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h3rm1t9536

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Posts posted by h3rm1t9536

  1. Hi All, 

     

    Our group play a relatively infantry small arms focussed type of game and we adjust the server to suit and thus the I&A MAP. 

     

    I'd like to either reduce the volume/type of armor at side missions to light skinned vehicles or if that's not possible remove it all together.

     

    I see the following in the sideMissions.sqf and wonder if its the right area, particularly the area in bold. I did worry that its using an internal function though 'BIS_fnc_spawnGroup'.

     

    Any help would be great, thanks.

     

                //Spawn some enemies around the objective
                _unitsArray = [sideObj];
                _x = 0;
                for "_x" from 0 to 2 do
                {
                    _randomPos = [_flatPos, 50] call aw_fnc_randomPos;
                    _spawnGroup = [_randomPos, EAST, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> "OIA_InfTeam")] call BIS_fnc_spawnGroup;
                    [_spawnGroup, _flatPos,50] call aw_fnc_spawn2_perimeterPatrol;
                    [(units _spawnGroup)] call aw_setGroupSkill;
                    
                    _unitsArray = _unitsArray + [_spawnGroup];
                };
                
                _x = 0;
                for "_x" from 0 to 2 do
                {
                    _randomPos = [_flatPos, 50] call aw_fnc_randomPos;
                    _spawnGroup = [_randomPos, EAST, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> "OIA_InfTeam")] call BIS_fnc_spawnGroup;
                    [_spawnGroup, _flatPos, 300] call aw_fnc_spawn2_randomPatrol;
                    [(units _spawnGroup)] call aw_setGroupSkill;
                    
                    _unitsArray = _unitsArray + [_spawnGroup];
                };
                
                _randomPos = [_flatPos, 50,6] call aw_fnc_randomPos;
                _spawnGroup = [_randomPos, EAST, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Armored" >> "OIA_TankPlatoon_AA")] call BIS_fnc_spawnGroup;
                [_spawnGroup, _flatPos, 100] call aw_fnc_spawn2_randomPatrol;
                [(units _spawnGroup)] call aw_setGroupSkill;
                
                _unitsArray = _unitsArray + [_spawnGroup];

  2. Hi Danny,

     

    You might also give the Task Force Radio mod a try, not taking anyhting away from ACRE but we had better luck with TFR working for all plus it has a nice setting for adjusting the volume of local chat.

     

    Best of luck.

  3. H3rm1t here,

     

    Founding member of 22MIRBAT (www.22mirbat.com)

     

    We used to run a massively modified Xeno Domination map for ARMA2, had about 1300 hours clocked on ARMA2.

     

    We've just begun using ARMA3 only and we're using the Ahoy World I&A map as our template, full credit going to AW of course.

     

    We're in the process of modding the map a bit and adding all our personal favorite mods to the server such as SF weapons and Uniforms.

     

    Great work thanks AW and look forward to future updates.

     

    H

  4. Hi All, 

     

    Love the map. We're making some changes to fit in with how we play and one thing I'd like is to be able to revive no matter what slot/class you are.

     

    So far I've been unable to locate how to do this, I've delved through the De-PBO'd files but need a nudge in the right direction.

     

    Many Thanks

     

    H3rm1t

     

    22MIRBAT

     

    www.22mirbat.com

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