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asdasdasdsadasd

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Posts posted by asdasdasdsadasd

  1. An advanced flight model for the planes would be fantastic

     

    Also, I would really like an overhaul in the medical system to the point where it's at an ACE level, or even higher. But where it isn't so time-consuming either. 

     

    Also, AI could always use some improvements; More realistic behaviors such as investigating gunfire would be nice. 

     

    Also, I feel like the mission making could do with some tweaking. Triggers and modules are still quite a hassle even with the new editor. Though I guess this could all be implemented in core Arma 3.

  2. This is usually a instant Permanent ban without warning, racism is not tolerated at all in this community, however i gave you a 1 month ban because of the fact that you did attempt to "Censor" the word. But still the fact is that everyone knew what word it was. 

     

     

    The decision on what happens next i leave to PERO, i have given him the exact message that you posted in sidechat. 

    That's a fair resolution I must respect. To be honest, sometimes I forget certain slurs aren't as tolerated outside my local community. Haha, I guess it's what I get for letting my mouth (or fingers in this case) get ahead of me. Well, see you in a month I guess. Again, sincere apology as I didn't mean for a personal affront. Cheers.

  3. Ingame Name*: Zhenylas

     

    Why do you think you were banned?: The server says I was banned for Racism, although I don't recall saying anything that would be considered racist. However, I was on EU2 admittedly doing some friendly bantering which might have been mistaken for hate speech.

     

    Why (in your personal opinion) should your ban be lifted?*: My main argument for being repealed is I was not given a clear warning for my actions. Although there's a chance I was given a warning over the chat and I didn't see it, if I were to have been given a kick or thunder bolt, I would have given a sincere apology and probably shut my mouth for the rest of the night. I consider a permanent ban to be very extreme relative to my actions. I had no intention of actually putting down anyone. If I did, I deeply apologize. I have the highest admiration for the Ahoyworld Staff and community, and would not want to be severed from that because of a misunderstanding.

     

    Which administrator banned you (ArmA 3 only)?: John McClane

     

    When were you banned?*: 3/27/2016, roughly 2:00AM GMT

  4. Mission 1:

    For this mission i'm glad we didn't get any statics, we already were heaviliy fortified in terms of entry points and cover. However our team did push out quite far out the town, which pinned the NATO forces for a long time of the mission. Distance wise I don't think there were any unfair advantages. Both were decently close. Overall quite balanced and a great mission to play.

    Possible improvements for this mission :

    • If further than ... KM from attackers base, use of FOB (eg. sleeping bag + transport vehicles)
    • Sleeping bags for defenders to strong
    • Limited area of Operation for defenders

     

    Thanks for the reply, it was nice to read. I agree with what you said on this. Defending missions should be closer to the Attacker's base, unless is supposed to be some sort of siege. The idea of an FOB where players can rearm and respawn is also a good idea. A limited AO size for defenders is something I haven't thought of. I would support that as long as the AO gave some extra room for scouts and such.

     

    Possible improvements for this mission :

    • one or two ATV's to give the teams some more options in term of chase / defending the objective

     

    More light-weight vehicles sounds like a good idea.

     

    Tiebreaker:

    Last team standing, sounds promising but turned out to be a campfest (myself included). It's understandable, both teams wanting to win this and thus staying back a bit. Marking the playable area is a great idea, which might be used in Mission 1 + 3 for defenders aswell. Making the zone smaller was inevitable and a good choice to keep the action going.

    Possible improvements for this mission :

     

    • give people an objective to prevent prolonged camping periods.

    For example: Place down a Box or vehicle on each side 1 per team, in this box you put a side specific item (oficers baret etc.). This will act as a Flag. First team to bring the enemy specific item to his side wins.

     

    I thought the same thing during the TDM. I was surprised that Luetin didn't have to force the players to move. A objective sounds like a good idea to reduce the camping. I thought perhaps allowing respawns in the TDM zone would also make it more fun, but of course throwing out any sort of tatics and realism with it. CTF in a small zone with 20 players does sound like fun.

     

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    This was one of the most fun experiences i have had in arma! i was the pilot on the csat team and it was super fun being on the csat team beacuse the comunication in the team was great. everybody fixed fireteams and only the group leader would call in CAS/heli pickups. but i noticed at the same time that the team were just a bunch of random people that had joined the event, especialy on the last mission i participated in (could't sadly be there for the whole event. it got waaay to late) which was the third mission. the problem was that the mission was really far away from the base so people didn't really want to drive and our the got their asses kicked by the mortar, so i wanted to get in as a CAS but i allways got pressure from the team to RTB and do pickups. so i had a hard time as a single pilot to get a balance between CAS and pickups. buy i liked  the missions overall. it had it's flawes but it was a test run so it was expected

     

    You did a great job as a pilot for CSAT. I really enjoyed watching your helicopter battle on the stream recording. I understand the issue with the pressure from being the only pilot, it probably would've been better with more pilots or a close FOB. Overall I agree, the PvP was one of my most fun experiences too, and it went really well for an experimental run.

     

     

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    Some ideas I thought of for future PvP missions is to sort of recreate some of Luetin's best Zeus missions for PvP, such as the Fortress assault or the CSAT campaign thing. Also, incorportation of AAF would be cool to have as well.

     

    Thanks,

    Zhenylas

  5. It's very nice to read all the responses and see what others had to say about their experience and what they thought of the Zeus night. It seems everyone had a lot of fun, and we're all looking forward to the next one.

     

    Overall the event went really well for a test run, and hopefully, a few kinks can be worked out for even more enjoyment next time. There are a couple other things I would like to see in the next one:

     

    • Command: It'd be cool if each side a sort of commander, just to make sure all the teams are well informed of any important intel, and that communication and coordination are intact throughout the event. It would also be better if this role was assigned.
    • FOB: For missions that are a longer ways away, a commander should be able to set a FOB point, where players can respawn and rearm.

     

    All in all, I look forward to the next; and as always, great job Luetin

    Also, thanks for the staff for doing a great job managing the event.

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