Here's my plan for firebase hammer. what do you guys think?
We all know that it is very easy for one guy to blow stuff up in a mortar, but what about keeping the rest of the team alive?
I would like to utilise firebase hammer in a way that promotes teamwork:
Use a slot for "Mortar Gunner" so that he is responsible for firebase hammer
HE (High Explosive) 8rnd magazines will be on a long reload time, makes them more valuable
Smoke + Flare magazines will be more plentiful. in this way he can keep AO lit up at night, provide a smoke shield for teams in distress or attacking a heavily guarded objective. Of course if this is abused, like a pilot slot we can kick them out for somebody who isnt a moron to take the role.
Will be rules displayed to the mortar gunner telling him not to fire directly at radio tower, explosive stash, chopper destroy etc
i would like to do but not sure if possible:
A satellite feed directly top down over AO/Priority/Side for the mortar gunner's slot
Call in fire mission from squad leaders, executing the strike on/near the marker earns the mortar gunner points.
(Gives squad leaders + Mortar gunner something special to do), could maybe even give the gunner 1 HE mag for the fire mission with a cooldown timer for each squad leader (30 minutes?)
I've had great fun playing with you guys over the last few days so thought I'd join you on here. Looking forward to playing with you all again in the future, but will probably be only around briefly if at all for the next week to 10 days.
Not sure what else to say so here's a picture of me flying a Seneca for Razgriz to drool over.
I've had great fun playing with you guys over the last few days so thought I'd join you on here. Looking forward to playing with you all again in the future, but will probably be only around briefly if at all for the next week to 10 days.
Not sure what else to say so here's a picture of me flying a Seneca for Razgriz to drool over.