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Everything posted by Coldfront15
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I've tried changing up the objectives to fit a WWII atmosphere a bit better, but a lot of objects and units are out of place even though I have recorded their position in relation to the origin object and their height in relation to terrain level. Anyone have a work around for this? This is for the comms subobjective, but same problem with Command subobj
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Has anyone figured out persistent tracking for reward vehicles? I want my guys to enjoy the vehicles they get in the server.
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Hey guys, thanks for the help over the past few months. Recently after restarting our own I&A server we've noticed the AI take 5-7 bullets before going down. In local hosts and in singleplayer we've noted the enemy type and our caliber of weapons should kill them in 2 hits, etc... I have looked through the scripts and cannot find if there is a damage handler or multiplier to AI health. Can someone explain why this is happening? I've also run into the issues of reward vehicles despawning whilst at base.
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Is there a way to "buy" award vehicles or keep the earned ones on server restart?
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Sweet, I went to prioritymissioncontrol and fixed that up. The scope problem is just RHS changing the classname of the weapon so I removed the weapon attachment cleaninventory script. Last thing now is to figure out multiple subobjs
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I'm also not sure that the reg priority missions are spawning, just sub objective and side missions.
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Ah, thank you. I've also noticed some optics are just removed from playersonce they fire, but they have access to it in the arsenal and it's clearly defined. This happens only a few optics, but I double checked and they are in the right place from my previous times setting this up
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Is there a way to change the vics that spawn at the various FOBs? having a hard time getting these boys changed up.
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So i'd have to set them all to shared sub-objectives and ensure I create their own .sqf in that area with privated markers?
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It was an ACE issue. Had to allow it to show, not a bad problem. Is there any way to add multiple sub-objs to the AO?
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For some reason the admintools menu does not appear fully in-game.
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Yeah, I figured it out just before reading this, lmao. I appreciate your help!
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Thanks for the help. Can I add more vehicles to the ground selection outside of the five helis?
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After nearly 4/5 of a decade playing ArmA III, I have finally come back to play AhoyWorld. Though I always remember enjoying it and meeting helpful and positive people: there was always some missing features from the mission file. I really enjoy utilizing mods such as ACE, ACRE2, RHS and my own private ACE3 alterations (music player, rigger, etc.) It's all awesome. After reading through the mission file and doing a lot of work yesterday, I have done the following: The units in the definitions, missions and functions. The definitions for arsenal items and reward vehicles/items. Made it ACE compatible with ammo handling, repair, medical, etc. What's most bothersome for me right now is it all works perfectly well on my local and dedicated server: but I have a few issues that pop up: When utilizing the AdminTools scroll wheel option, I can still "access" the functions in-game, but I cannot see anything in my scroll menu, so it's a guessing game. I'm unsure if I can move the base, and the same thing with FOBs. Not much in the mission files have directed me towards this. How do FOBs/Main Base work? I appreciate it if anyone can help me out by pointing me towards the right file or a general area to look in, this mission file is very well developed and has been easy to work with so far, just a few things I don't know the work around. Also, I have script errors/devmode turned on and nothing pops up for the admintools error, and i've searched my RPT with nothing to give me a clue.