Hi All,
Our group play a relatively infantry small arms focussed type of game and we adjust the server to suit and thus the I&A MAP.
I'd like to either reduce the volume/type of armor at side missions to light skinned vehicles or if that's not possible remove it all together.
I see the following in the sideMissions.sqf and wonder if its the right area, particularly the area in bold. I did worry that its using an internal function though 'BIS_fnc_spawnGroup'.
Any help would be great, thanks.
//Spawn some enemies around the objective _unitsArray = [sideObj]; _x = 0; for "_x" from 0 to 2 do { _randomPos = [_flatPos, 50] call aw_fnc_randomPos; _spawnGroup = [_randomPos, EAST, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> "OIA_InfTeam")] call BIS_fnc_spawnGroup; [_spawnGroup, _flatPos,50] call aw_fnc_spawn2_perimeterPatrol; [(units _spawnGroup)] call aw_setGroupSkill; _unitsArray = _unitsArray + [_spawnGroup]; }; _x = 0; for "_x" from 0 to 2 do { _randomPos = [_flatPos, 50] call aw_fnc_randomPos; _spawnGroup = [_randomPos, EAST, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> "OIA_InfTeam")] call BIS_fnc_spawnGroup; [_spawnGroup, _flatPos, 300] call aw_fnc_spawn2_randomPatrol; [(units _spawnGroup)] call aw_setGroupSkill; _unitsArray = _unitsArray + [_spawnGroup]; }; _randomPos = [_flatPos, 50,6] call aw_fnc_randomPos; _spawnGroup = [_randomPos, EAST, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Armored" >> "OIA_TankPlatoon_AA")] call BIS_fnc_spawnGroup; [_spawnGroup, _flatPos, 100] call aw_fnc_spawn2_randomPatrol; [(units _spawnGroup)] call aw_setGroupSkill; _unitsArray = _unitsArray + [_spawnGroup];