounds to supports. [Removed][Tanoa] Removed Yanukka AO. Version 3.00.08 [Fixed] Player spamming radio callouts. [Tweaked] UAV respawn is now 5 minutes. [Tweaked] Arty should now take longer between firing. [Tweaked] Rewrote pilot restriction. Version 3.00.09 [Fixed] Huge error in the priority arti causing massive rpt spam. [Tweaked] Chopper Down message delay reduced. Version 3.00.10 [Fixed][Tanoa] AO's not working properly. [Fixed][Tanoa] FOB Comms Bravo. Version 3.1.1 [Fixed][Altis] AO's not working properly. [Tweaked] Rewrote pilot restriction. [Added] Safezone to main base [Added] Added Prowlers to the respawn Vehicles [Tweaked] UAV and plane repair pad's [Added] TK protection Version 3.1.2 [Fixed][Altis] AO's not working properly. [Tweaked] Derp_revive [Added] Prio AA mission [Added] Runway light's [Tweaked] Moved Vehicle pickup and Blackfish spawn added arsenal to vheicle lift [Added] Refueling option's for smaller helo's Version 3.1.3 [added] clear vehicle inventory option [added] new side mission [fixed] AOs will no longer enter deadlock [fixed] AA side mission cleanup [tweaked] Under the hood stuff for AO and side missions [Fixed] Certain units spawning damaged [Fixed][altis] Frini woods bugging out [tweaked] zeus related stuff Invade & Annex 3.1.4: [added] USS Freedom [added] Blackwasp and UCAV to the Freedom [added] Blackwasp (both versions) and UCAV to side mission rewards [tweaked] Rescue the pilot side mission bleedout timer is now 15 minutes
  25. This thread is going to be used to see the changelogs of the previous versions of Invade & Annex and the feedback we have received from them. Feedback will now be given within the thread containing the up to date version number. This is to make it easier for people to see the current version of the mission and should help them see if they are playing on an up to date version of the mission.
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