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Sentri

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Posts posted by Sentri

  1. Some things I noticed:
    1. Couldn't service reward vehicle. I was able to service all vehicles spawned in base, but not my reward vehicle, on the vehicle service pad.
    2. Not able to lock reward vehicle in Base. I would prefer that people can't steel my hunter while I load it's inventory.
    3. Not able to lock reward vehicle anywhere? In action menu it show permanent unlocked and in the right corner the hint vehicle is locked apears.

    4. Clear vehicle option for reward vehicles, they come with alot of scrap in them.
     

  2. Some things i saw:

    1. Clean-Up script dosn't work, everywhere were dead bodys
    2. No second arsenal, there are resupply boxes but they are a bit Glitched, throwing out of inventory or not being accessible
    3. Reaper Pilot was flying Ghost Hwak, don't think that's intended that way
    4. Some information would be nice, like a secondary mission marker and an info text, not just an circle somewhere
    5. I changed often roles to see what their equip is, that's when I noticed I blocked 6 slots in a squad and no role was properly working for me anymore

  3. On 25.3.2018 at 4:06 PM, AhoyWorld Outreach said:

    I&A 3.3.7 is live on our public servers. The changelog is as follows;

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

    - [added] I&A progress saver

    - [added] Automatic server re-starter

     

     

    Just a question what can I understand under the name "progress saver"?

     

    My guess would be that after the automatic server re-start the mission would be at the same state as before the restart,

    but as I saw so far after the restart the mission begins with Selankano Windmils and no bases as normal.

     

    So what kind of progress is it and what gets saved?

  4. On 2.1.2018 at 11:44 AM, Stanhope said:

    Yea euh, my bad?  The problem is that that is a reward vehicle.  The code for unflip and refuel is not executed on them, it's only executed on respawning vehicles.  Unlike for example clear inventory, which is assigned to the player and not the vehicle.  
    What i just said probably doesn't make a whole lot of sense to most people but it's easy to fix.  I just have to copy paste some code from one file into another :) 

     

    Also respawning vehicles have not the unflip vehicle action

     

    20180104092059_1.thumb.jpg.da4531d8a32960eef4344046730a47ab.jpg

     

  5. On 20.12.2017 at 1:13 AM, AhoyWorld Outreach said:

    3.3.4 is live with the following changes:
    - [added] Radiotower sub-obj will spawn with minefield
    - [fixed] Side mission objective marker not despawning
    - [tweaked] Unflip vehicle action range increased          <------------------ 
    - [tweaked] Radiotower jet made more deadly
    - [tweaked] Jets and UAVs dont have a laser. They rely on infantry to desigate for them
    - [tweaked] Units spawned by the main AO.  Now: 1x MBT, 2x-4x tigris, 2x-4x APC/IFV, 3x-5x car/MRAP, 8x normal inf group, 3x AA team, 3x AT team, 4x recon squad, max 15 garrisoned buildings in the center of the AO.

     

    What is meant by Unflip vehicle action "never saw it" just get inventory

     

    20180102113702_1.thumb.jpg.6a31b459c5524e7c76a4b78bc780de66.jpg

  6. 1.

    Groundvehicle service Throws an Error:

    - Zero devisor (totalAmmo / maxAmmo)

    - maxAmmo of an unarmed vehicle is 0

     

    2.

    functions/Arsenal/fn_gearLimitations.sqf

    - line 381

    - unknown enum value: gud

     

    20171216082657_1.thumb.jpg.c6fbabc0df77b2b9b742374101754582.jpg

     

    3.

    After healing the Pilot at the Search and Rescue side mission

    I could't do anything to finish the mission, till it failed(time run out).

     

    20171216081128_1.thumb.jpg.4385199b6ec9d2b28e5a874aee7bd7d8.jpg

     

    4.

    functions/Arsenal/fn_va_filter.sqf

    - unknown enum value: "derp_Ghillie"

    - line 405

     

    20171216083101_1.thumb.jpg.b53e3199dc481bb37593b63befec39fc.jpg

     

    5.

    couldn't open doors at Seize research data side mission

    - had to glicht through floor to get the intel

     

    20171216100200_1.thumb.jpg.c3030d00d16b4c1ec0c76614cc3a3634.jpg

     

     

  7. Sorry if I again made a mistake.

     

    Service Script on sever remote execute a function on the UAV Operators machine. 

    // code...

    _objectToService setFuel 0;

    // code...

    [_objectToService] remoteExec ["fuelFunction", uavOp];

    // code...

     

     

    Function will be executed on the UAV Operators machine and will add the Action there.

    fuelFunction = {
        _objectToService = _this select 0;
        _objectToService addAction ["Set Fuel",
        {
        
            _object = _this select 0;
            _id = _this select 2;
            _object setFuel 1;
            _object removeAction _id;
        }];
    };

     

     

    Config.cpp

    class CfgRemoteExec

    {

        class Functions

        {

            mode = 2;

            class fuelFunction

            {

                allowTargets = 1;

                jip = 0;

            };

        };

    };

     

  8. Here would be an code example.

     

    ServicePadNow:

    {

        // code...

        _objectToService setFuel 0;

        // code...

        _objectToService setFuel 1;

        // code...

    }

     

    MyIdeaForDeletingAndAddingFuel: 

    {

        // code...

        _objectToService setFuel 0;

        // code...

        _objectToService addAction ["Set Fuel",
        {
            _object = _this select 0;
            _id = _this select 2;
            _object setFuel 1;
            _object removeAction _id;
        }];

        // code...

    }

  9. So here we are again back on UAVs.

     

    Rearming a UAV is simple but dosn't work properly everytime.

    Rearming takes like 5 min and so as an UAV Operator I do other stuff while the UAV is rearming

    and that's where it happens even with no orders and autonomous mode set on off the UAV decides to drive in the next

    possible game object, so that when I reconnect to the UAV it is stuck.

     

    59a166b45c84d_ArmA308_26.2017-12_49_00_01.thumb.png.8b92e44865c1613d2eec196861c2f836.png

     

    The idea would be some kind of "lock" that makes it impossible for the UAV to move from the service point.

    Something like the fuel gets set to 0 and if rearming is finished it dosn't get set to 1 (100% fuel level)

    but the UAV gets an action(set fuel to 1 and deletes action after that), so that the UAV Operator has to use

    that action to "unlock" the UAV.

  10. Maybe I am posting this in the wrong area if so I'm Sorry

    but there are two problems I want to address.

     

    1.

    The UCAV(Sentinel) likes to go on it's own and even with a clear order or/and

    autonomous mode off it's not following the orders and head somwhere outside the map.

     

    2.

    View distance can't be changed

    I have set the view distance in the game settings to 3k and so I did at the NPC in base

    but still I can't see anything over 1.8k 

  11. Back to UAVs

     

    how often did I read this by now don't know but there is a problem with the I&A 3.2

    that should be fixed.

    The UAV Service at main base dosn't work sometimes (Date: 09.07.2017 8am CET).

     

     

    I mean I have no problem with that there is also a UAV Service on the Carrier and it's large enough

    to house 1 Sentinel and 2 Grayhawks but the point is the UAV Service at base is broken that shouldn't be and sometimes the Grayhawks like to move independently even if autonomous mode is turned off(Drive off the Carrier or into a forest).

     

    At this point it would be nice if the UAV Service could service multiple UAVs at a time.

     

    5961d683dfd9b_ArmA307_09.2017-08_52_17_02.thumb.png.69a68a548bbc7392b62b3441a7a13377.png

     

     

  12. 12 hours ago, Gremlin{GuyJustCool} said:

    Good point, Leaving them is something kickable in my opinion, I always fold sentinels wings and park him behind the rearm hemtts. 

    20-30 seconds are too fast. In old mechanics it was possible, Not in new tho. Currently to do full landing sequence i need at least 1.5-3min(greyhawks love to gain speed on descent more than needed)

    P.S. your english is ok :P, nothing to be sorry for.

     

    I personaly let them loiter at 50m near the base so I just have to land.

    When I take them over they are usually about 150 km/h fast fine for me to land.

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