Eggmuffin
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Posts posted by Eggmuffin
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Can you remove some of the uniform options as well? Would that cut down on the arsenal loading times?
If nothing else, it'd speed up the accessorizers.
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Give me a call if you need more bodies in picture. I can't capture, though. I'm barely running ARMA as it is.
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I assumed its primary purpose would be that of an aid station. It's not substantial enough for an FOB.
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I like it. I suggest it be put under command of the platoon medic.
I assume it will serve the same purpose as the in-base medical tents? If so, will it come pre-loaded with the required medical supplies?
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It's a simple question: Do we need it?
No. No we don't.
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PUNPUNPUNPUNPUNPUNPUNPUNPUNPUNPUNPUNPUNPUNPUNPUNPUNPUNPUNPUNPUNPUNPUNPUNPUNPUNPUNPUNPUNPUNPUNPUN
I don't get it.
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I'm terribly sorry I overslept, and didn't attend the last gamenight. I promise that won't happen again.
And surely the mission should be called "FORD the river"?
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*snip*
Are you quite finished with your unreasonable rant? I have tried to find the mod in question, and have been unable to do so. I didn't realize you were expecting progress reports on a tight schedule. Did you want them in triplicate, as well? Signed by an adjudicator?
I came up empty, and didn't find any reason to mention it, because it's not a big deal. It's a teensy tiny little detail that you've managed to blow out of all proportion.
As for my complaining, it's been well founded, and when I have been in a position to do something about it, I have.
And yes, when I feel like my fun is being sabotaged, I take a break and come back to the game later. Because that's what this is, mate, a game. It's supposed to be fun. And if it isn't, then there's little purpose in continuing playing it, right? You do the same, we all do, because we all have better things to do than engage in what becomes a thankless, unpaid job when the clowning get out of hand.
Now, I'm quite finished with this ridiculous circus, so I'd appreciate it if you stopped looking for things to take offense at, and I'll be willing to pretend this didn't happen.
(And yes, I'm aware of the irony of calling Stuffedsheep out on a rant... in a rant.)
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Looks like an NV scope. 3x zoom, if I recall. Perfectly sensible choice for a marksman.
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Then either come up with another mod, or make one yourself. There really is no point arguing about a mod not being good, or good enough(to your standards) if there is no alternative.
I never said it wasn't good enough, it's a perfectly serviceable addition to the server, I simply made a suggestion. I'm not the one who needs to untwist his knickers here, mate.
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I think it's obvious, but I'm apparently wrong. Otherwise we wouldn't be having this conversation.
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The whole point is to simulate a finger pointing on the map. So all the mod does is highlight the point under your cursor for as long as you hold left mouse button(as explained). If you use your finger on a map, it does not drag a line on it.
A physical finger pointing on a map is a big, obvious thing that's easy to follow, and its movements are easy to predict for any observer.
ARMA, however, is a computer game. Reality does not apply, so we must make do with what we have. The purpose of the mod is to make it quicker and easier to illustrate simple, short instructions, and the mod in its current state, isn't as good at that as it could be.
Realism has its place, but arguing that a magic glowy dot is more realistic than a magic glowy line is without basis in realism at all. It's a tool that should hopefully do the job of one we would have, in the real world, but that we simply can't have in ARMA.
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Little mod that could make planning a bit more easy.
It looks good, but that little glow is too small, and disappears and reappears too quickly. It would have been better if it traced a path on the map which remained for as long as the button was pressed.
I know there is at least one other mod that does this, but I have no idea what it's called.
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I know a lot of people hate the idea of popups for information on the server, but considering how many new people have joined, and what a terrible first impression it makes if nothing goes right because, from their point of view, no one is on comms, I think it may be necessary.
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...loads of people had issues with radios & there was nobody willing to do Platoon Command...
Was I the only one who had applied for platoon command? Bad luck.
As for the radios, was there many new people on the server? If so, we may have made a bad impression.
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Goddammit! I overslept. Sorry, folks.
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"Fact finding"? I was to find and watch recordings of the games played during the last week, just in case I was missing an inside joke somewhere?
Don't be silly. You made a joke that didn't work, it happens. There's no need to get pissy about it.
Here's an adorable kitty cat. Cheer up.
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As long as we don't give Bacon a tank this time, I think we should be alright ....
Come now, be polite and keep nasty quips like that to yourself. Especially when they're entirely unwarranted.
If you've nothing nice to say, etc...
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Lets start with pilots:
I think we need to have stricter enforcements on who can fly.
Either by means of moderators enforcing whos flying stricter. Maybe a whitelist. Something along these lines.
Too many times someone who isn't amazing at flying is flying (DO NOT NAME PEOPLE) or they just make stupid mistakes which causes amounts of frustration to the ground units.
A blacklist would be easier to manage than a whitelist. It's not like we're swimming in candidates at this time.
Thermal scopes:These should all be removed. Absolutely no need for them, plenty of scopes that work with NVGS and such like. People just abuse Thermals and should leave them in EU1. Thats all i've got on thermals matter.
Thermals are really the only thing that keeps HAMMER alive, so I'm not sure about that. And naturally all heat-seeking AT implements will need to be thermal-capable.
But in scope-form? For rifles? And as a replacement for binoculars? Yes, absolutely.
General Rule:Some sort of general rule very similar to Rule 8. Which covers all units. Tanks and air. Limiting them to going free for all.
I suggest this after seeing a tank rolling around not asking anyone if it should engage going all free for all.
Don't we already have this?
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It refuses to lock on vehicles until I go to thermal view.
But isn't that how it's supposed to work? It's heat-seeking, after all, so it needs a thermal signature to lock on to and "seek" in the first place, right?
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Having each squad divided into two fire teams is absolutely essential. Regardless of how this is achieved, it is the only way that allows any kind of flexibility. Without that, CMD might as well take direct control.
I absolutely prefer the old way, despite the frequency-issue you bring up, because it wasn't an issue. At all. If anything, it was a good way to introduce new players to the server. "This shit is more complex", it would say. "Pay attention."
It also introduces to them in a way that cannot possibly be misunderstood, the fact that they will never be on comms with everyone at the same time.
I don't think it's a problem, except for the LR switching to a default at respawn, but that's a very minor issue.
The old way to organize a squad also allows for two team leaders, instead of forcing the squad leader to wade into bullets. The squad leader manages the teams, he does not take point. But that's exactly what we frequently now see! Without two definite team leaders, squad cohesion suffers, and combat effectiveness likewise.
One additional point: Fire teams could stand to be slightly bigger. A five-man fire team is much more flexible and resilient than the now standard four-man fire teams, it's a tiny fix, with big consequences. I know the real US army uses two teams of four men, but we're not professionals here. This is a PC game, and we won't operate like our lives are at risk.
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if there are any free sluts left I'll take one
Blimey, I think you signed on for the wrong kind of game, mate.
MAT maybe?
in Enhanced Server Information And Discussion
Posted
A regular infantry squad carries a couple of AT4's that can deal with things on Fallujah. There's no real need for either HAT nor MAT there.
As for Johnson's request. You could argue that the MAAWS requires more skill, however it is also a far more versatile tool, which I consider a bad thing. I am thinking about the balance of forces on the server. The limitations inherent in the Javelin means that the team utilizing it has to move and act in a way more appropriate for a support group (which they are). They have to maintain distance and concealment, rather than going hunting in between buildings and such.
I am in favour of any proposition to maintain the appropriate roles of each team, and I feel that allowing extended use of the M3 MAAWS would accomplish the opposite.