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Stuart.G

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Everything posted by Stuart.G

  1. I really like it! Keep up the good work
  2. Although this tread is kind of old, I couldn't let you all bash my poor orca I think more hummingbirds are cool, especially cause so many want to fly them but please don't remove my orca. We have been through so much together
  3. @ Amentes: I am not sure but I think if you manually turn of the engines it shouldn't drive off. Again, I ain't sure but I will check next time I go UAV Ops. @ Kal: Sorry for breaking your dream but 1. I can believe it would be a scripting difficulty. 2. No one will stealth in there. The airbase would be being strip bombed all the time and people would be dancing around on it more then on the AO. 3. Also and here I'd like to quote DakimDragco from a previous thread :" [The AI] somehow can still kill a fly at 2K+ with a perfect headshot. " This means it is gona be hard to sneak into a AI patrolled airbase. Especially a Airbase which is reasonably open.
  4. That looks really good!
  5. Great addition! Maybe deserving its own thread though. But, I would disagree on some points: 1. Now PLEASE correct me if i am wrong, but I think the Sniper is the senior member in the squad. Also in RL The sniper and the spotter will take turns at shooting to reduce eye fatigue. But I think in our case of ARMA , the sniper takes command. 2. This is not really critique but rather a question : Do AI have a chain of command?? Will the AI panic if you take out the Team Leader??? 3. I really like your set up of the FSG unit. But I think the UAV Operator should rarely enter the AO. Okay, if we have a AA jet and enough Tanks in the AO, I guess using a quadcopter would be fine, but usually he is better off at base, coordinating the UGV for infantry support and CAS. 4. The Spotter has a secondary role as Forward Ops. He should always relay intel back to base. He should coordinate CAS and mortar teams when ever possible. This is not the UAV Op's job really. ( But as I said, if there is no need for UGV and CAS he could also take this burden from the spotters) 5. Not reporting to "lazed" targets is being a bit harsh, no? 6. Em.... 1 click out from the AO? This is good for the first drops done in a new AO but as soon as the infantry has breached it, you can pretty much land right next to it if you pick a good spot. I agree that you should normally avoid the AO zone but in some cases you can even land within the circle. 7. I don't deem peeps flying without advanced mode as noobs. I know allot of good pilots that don't use it. I will rather give a pilot the thumbs up who does a swift and clean insertion on easy then a pilot that takes fucking ages to get the bird on the ground cause he is using advanced. Advanced is cool but not necessary to be a good pilot. There is so much more to transport piloting then your skill in using the chopper. 8. I agree a landing should be careful but dam, when your inserting, that chopper needs to be on that ground ASAP. You do not want to be hanging around in the air for too long. This is crucial and also why going auto-hover and then slowly descending isn't a good way of doing it. When flying hummingbird you want to be hovering 10-20 m above the ground on your final 300m of approach on the LZ. Now, these points are MY OPINION and are not intended to be taken for granted. I think both guides are really good! See you around Ahoyworld, mate! Stuart
  6. Thank You again! Hope to have loads of fun here!
  7. Lol, they cant have been serious with this advert, right? I was sitting staring at my screen like I just seen a ghost XD
  8. Cool! Yes, The lake area boring but beautiful <3 Thanks for the warm welcome
  9. Hey!! Most of you probably know me as Stuart.G from TS3! ( Or as the pilot that keeps landing in crazy LZs and getting destroyed XD ) Anyway I guess it is high time for me to introduce myself. I am a 17 year old guy from South Germany. I have grown up bilingual and have been playing games for 10 years now. My first ever game was a MMO called EQ2! I started playing Arma 2 about 2 years ago and joined the A3 community a year later. ( I remember Arma 2 becoming more empty my the month as everything migrated here). I really enjoyed playing on the Ahoyworld servers ever since I stumbled on to it late last year! Anyway I guess I see you arround! Just call me if you need a extra grunt
  10. Hello, Well Just wanted to ask if anyone knows the solution to my little problem. I followed the guide for the TFAR installation but can enable it in TS. It gives me a error : " API version not compatible" Anyone have any advice???? Thanks, Stuart
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