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h3rm1t9536

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  1. Thanks Stuffedsheep & razgriz33, I will give that a bash today and post back my findings. @razgriz33 - I assume the CfgGroups resides in the ARMA3 folder somewhere. Massive thanks for the great support, it really helps to keep ARMA 3 alive.
  2. Hi All, Our group play a relatively infantry small arms focussed type of game and we adjust the server to suit and thus the I&A MAP. I'd like to either reduce the volume/type of armor at side missions to light skinned vehicles or if that's not possible remove it all together. I see the following in the sideMissions.sqf and wonder if its the right area, particularly the area in bold. I did worry that its using an internal function though 'BIS_fnc_spawnGroup'. Any help would be great, thanks. //Spawn some enemies around the objective _unitsArray = [sideObj]; _x = 0; for "_x" from 0 to 2 do { _randomPos = [_flatPos, 50] call aw_fnc_randomPos; _spawnGroup = [_randomPos, EAST, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> "OIA_InfTeam")] call BIS_fnc_spawnGroup; [_spawnGroup, _flatPos,50] call aw_fnc_spawn2_perimeterPatrol; [(units _spawnGroup)] call aw_setGroupSkill; _unitsArray = _unitsArray + [_spawnGroup]; }; _x = 0; for "_x" from 0 to 2 do { _randomPos = [_flatPos, 50] call aw_fnc_randomPos; _spawnGroup = [_randomPos, EAST, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> "OIA_InfTeam")] call BIS_fnc_spawnGroup; [_spawnGroup, _flatPos, 300] call aw_fnc_spawn2_randomPatrol; [(units _spawnGroup)] call aw_setGroupSkill; _unitsArray = _unitsArray + [_spawnGroup]; }; _randomPos = [_flatPos, 50,6] call aw_fnc_randomPos; _spawnGroup = [_randomPos, EAST, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Armored" >> "OIA_TankPlatoon_AA")] call BIS_fnc_spawnGroup; [_spawnGroup, _flatPos, 100] call aw_fnc_spawn2_randomPatrol; [(units _spawnGroup)] call aw_setGroupSkill; _unitsArray = _unitsArray + [_spawnGroup];
  3. Hi Danny, You might also give the Task Force Radio mod a try, not taking anyhting away from ACRE but we had better luck with TFR working for all plus it has a nice setting for adjusting the volume of local chat. Best of luck.
  4. Sorry for the late reply, holidays and such like! That worked a treat so thanks. H
  5. H3rm1t here, Founding member of 22MIRBAT (www.22mirbat.com) We used to run a massively modified Xeno Domination map for ARMA2, had about 1300 hours clocked on ARMA2. We've just begun using ARMA3 only and we're using the Ahoy World I&A map as our template, full credit going to AW of course. We're in the process of modding the map a bit and adding all our personal favorite mods to the server such as SF weapons and Uniforms. Great work thanks AW and look forward to future updates. H
  6. Hi All, Love the map. We're making some changes to fit in with how we play and one thing I'd like is to be able to revive no matter what slot/class you are. So far I've been unable to locate how to do this, I've delved through the De-PBO'd files but need a nudge in the right direction. Many Thanks H3rm1t 22MIRBAT www.22mirbat.com
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