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Posts posted by Slurk
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On 1/4/2017 at 4:29 PM, Eagle-Eye said:
Came to think of something today. Before I connected yesterday, I disabled the indicated option. It may or may not be a factor, but as I didn't have as much problems yesterday, my guess would be that with the option enabled, TS3 3D position information (wherever it gets it from) adds to / conflicts with those of TFAR or ACE.
Nice thank you. Yeah it has to be a configuration thing since not everyone has this problem
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8 hours ago, Eagle-Eye said:
Came to think of something today. Before I connected yesterday, I disabled the indicated option. It may or may not be a factor, but as I didn't have as much problems yesterday, my guess would be that with the option enabled, TS3 3D position information (wherever it gets it from) adds to / conflicts with those of TFAR or ACE.
I have that box unchecked. But i tried checking it just because and there were no noticable difference.
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4 hours ago, Eagle-Eye said:
I had the same problem when I logged in as regular Rifleman and Ast. Autorifleman. Oddly enough, even putting my TS output up to the max (+20dB, I believe) didn't give me any noticeable difference in-game, but when someone actually talked through TS, it was extremely loud.
According to what I could find with a quick Google search, it may have something to do with ACE hearing (as said by others, helmets and earplugs muffling the sounds), but couldn't find a fix so far.
EDIT: Connected again today. Didn't have the issue at all. Weird... :/
Yeah same for me, normal TS talk is working good. Radio is alot better than direct speech aswell. Tried googling too but couldn´t find anything
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1 hour ago, Colsta said:
What slot were you in? If you were in Vortex, the helmet might be the problem as stated above.
I usually play MAT and have the enhanced snakeskin helmet. But i tried the Wdl BAF and i had the same problem. Even without the helmet and it´s the same thing
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3 hours ago, Amentes said:
Hmm. Ever tried taking your helmet off? Some come with built-in ear pro. All I can think of right now tbh.
Will try that
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3 hours ago, Amentes said:
I've found all ACRE / TFAR volume to be lower than normal TeamSpeak volume.
Best I can do is to suggest that you try fiddling with your TeamSpeak volume settings, possibly adding a decibel boost.
Thats what i did if you read the post. In teamspeak: Settings > Options > playback tab > increase voice volume adjustment. That only works a little bit.
45 minutes ago, PiranhA said:Not sure if joke or not
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I´ve had this problem as long as i can remember. All the time when i play with other players and they use direct speech their volume is so low I can´t hear them. The workaround that works best is for me is to lower the ingame volume to about 10% and crank up my speakers to 20 bars out of 30, i usually have 3 bars so it´s really loud. Then i can hear people talking normally, problem is that i lose the ability to hear vehicles and if i get a message from steam or something else outside arma it´s deafeningly loud.
I´ve tried increasing the volume in teamspeak but that increases the static aswell. I have increased TS volume by about 3-5 dB and that works but not any higher. Once i remember there were some new players on the server and they said they couldn´t hear people talking aswell. Are any of you guys experiencing the same problem?
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2 hours ago, Lost Bullet said:
Radio_codes: It had happened to me too but in the last few days (weekend maybe?) I played the same mission in Fallujah as well and it worked fine...
MAAWS crate: +1 to that too!Yes it worked for me once a week ago but the last two times it didn´t so it seems a bit random.
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#Bug I´ve played the get the radio codes on fallujah but when i got to the radio station i couldnt get any popup for getting the codes so i had to abort it. I used the vanilla arma scrolling.
#Bug Just played lingor and the eliminate HVT mission autocompleted and then the radio tower was next and it autocompleted aswell
#Suggested improvement. This is on every map: You can spawn a MAT crate but its only for the SMMAW. I would love a MAT crate for the MAAWS
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#BUG I did the capture convoy truck mission just now on Fallujah 52B and the truck was destroyed but the mission did not fail.
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6 hours ago, Pancake said:
The PSO-1 is one of the best squad level marksmen scopes I've ever used, the stadiametric rangefinder is a godsend when you need to return accurate fire quickly.
The RPG scope is difficult at first but there's a guide floating around on steam that explains it perfectly.
As for the light AT, use your swap optics button and you switch from the block sight up top to a rangeable sight, admittedly that sight is difficult to use quickly as you can lose sight picture very easily but it allows for a decent range, 250-300m if memory serves.
For combating the M1, use the RPG with the tandem heat warheads, their range is limited but they will mess the tank up.
All in all, don't just give up on playing russians, learn how to use their equipment effectively and it can be tremendous fun
The thing is the RPG-7 was zeroed to 100m but all the different rockets landed on different distances even though i had the sights on the exact same place making it very hard to hit anything above 200m.
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I vote against playing the russians. I can´t stand their crappy scopes, no ability to zero in the RPG-7 and the iron sights on the smaller rocket launcher for the riflemen. Plus today i was playing on fallujah and the Americans ambient AI spawns in with the Abrams MBT which is a real pain in ze butt.
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On 6/25/2016 at 10:43 AM, David said:
What do you think of the current rules?
This is one I was paying a lot of attention to, only 10% voted that they were difficult to understand, 20% voted they were difficult to find and 33.3% voted they were difficult to remember. Quite an eye opener, I’ll see if we can simplify them and make them easier to find in future.
A bit curious, what part of that was eye opening?
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I also want to remove the requirement of a command role being present to start the next mission.
- GhostDragon, Josh and KPSradical
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The EU3 server uses TADST to serve up missions, and it hasn't been updated for the 1.58 difficulty profiles, so this is why we're stuck at the moment. Technically you can create a custom server profile and manually use it to load the missions, but this hasn't really been explored, I think.
- R
Alright, thanks for the information
We did have elite with 3rd person enabled. Not sure if it has changed now.Yeah i think i remember, Elite was pretty hardcore as i remember it. Spotting you while prone at 500 meters turning and shooting you in the head on the first shot kinda deal
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I find the regular bots a little bit bad. But in order to play against harder AI you have to change the difficulty to expert which removes 3rd person view. I thought i had found a workaround for that under game options when voting for the map where you can change only the bot aim and skill. When moved that slider the difficulty automatically changes to "custom" but when I start the mission it´s expert difficulty anyways.
Sure I enjoy playing in first person but I would love if there was an opportunity to play against expert AI with without being forced to 1st person. Is that something that is possible?
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Whenever i try to join the server the text comes up on the screen something like: lost connection with server 10 sec. Then updates every 5 or 10 seconds until you get to 90 sec when you get kicked off.
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Today I updated Arma 3 on steam to the latest version and now i can´t play on EU #3. When i connect I get an error message saying Connecting failed and there´s a cross next to EU #3 in the arma 3 server browser. When i hover over it it says different version.
So my question is when do you plan to update the server to the new Arma 3 version?
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Just posted then i noticed this is an old topic I will be posting in the gauntlet feedback stickied thread instead.
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This update is very appreciated. I have been causing several crashes when i fired too close to walls, trees, humvees and what not. Several times i have also caused other peoples game to crash which doesn´t make you feel great either. Thumbs up to the Ahoy crew for the fast update to ACE 3.3.2
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Strange, I haven't noticed it. Then it depends what vest or helmet you are carrying. But RHS should be all we use for BLUFOR. Which particular you were wearing. So I could try it on that.
The IOTV Grenadier vest caused the bug. Changed to the RHS rifleman vest, which works as intended
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Well i noticed that the problem was alleviated when i changed my vest. Apparently RHS gear can confuse the hit location system which has been reported as a bug for ACE 3. Read about it in this link: https://github.com/acemod/ACE3/issues/2511
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Well i think you are missing my point. I´ve been plenty of times in Arma 3 and in EU #3. Most of the times i just bandage myself up and get on with it. But ever since the patch a couple of days ago where they updated the repository with ACE. 3.1.1, RHS and some wepon mods it feels like something has changed and now i can only take one shot, I can definitely feel a difference from before the repository update.
Voice comms really low
in Enhanced Server Information And Discussion
Posted
I have version 0.9.12 of TFAR. But I think this problem has to do with ACE or settings in ACE since I had the same problems when we were using ACRE