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Posts posted by h3rm1t9536
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Thanks Stuffedsheep & razgriz33, I will give that a bash today and post back my findings. @razgriz33 - I assume the CfgGroups resides in the ARMA3 folder somewhere.
Massive thanks for the great support, it really helps to keep ARMA 3 alive.
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Hi All,
Our group play a relatively infantry small arms focussed type of game and we adjust the server to suit and thus the I&A MAP.
I'd like to either reduce the volume/type of armor at side missions to light skinned vehicles or if that's not possible remove it all together.
I see the following in the sideMissions.sqf and wonder if its the right area, particularly the area in bold. I did worry that its using an internal function though 'BIS_fnc_spawnGroup'.
Any help would be great, thanks.
//Spawn some enemies around the objective
_unitsArray = [sideObj];
_x = 0;
for "_x" from 0 to 2 do
{
_randomPos = [_flatPos, 50] call aw_fnc_randomPos;
_spawnGroup = [_randomPos, EAST, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> "OIA_InfTeam")] call BIS_fnc_spawnGroup;
[_spawnGroup, _flatPos,50] call aw_fnc_spawn2_perimeterPatrol;
[(units _spawnGroup)] call aw_setGroupSkill;
_unitsArray = _unitsArray + [_spawnGroup];
};
_x = 0;
for "_x" from 0 to 2 do
{
_randomPos = [_flatPos, 50] call aw_fnc_randomPos;
_spawnGroup = [_randomPos, EAST, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> "OIA_InfTeam")] call BIS_fnc_spawnGroup;
[_spawnGroup, _flatPos, 300] call aw_fnc_spawn2_randomPatrol;
[(units _spawnGroup)] call aw_setGroupSkill;
_unitsArray = _unitsArray + [_spawnGroup];
};
_randomPos = [_flatPos, 50,6] call aw_fnc_randomPos;
_spawnGroup = [_randomPos, EAST, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Armored" >> "OIA_TankPlatoon_AA")] call BIS_fnc_spawnGroup;
[_spawnGroup, _flatPos, 100] call aw_fnc_spawn2_randomPatrol;
[(units _spawnGroup)] call aw_setGroupSkill;
_unitsArray = _unitsArray + [_spawnGroup]; -
Hi Danny,
You might also give the Task Force Radio mod a try, not taking anyhting away from ACRE but we had better luck with TFR working for all plus it has a nice setting for adjusting the volume of local chat.
Best of luck.
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Sorry for the late reply, holidays and such like!
That worked a treat so thanks.
H
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H3rm1t here,
Founding member of 22MIRBAT (www.22mirbat.com)
We used to run a massively modified Xeno Domination map for ARMA2, had about 1300 hours clocked on ARMA2.
We've just begun using ARMA3 only and we're using the Ahoy World I&A map as our template, full credit going to AW of course.
We're in the process of modding the map a bit and adding all our personal favorite mods to the server such as SF weapons and Uniforms.
Great work thanks AW and look forward to future updates.
H
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Hi All,
Love the map. We're making some changes to fit in with how we play and one thing I'd like is to be able to revive no matter what slot/class you are.
So far I've been unable to locate how to do this, I've delved through the De-PBO'd files but need a nudge in the right direction.
Many Thanks
H3rm1t
22MIRBAT
www.22mirbat.com
Side Mission Adjustment
in Modding / Help & Support
Posted
All good now thanks!