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Cyteless

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    Cyteless got a reaction from Cellhawk in Hi all   
    Hey.
     
    I've been playing Arma since A2's release day, so I'm still a bit of a newbie in terms of BIS' series (if you go back to OFP!), but I'm heavily invested in this game. I've been playing milsim in a group for the past 6 years, but from watching a few videos of you guys on your modded server, you seem like a good group to play with for some fun when I'm not playing with my regulars.
     
    I'm big into scripting for Arma, and I'm currently working on a dynamic civilian-behaviour FSM and a dialogue-tree in the vein of an action-RPG to go with it - plan for this is to allow players to play in believable, "living" environments during counter-insurgency operations, getting HUMINT from the civs on enemy locations or w/e, as well as seeing the civpop doing more than their usual getting in the way, or standing frozen in the middle of a gunfight! I'll be getting the first iteration working for my group, and maybe I'll get a public release eventually for you guys to try out too! Don't hold me on that, though, I usually get distracted by the next cool idea that pops into my head and I leave my big projects on the shelf, haha.
     
    I'm also very interested in making Arma's AI better. I'm nowhere near enough to being experienced to working on an AI solution, certainly not to the level of Genesis and his VCom AI mod, but that's the goal I have in sight to eventually get to. I think everyone knows the AI's in desperate need of a bit of help!
     
    Anyways, I'll eventually get around to downloading all the EU3 mods, and I might pop on and see you lot soon.
  2. Like
    Cyteless reacted to asdasdasdsadasd in Zeus PvP w/Luetin: What did you think? (Feedback)   
    Hey guys! Luetin's stream ended a couple hours ago, but I thought I'd put the discussion up anyways. Tonight was a lot of fun for me, and went fairly well for a first time doing PvP. I thought I would tell you guys some of my experiences during it. I must apologize beforehand if my typing seems fairly low-level, as it is not one of my strong suits.
     
    Joining: After managing to seize a slot on CSAT, it was a nice welcome to see the different teams organizing and having a sense of coordination, as opposed to regular Zeus missions on EU2. The limited gear options was also a plus, because it made the squads more role-dependent, and everyone understanding the importance of their designated role. Of course, you can easily find this on EU3, but that's expected. 
     
    Another thing I found myself disliking but somehow enjoying was the forced first person. I'm in the bad habit of using third-person a lot, but having it forced sort of introduced me to some parts of ArmA I haven't experienced really. Being in a vehicle and not knowing on the outside was pretty exciting, and so was tactically checking your corners because you didn't have third-person view to save you from the risk. This made driving armored vehicles a pain, but luckily I didn't have to experience that much. 
     
    Mission 1: NATO Attack/CSAT Defend
     
    I enjoyed this mission a lot. I found the staging and planning done by my team quite impressive. We had possession over a Kamysh, and we discussed many possible locations and the benefits of putting it there. Eventually, we settled on hiding it behind a ridge. This plan went south after being flanked from the East by large numbers of NATO. Fortunately, I managed to gun a few down before the Kamysh was blown by a PCML missile. This led to an intense firefight between my team and several NATO soldiers. This went on for a while until my computer crashed, ending my experience in the first mission. Overall, the mission was great.
     
    Mission 2: Experimental weapon

    I had managed to rejoin the CSAT team in time for this mission, although I was part of another team (led by RoyalSertr). Although my team lead the CSAT victory, I myself found myself in a tower with a teammate sniping scattered NATO soldiers. After CSAT gained possession of the truck, I regrouped with the rest of team and escorted the Objective Vehicle back to base, only encountering very small resistance. Overall, the mission was great.
     
    Mission 3: CSAT Attack/NATO Defend
     
    This mission is where things started to go south for my team and the rest of CSAT. A Helicopter transported the entirety of CSAT forces and was dropped off in different locations, all far from the objective. Due to lack of communication, my team was split off. While traveling large distances in an attempt to regroup, my area was heavily shelled by mortar fire. I had managed to take down an enemy spotter, which lead to me being shelled and shot in return. Returning to the AO was an issue. It was a length distance away, and my team leader insisted we waited for Heli. This took quite some time, as I later found out our friendly heli was grounded, and my team and many others waited quite some time for a ride. After a helicopter was finally available, space was limited and our team was split once again. We finally managed to get to the AO with 5 minutes left on the clock just to be mowed down by a static HMG at an extreme range. 
     
    I did not enjoy this mission as much for obvious reasons, and would like to point out some of the unfair differences as opposed to the first mission.
    No respawn tents/sleeping bags. The first mission had these available, allowing for a more sustained flow of troops. Long distance. The AO was about 12km away from the CSAT base, and in order to get there by land, a detour around the ocean was required, even increasing the distance more. A trip in a faster vehicle would've taken roughly 10-15 minutes, and our team leader wouldn't stand for that. This wouldn't have been so bad if our side wasn't only limited to one pilot. Static weapons. In the first mission, CSAT did not have this available. Static weapons in the hands of real players fighting against non-aimbot AI is extremely powerful, and NATO had an abundance of these weapons. Also, the numerous mortars were also very deadly to CSAT forces. Terrain advantage. The steep mountains and thick trees gave NATO a perfect defensive position, making it hard to be spotted but easy to spot. This made using heavier vehicles harder, especially with the forced first-person. However, I still had fun during the mission, and it was overall okay.
     
    Mission 4: Experimental weapon
     
    I found this mission experience similar to that of the second mission, but there were a few things I disliked about it. For the most part, he fact that you only had to get in the vehicle and not successfully get it back to base was very disappointing. This basically removed the dynamics of the mission and turned it more into a race. I didn't even reach the compound before the mission was over and didn't see a single enemy. This overall mission for me was fair.
     
    Mission 5: Team deathmatch
     
    This mission was a sort of comedy hour for my side as well had the brilliant idea of taking off our uniforms and going in our undergarments. After the mission started, our team took defensive positions in a large house to the west side of the town. We spent most of our time suppressive enemies and launching grenades. This was short went on for quite some time until we were flanked and poor communication lead to our team being massacred. Overall, it was still enjoyable for myself, and I consider the mission went great.
     
    Overall:
     
    These Zeus missions were very enjoyable, even more so than some of the recent ones I've participated in. I haven't played ArmA for long, and this was the first time I have ever done PvP. I got to experience some of the things about ArmA I haven't done before. Luetin did a wonderful job with the missions, and I anxiously wait for the next one. There were a few things I recommend go into the next PvP event.
    More slots per team. A 25v25 would be more exciting, but 20v20 is good still. More roles, such as Explosive Specialist or Medic would be cool to add. Assigned roles ahead of time, for certain slots such as Team Leader and Pilot. Different mission types only available for PvP would also be cool to have.  
    So tell me guys, how did the event go for you? And what did you think of it? I would love to hear the NATO perspective. 
     
    Thanks!
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