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Coldfront15

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  1. I've tried changing up the objectives to fit a WWII atmosphere a bit better, but a lot of objects and units are out of place even though I have recorded their position in relation to the origin object and their height in relation to terrain level. Anyone have a work around for this? This is for the comms subobjective, but same problem with Command subobj
  2. Has anyone figured out persistent tracking for reward vehicles? I want my guys to enjoy the vehicles they get in the server.
  3. Hey guys, thanks for the help over the past few months. Recently after restarting our own I&A server we've noticed the AI take 5-7 bullets before going down. In local hosts and in singleplayer we've noted the enemy type and our caliber of weapons should kill them in 2 hits, etc... I have looked through the scripts and cannot find if there is a damage handler or multiplier to AI health. Can someone explain why this is happening? I've also run into the issues of reward vehicles despawning whilst at base.
  4. Is there a way to "buy" award vehicles or keep the earned ones on server restart?
  5. Sweet, I went to prioritymissioncontrol and fixed that up. The scope problem is just RHS changing the classname of the weapon so I removed the weapon attachment cleaninventory script. Last thing now is to figure out multiple subobjs
  6. I'm also not sure that the reg priority missions are spawning, just sub objective and side missions.
  7. Ah, thank you. I've also noticed some optics are just removed from playersonce they fire, but they have access to it in the arsenal and it's clearly defined. This happens only a few optics, but I double checked and they are in the right place from my previous times setting this up
  8. Is there a way to change the vics that spawn at the various FOBs? having a hard time getting these boys changed up.
  9. So i'd have to set them all to shared sub-objectives and ensure I create their own .sqf in that area with privated markers?
  10. It was an ACE issue. Had to allow it to show, not a bad problem. Is there any way to add multiple sub-objs to the AO?
  11. For some reason the admintools menu does not appear fully in-game.
  12. Yeah, I figured it out just before reading this, lmao. I appreciate your help!
  13. Thanks for the help. Can I add more vehicles to the ground selection outside of the five helis?
  14. After nearly 4/5 of a decade playing ArmA III, I have finally come back to play AhoyWorld. Though I always remember enjoying it and meeting helpful and positive people: there was always some missing features from the mission file. I really enjoy utilizing mods such as ACE, ACRE2, RHS and my own private ACE3 alterations (music player, rigger, etc.) It's all awesome. After reading through the mission file and doing a lot of work yesterday, I have done the following: The units in the definitions, missions and functions. The definitions for arsenal items and reward vehicles/items. Made it ACE compatible with ammo handling, repair, medical, etc. What's most bothersome for me right now is it all works perfectly well on my local and dedicated server: but I have a few issues that pop up: When utilizing the AdminTools scroll wheel option, I can still "access" the functions in-game, but I cannot see anything in my scroll menu, so it's a guessing game. I'm unsure if I can move the base, and the same thing with FOBs. Not much in the mission files have directed me towards this. How do FOBs/Main Base work? I appreciate it if anyone can help me out by pointing me towards the right file or a general area to look in, this mission file is very well developed and has been easy to work with so far, just a few things I don't know the work around. Also, I have script errors/devmode turned on and nothing pops up for the admintools error, and i've searched my RPT with nothing to give me a clue.
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