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DeathCon18

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    DeathCon18 reacted to xSniper1982 in [HOW TO] Recover a damaged Helo   
    Video link to show the flight.
     


    After taking some pretty heavy damage during a slightly bumpy landing, I repair the Hummigbird and return it to base.
    I'm posting this up as I think most Pilots should start trying to learn this stuff.

    The Anti-torque was still damaged after repair (as is usual) and so the Helo continuously spun to the right when raising the collective (increasing throttle/power/upward lift), to counter that I had to use constant left pedal (left rudder/yaw) until I was able to gain enough momentum (Forward velocity) by pitching the nose down (pointing down/tilting forward).
    This stablised the aircraft enough to fly back to base, and then it was all about repeating those steps to keep it going to where I wanted on the pad as my velocity/speed dropped below around 100kmph.

    1. Left Pedal during lift
    2. pitch nose forward
    3. fly straight until deceleration
    4. apply left pedal during decent
     
    This is as simple as I can make it sound.
     
    Hopefully other, more experienced, pilots will be able to offer better/more advice as needed.

     
  2. Like
    DeathCon18 reacted to Cebi in [HOW TO] Recover a damaged Helo   
    I 'll add some tips on autorotation:
     
    1. Don't panic!
     
    2. Pull your collective all the way down immediately and keep it there! If you would raise collective it will result in you dropping out of the sky like a stone.
     
    3. Think about your rotor as a big toy vane. If you move it though the wind it will spin up even without motor spinning it. Your job now is to conserve energy in your rotor and at the same time lose speed and altitude. You do this by gently pitching up so airflow can spin your blades. If you were hit while moving slowly or stationary same things apply to you but you will be much more limited on picking your crash site.
     
    4. Now that you are in "stable" glide towards ground pick your crash site. As always flats without obstacles (buildings, trees, poles) are preferred but most of the times nowhere near you need them. If you have been hit above open water...well you can at least give a chance to your passengers to jump out. Communicate with them and coordinate jump. If they jump while the helicopter is too high or too fast water surface will behave like concrete pavement and they will be killed.
     
    5. Most of the times your anti-torque rotor (ATRQ) will be missing or be damaged. Luckily as you had your collective down all the way it will not effect you much until here. As you are approaching ground quite rapidly, you need to use that energy that you stored in your rotor to stop your fall by raising your collective. Be aware that if  ATRQ is missing or damaged you will start to spin. Timing is crucial to your crew survival. Do it too late or soon and you are dead.
     
    6. If you survived, ask other pilots to evac your passengers. Check your bird's fuel level and place a marker on the map with the location of your crash site and add notes if repairs/fuel is needed. Repair first otherwise your fuel will leak out.
     
    How did I learn all this?
    Watch Dslyecxi guide to get your head around this -
    https://www.youtube.com/watch?v=6zkZ6hhzGck
    Then practice it yourself in a mission -
    https://forums.bistudio.com/topic/143237-sp-hell-heli-simple-randomized-autorotation-practice/
     
  3. Like
    DeathCon18 got a reaction from Liru the Lcpl. in Hello there   
    Hello, I'm Alex, but I go by DeathCon18 in most games. You can also call me Death or DC. I am in my 20s and have been gaming since the NES, but I am new to Arma (some thing like 60 hours). I will play almost any role, just don't try and get me to lead just yet. I have been working on flying helicopters in single player. I am willing to listen and try anything that people suggest. If you have any questions for me, feel free to ask them. I hope to see you all on the field of combat. Have a good day/night.
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