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FATS***

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Posts posted by FATS***

  1. I agree as far as we do need to come up with more ways to promote squad cohesion but i think that thats at squad level irrespective of the pilots role

     

    Ground vehicles need to be more widely used (although i know some players do an awesome job in the hunters particularly savvy medics)
    would there be much harm in adding 1 MG armed hunter at spawn rather than just a bonus item

    i know id play vehicle patrols more if we had a big gun on it (not the GMG)

     

     

    More radio channels/ custom channels would be welcomed as it can get really busy in side channel with :

    • Banter
    • Firemissions
    • Pilots 
    • Whinging
    • Orders
    • IDIOTS PLAYING MUSIC etc


    all going on at once

     

     

     

    It all comes back to enlightening the new players and setting up some gameplan rules. I haven't met many people who prefer to lone wolf it rather than work in a squad in my 2 odd years of arma (NOT COUNTING DAYZ. Thats not arma, and even in there you generally play with a friend or 2). Its much more gratifying to win together than to win alone.

     

    [RANT]

    One minor point of annoyance unless im blind you cannot see what character class/role you are without exiting to the lobby this could cause confusion with newer players particularly if they join at 39 players and the only slot available is something called Haymaker 

    Any chance of getting some text or guidelines for playing the roles in the mission briefing on map screen?

  2. YES!!
    The supply route and reload would bring a whole new element to the gunner / observer team 

     in my opinion the role needs that ability to manually grab more rounds rather than wait for the magic rounds to appear in the gun (while twiddling thumbs)

     

    would the reload rounds be able to be carried by helo or just hunter?

    or in a backpack sized object 4 rounds = 1 backpack?

     

    nice work on the aesthetics noms :)

  3. Yea the supply chain idea and defending the firebase from attacks would liven up the role of the gunner and integrate the team a bit more with the firebase

     

    perhaps side mission that spawns an enemy attack on the Firebase to give the gunner a heads up to defend himself and teammates to come to his aid

     

    nicely implemented just needs tweaking to make the role a tad more interesting  and less lonely :)

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