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Gurkha

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Posts posted by Gurkha

  1. I shall pester you no further.

    I meant no offence to any of the current admins as I previously stated and I understand it's difficult to voice opinions on this matter without it being perceived as criticism or it resorting in the 'get more involved' retort. 

    Keep up the good work providing the community and I wish you all the best.

  2. "If anyone needs to talk to me about this or anything grab me on TS next time im on."

     

    I'm sure there's a euphemism there somewhere.

     

    Any road, I'd vouch for him and a few others spring to mind.

     

    I'll be out for two or three weeks after Sunday 2nd, but already looking forward to getting back into the field. 

  3. Sorry for the blunt post David, perhaps one born of frustration at the tirade of teamkillers, griefers and abusive players on lately .

    It's not a personal attack against any admins and I should have been more specific.

    It's an apparent lack of admins actually playing on the EU#1 server. I know one or two present admins play occasionally, and the server is a much more pleasant experience at these times but this is a very small percentage of the time. I realise it's possible to 'poke' them on TS and request their presence but this becomes tiresome after a while, when it's the same folk constantly having to nag an admin. 

    It would be nice to see some of the current dedicated players be considered for admin. Those players who are on daily and actively help/advise players.

    I'm not suggesting myself, although I do try to assist as much as possible, because I travel a lot at the moment and can't guarantee when I'd be available. 

    Maybe I am reading the situation completely wrongly and you are satisfied with how the server runs, I'm speaking entirely from a personal perspective and basing it on my observations in-game. 

    I really admire the dedication the present admins show towards the game and appreciate having such a great server to play on, I just fear for it's longevity when I see the 'regulars' getting frustrated and disappearing at an all too rapid rate.

  4. Dunno if there already is a side/ or main mission for Thronos fort, but that would be a really interesting place to take over.

    I even think it would make a great main mission but  it would  also do as a side mission.

    But shortly my idea is to make a mission out of the Thronos Fort.

    What do u guys think?

    Also got an idea of kamaradskis Transport and Ambus mode for a side mission.

    Basically it's the same but we would have a timeline to get prepared and get to position before 

    enemy convoy reaches the targeted area.

    This would bring a whole new meaning to demolition expert and repair specialist.

    Because we could use mines/C4 for the ambush, specially coz mines are useless 

    on the side/main missions we currently have and it would be a nice to use mines for a change.

    Love the ambush concept. It would also be great if the reward was based on capturing an enemy vehicle or supplies that were being transported. 

  5. Seems like everytime I log in its a different version recently which I dont mind that much but you play one version  for 1 or 2 AO's someone moans gets an admin and it is restarted and changed.

     

    Is there a stable version which should be on EU1 mainly or is it just swap and change?

     

    I am not sure all the differences between the different versions as there are alot now and somethings I like and dislike on most of the ones I have played on, I have come up with a List of some things I would love to see on a version someday.

     

    My Wishlist.

     

    1. Squad Management this is a must on any version as some versions you have dont seem to have it.

    2. Lifting script would be nice.

    3. I like the version with the 2 hellcats 1 mohawk and no pawnee

    4. Explosions kept to a minimum, on some versions the exploding tanks and fire seem to go on for ages and you get zero fps for about 5 mins if too close, some of the newer versions the explosions and fire seem to go out in a minute or so and less laggy.

    5. Ammo crates at aircraft are handy.

    6. Radio tower and side missions plant C4 option is good, stops UAV and CAS and Tanks blowing them up.

    7. Tele at a flag pole at base to hele spawn is good.

    8. Not sure if its possible to have a Tele at a flag pole at hele spawn to the base, would be nice if you could.

    9. Not bothered about revive system if you have boosted armour to make up for it, you or teammate can heal you , only a medic can heal you to 100%?

    10. Halo drop when Radio tower is down is good, maybe if it could be limited to once every 10-15 mins.

    11. UAV rearming, maybe if it was limited to 10-15 mins would cut down on UAV dropping bombs manually and raping ao and side before ground troops even get there. Not that they should be going to side without being called in but doesnt stop someof them.Maybe they can wait till someone Laser des a target insted of manually dropping.

     

    Four options maybe make things more interesting but im not too sure about are as follows:-

     

    1. 2 enemy heles at new AO maybe a Kajman and an Orca will make it Harder to insert ground troops and AT guys more important and maybe they will bring AA missiles now and again:)

    2. Tanks like the Kuma and Cheetah are side mission rewards only, Kuma esp as it seems alittle OP, usually a repair spec jumps in it and then racks up a huge kill count,wont go and repair other vehicles as he just want to stay and snipe at a safe distance for a good part  ( not that scores matter ) any vehicle that can almost solo an AO souldnt be a spawn vehicle IMO.

    3. Not sure if side mission rewards can be limited to 1 per kind if another of its kind is still active, other day we had 2 kumas 2 buzzards 1 pawnee and some people in mortars, Wasnt mush fun for ground troops as they seemed to kill pretty much everything.

    4. Mortars, I could rant about mortars for a bit. would like it if either mortar backpacks not allowed to be loaded into a vehicle, or arty computer taken out or something else. Dislike it when you get 1 or 2 guys loading a vehicle and setting up 2 mortars with almost inf ammo as they filled vehicle with backpacks and randomly firing into ao. They dont mark the map with M1 M2 M3 etc... letting ground troops aware of where they have fired, you can travel along way in 30 seconds that the mortars take to splash, even worse with halo as you can just appear anywhere. Should have forward spotters marking map IMO and then mortar person deleting map marker when they splash.

     

    I dont mind mortars and CAS at all , just a few people seem to abuse them or over use them in a manner that spoils the gameplay for other people.

     

    Anyway im going to try to keep notes from now on on things people mention whilst I am on, the likes and dislikes etc.. and maybe make another post in the future. Its impossible to please everyone no matter what changes are made not everyone will agree or like them.

     

    Laters all

     

    Please note this is just my wishlist for things I know some people will not like some of the things i have suggested :) Maybe because they are guilty of things mentioned ;)

    As above but I'll go a step further and request kangaroos in the ambient life and spawn protection is essential, especially around school finishing times!

  6. Hey, good to see you here. I meant to ask you: what's pte stand for?

    Pte stands for 'Private' in the military.

     

                       or

    'Pirate' in the navy; from whence he came.

     

     

    Enjoy playing alongside you Welshy, I'm also a Steve ;)

  7. 1 My main concerns or problems with the game are CAS support that goto ao or side before a player has even got there and takes out most or all of the tanks and a lot of inf before a single friendly troop hits the floor.

     

    2 Mortar teams, sometimes when i log on there are 2 buddies that fill a vehicle with many mortar backpacks and head near ao and constantly fire at ao randomly even when friendlys are near, not marking the areas on map they are firing on or telling people or having forward spotters marking targets for them.,

    I have nothing against mortars, but its annoying esp with halo drop they fire dont mark map you halo drop right where they fired etc.. and you die. they dont care , and have basically unlimited ammo.

    I Second this and many of the points Shorts has raised. I personally enjoy the HALO and don't think it affects the gameplay too much. It was getting monotonous flying to AO, clearing, flying out of AO, rinse and repeating and the reliance on competent pilots being present can be restricting at times.

    The UAV and mortar issue is a major frustration for me.

    I would also like to mention certain individuals, who are regulars on the server, and who have taken it upon themselves to be the 'Server god' type and criticise/insult players who don't wish to play as they envisage. PUG servers are always going to be populated with people of different experience, ability and play-style, live with it and play as you wish. Phrases I hear regularly like "Get the f*ck out the co-pilots seat, *expletive*" are understandably born of frustration, but it certainly isn't the players' fault 9/10 times; it's the delayed action menu, broken game mechanics or simply inexperience. Have some patience or play another role. 

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