Jump to content

IProdigy97

Community Member
  • Posts

    5
  • Joined

  • Last visited

  • Donations

    0.00 GBP 

Reputation Activity

  1. Like
    IProdigy97 reacted to Hubrisz4 in Invade and Annex, Missions not spawning   
    Yes you will need all the supporting scripts to the mission.sqm file. Especially the missioncontrol.sqf file for the main missions and the init/initserver/initplayerlocal etc files. As mentioned before rather copy the whole lot over then decide what you want to remove if that's your plan.
  2. Like
    IProdigy97 reacted to PERO in Invade and Annex, Missions not spawning   
    Have you renamed or saved the mission under a different name?
    If so, copy all the scripts over, everything beside mission.sqm
    Sent from my toaster
  3. Like
    IProdigy97 reacted to PERO in Zeus in the downloadable Invade & Annex   
    Its because you have to un-pbo it first, then it will be visible in the editor.
     
    Note: i would edit the mission in 2D editor for now, when importing the mission.sqm into the 3D one, it somehow generates lag in MP enviroment.
     
    How to setup Zeus, see this: https://community.bistudio.com/wiki/Curator
×
×
  • Create New...