Jump to content

HankySpanky

Community Member
  • Posts

    5
  • Joined

  • Last visited

  • Donations

    0.00 GBP 

Reputation Activity

  1. Like
    HankySpanky reacted to Skullywag in 4 suggestions to improve current version   
    I have been playing on EU1 for a while now and have experienced both the newer version and the older (revive script) version of I&A and have some suggestions, im partially well known for creating "bravo squad" on the server and we usually have some decent conversation that obviously sometimes involves I&A, this is some of the feedback ive collated over the last month or so:
     
    1: Anyone being able to plant C4 on radiotowers/sideobj diminishes the explosive expert role.
     
    Suggestion: Make the exp expert the only role able to do this, it will promote squad play as he will need to be protected while he plants etc.
     
    Problems: What if no one is an exp expert on the server?
     
    Partial solution: give the ability to squad leads as well, if the squad lead cannot delegate to his exp expert he takes on the role himself. The main issue is still there but if there are no squad leads or exp experts on then someone will have to back out and be one of those roles.
     
    2: Bring back the old squad manager and not the IPAD thingy.
     
    Suggestion: The problem here isnt with the UI, its the lack of control, in the old version you could create a squad and accept deny requests plus allow your members to recruit etc...the new version has 4 squads and any number can join each. This is an issue that I have personally experienced, in that I create "bravo squad" and get my regulars in there, the server see us having a good time and working together and about an hour later I have 25 guys under my command...and the 3 other squads are empty.
     
    3: copilot seats....
     
    Suggestion: disable it as per a post on: http://feedback.arma3.com/view.php?id=11987, now im not an arma dev so no idea if this is feasible in terms of I&A, but If it is I feel this will give some stability and be less frustrating to players as currently I hear "get out of the copilot seat" about 50 times a day and see people dying due to chopper breakage quite a lot also.
     
    Problems: pilot gets killed near AO, chopper lands but doesnt explode, sometimes a player would jump in copilot and return it to heli spawn. I dont have a solution to this bar ground pounders blow the chopper but then they need to have explosives of some kind...however currently, blowing the chopper seems to be the done thing anyway.
     
    4: Can we get briefing tables/area back
     
    Suggestion: Move the heli pads back a little so noise isnt so deafening in the main terminal, and make the side rooms briefing rooms, this will again promote proper squad play and push us away from the current lone wolf syndrome that seems to be taking over.
     
    These seems to be the 4 most talked about subjects that as far as I know can be addressed.
     
    Thanks for reading.
     
     
×
×
  • Create New...