Stanza1990 Posted March 25, 2022 Share Posted March 25, 2022 Hi, sorry if double post or anythin else, I could find now help roaming the forum. I like playing Invade & Annex SOG with friends. Normaly we host on a local machine and stream in the network, but the world is not persistent due to lack of saving possibilities. We rented an nitrado server to host I&A SOG over there to have the persistens. As of now it seems the server runs but cant load the mission file. When directly connecting it always states "selecting mission" and runs in an eternal loop. I followed various steps from the forum, e.g. chaging the arma3_server.readne ti arma3.readme. Does anyone know how to get the mission/pbo running? Cheers Link to comment Share on other sites More sharing options...
Stanhope Posted March 26, 2022 Share Posted March 26, 2022 Unpack the mission, open the initServer.sqf file located in the root folder of the mission, in that file find #include "\arma3_readme.txt"; Replace that line with everything you have in your readme file. (So zeusCoreStaffUIDs = []; zeusAdminUIDs = []; zeusSpartanUIDs = []; getServerPassword ={}; (potentially with some of those arrays filled and/or the server password function actually returning something.) Pack the mission again and put it on server and it should work. Link to comment Share on other sites More sharing options...
Stanza1990 Posted March 26, 2022 Author Share Posted March 26, 2022 thanks mate, will test that! Link to comment Share on other sites More sharing options...
Stanza1990 Posted March 26, 2022 Author Share Posted March 26, 2022 followed the steps, still running in circles after joining. Always states "waiting for host" Link to comment Share on other sites More sharing options...
Stanza1990 Posted March 26, 2022 Author Share Posted March 26, 2022 maybe I did something wrong with the mission file? Invade__Annex_3_4_05.Cam_Lao_Nam.pbo.pbo Link to comment Share on other sites More sharing options...
Stanhope Posted March 26, 2022 Share Posted March 26, 2022 That file has .pbo twice, remove one. Next you have zeusAdminUIDs = [rapha]; in your initserver, that should be zeusAdminUIDs = ["PutYourSteamUIDHere"]; (replace PutYourSteamUIDHere with your steam UID, make sure you have " around it). If both of those are fixed and it still doesn't work please share your server RPT (typically found in: C:\yourUser\AppData\Local\Arma 3). Link to comment Share on other sites More sharing options...
Stanza1990 Posted March 26, 2022 Author Share Posted March 26, 2022 Tried in on another server host and it works, thanks for the support! Link to comment Share on other sites More sharing options...
Stanza1990 Posted March 26, 2022 Author Share Posted March 26, 2022 another question arised, how to change the server paramters? It seems static, like arsenal restrictions and fatigue? Link to comment Share on other sites More sharing options...
Stanhope Posted March 27, 2022 Share Posted March 27, 2022 10 hours ago, Stanza1990 said: how to change the server paramters? Change the default values in description.ext Link to comment Share on other sites More sharing options...
Stanza1990 Posted March 28, 2022 Author Share Posted March 28, 2022 It worked, thanks again! Link to comment Share on other sites More sharing options...
Stanza1990 Posted March 28, 2022 Author Share Posted March 28, 2022 one last question if I may, due to server restarting the progress gets lost. Any specific config file which triggers the server to save the state? Link to comment Share on other sites More sharing options...
Stanhope Posted March 28, 2022 Share Posted March 28, 2022 The mission saves its own state after every AO (and only saves AO progression btw) (assuming the persistence option is turned on). If after a restart this progression is lost your server host most likely deletes the server's profile file (can't remember the exact name of that file and I'm at work so can't check). To try you can run this code before a restart (server side in the debug console when you're logged in as admin): profileNamespace setVariable ["ThisIsATest", "HelloWorld"]; saveProfileNamespace; And after restart: hint str(profileNamespace getVariable ["ThisIsATest", "Didn't work"]); If a hint shows with "helloWorld" then there's a problem with the mission saving things, if it shows "didn't work" then the profile file got deleted. Link to comment Share on other sites More sharing options...
Stanza1990 Posted April 2, 2022 Author Share Posted April 2, 2022 thanks will check Link to comment Share on other sites More sharing options...
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