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Posts posted by Hoax
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I think you bring up a good point, but very open to abuse. Is there some way we can detect if a chopper is damaged in the spawn area and 'fix' it to the level where it can fly and no further?
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In order to pass the time have some vintage ArmA footage from the bad old days of ArmA 1 featuring yours truely.
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You could do what I do when I'm mortar gunner, and absolutely surround the firebase with APERS mines.
Hehe.
Now that gentlemen is the right way to things. Can never have too few mines
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Remind me what AW pilot did we send to Norway again ?
http://www.liveleak.com/view?i=ca1_1367421798
Crazy Swedisch jumping handgranades ...
That pilot has some serious skills, and can we get those grenades modded to Arma3?
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Welcome aboard
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As a desperate measure how about blocking off the stairs? So only an MH9 can drop the gunner in there, hopefully ensuring no idiots disassemble it. Not an elegant solution though.
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In case you haven't seen this, a virtual tour of our virtual playground.
http://www.greecevirtual.gr/en/north-aegean/agiosefstratios#/beach_ftelio/
Woah Agia Marina looks very close to the reality
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Sounds like a great idea Raz, could really improve the team work aspect of the mission. Are the smoke shells more effective at creating screens than the smoke grenades?
Once the number of rounds specified had been fired you would either call for a "Repeat" which would give you the same fire mission on the same date with the same number of guns againI was once told this is the reason that we use "say again" instead of "repeat" on the radio in the civvie world.
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why not make it an optional feature on the vehicle scroll menu... like the spotlight and collision lights.... have proximity alarm/sensor on/off... and when on don't make it too in your face... maybe where in light aircraft where you have a constant or broken beep stall warning tone (which is annoying but not too high pitched)... have similar for proximity...
does the helo currently have audio alarm for engine failure??? dunno as its rare that I've been shot up enuff to ditch... and on the rare occasion it happens I really don't remember any tones..... if not then the same alarm as for proximity... except at a different frequency/tone for engine fail.....
on this page.... http://www.policeinterceptor.com/navysounds.htm
maybe something like the Surface ship - Collision Alarm - AN/SIA-114B repeating beep triplets.....
but please for the love of god nothing like a submarine collision alarm.....
Submarine - Collision Alarm - Stromberg/Carlson IC/BGL-2S - USS Cavalla (SS-244)(15-second loop)
I don't think there is a warning sound for engine failure, you can hear the rotors slow and the engine wind down though.
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I couldn't last more than a minute of that... thing.
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- iLLGT3, Brooksie10, Mach2k5 and 2 others
- 5
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Mite B Cool, but all the flying in Arma is VFR so you should be using your eyes for traffic. It would be nice to have but not really that necessary as you have a radar at the top of the screen that gives you relative altitudes (higher, same, lower) and locations.
That said, anyone up for an IFR mission?
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When flying in the straight six cylinder engine aircraft, the flight model is quite forgiving, stalls can be recovered with a bit of concentration and effort.
Rotary engine aircraft give horrendous torque steer on ground and in air, let go of the controls in a Sopwith and eventually the plane will turn itself into a stall and then a spin if the controls aren't caught. Stalling a Sopwith Camel or a DR.1 is usually fatal as they quickly begin to spin into an unrecoverable dive.
Landing runs require finesse with the rudder, when the aircraft reaches slow speeds there is a tendency for the tail to flick round on the landing run, it can usually be rectified with early applications of opposite rudder and a little power (much like how you would recover over-steer in a sports car)
I was watching a documentary on the Camel and one of the experts they had on the show reckoned a modern day private pilot would crash and likely be killed a few minutes after taking off in a Sopwith Camel. Totally different kind of flying!
I can imagine the rotary engine being a nightmare to fly at the edge of the envelope. A huge piece of metal spinning around on such a small aircraft is going to have very dramatic effect, the rotary must be atleast 10% of the total weight of the aircraft!
A private pilot, and for sure an airline pilot, could get themselves in to a lot of trouble with one of these machines. Design choices and items we as pilots take for granted now, stall warners/strips for example, are totally absent. Your average SEP is a world away from these machines, let alone an airliner with its 'follow the magenta' lifestyle.
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Touching down and not retarding the throttle
Never land with power on! I've had a few bollockings for that.
I wonder what these aircraft are like, they seem pretty unforgiving - no stall strips, warners, etc. Plus skidding as Fergie mentioned would be eye watering - when you stall and skid the aircraft snap rolls to inverted in the opposite direction, I did it in an Extra 300 and it gives me nightmares.
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Awesome job Fergie, you're smashing it.
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Sounds awesome. How realistic is the flight model? I'd love to fly one of these airplanes.
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And some more from the same session, a great evac on agia marina, it's awesome when pilots are pro, they make the game so much better:
That evac was fun, landing in Agia is always more intense.
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I think this could be an awesome feature to add to the map, however it needs balance as others have suggested. The best way I can see this working is to have a flag or other item in game that opens and action menu allowing certain pre-defined players to switch to opfor. The respawn by clicking on a unit seems like an excellent idea, I don't think we really need to change much about the composition of opfor if we limit who can play as them - this should ensure those who are able to join opfor aren't looking to 'game' the system or use exploits to ruin the experience of blufor players.
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I've had great fun playing with you guys over the last few days so thought I'd join you on here. Looking forward to playing with you all again in the future, but will probably be only around briefly if at all for the next week to 10 days.
Not sure what else to say so here's a picture of me flying a Seneca for Razgriz to drool over.
- iLLGT3 and kamaradski
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[suggestion] bring back at least one ka-60
in AW Invade & Annex Development
Posted
I think we have the right balance at the moment, the MH6's are actually BLUFOR units and we seem to do pretty well on the EU server with them. Maybe increase the rate at which KA60's appear on side missions?