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Posts posted by Ducky
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Interesting franchise and game but not in good hands .
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Agree with Archon.
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Interesting. A new modder rises on the horizon ;D
I wish you all the best with your new direction and show ARMA community from what Bacon you made out of
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It always depends at what angel you look at DakimDragco. For example: we can use a ship to spawn only jets and attack heli or we can host entire NATO base there or we can use it in completely different way. Possible uses are almost endless.
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Sorry to say it GrandBravo but this not really good idea for EU 1 and 2 servers because both of EU servers are aimed at vanilla ARMA players, plus if we "Core and dev staff of Ahoy" will introduce mods to the EU 1 and 2 servers then it will create a problem because it could lead to abandoning of both of the EU servers.
In addition, there is an implementation problem of this mods to work with each other without problems such as: spawning, locating, takeoff and etc.
Also, it can impact on overall gameplay aspect of the server.
However, this could be added to the EU 3 modded server . Then we can attack main Chernorus army base
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I agree with ranarick . You never know what nasty things could be in the code >,..,>
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interesting :3
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Well agree and disagree with you PERO because if people will read about basics from the ShackTac Arma 3 Guide half of the training is done.
However, other 50% is practice of that content in game scenario and under pressure.
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First thing first, do basic training first and then we can see what will come out of it.
I think there is no point to plan and make training sessions for pilots (Helicopter or Jet) and tank crew because we don't have enough people in the community to fill every little role.
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Guys don't plan way way a head. I think we need start from the basics and then go to more into specific roles such (Pilots, Tank crew and etc).
In addition, we need to solve one very important thing, that is to convert or push a part/all Ahoy Community into more serious and coordinated team.
This going to be a hard part.
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I agree with you Sheep. I think if we going to do training sessions on convoy and tank/apc procedures and we don't use them, then it is pointless.
Plus, I think we need to do more preparation for converting EU3 and Ahoy Community into something more "hardcore" and serious squad or platoon, which will take time and dedication.
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Are you going to use some sort of a training guide for our sessions? and is there will be a schedule for our training sessions?
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Well your not alone my friend. I just tested it for my self and my game crashes every time I enter the pilot sit of the blackhawk
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Slag instead saying "AW should have made more effort to ... " try to suggest an alternative to what you already suggested.
There is no point of reposting same information if something has been changed within the mod pack -_-'
There is a "PINNED" post which provides a detailed step by step guild how to get the mod repository on the ArmaA3Sync, it does everything what is need for a user to play on EU 3 Modded server.
Plus EU 3 server has it own forum and all information is posted there >..>
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Good. So there is no point of playing it in arma
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Repeatz if you want to play WW2 style game play Red Orchestra 2
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Have a partitions the young one
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That was announced a long time ago
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At least your PC at PC HAVEN
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Hello my comrades yet again.
MELEE CLOSECOMBAT FIGHT, TAKEDOWNS addon is coming out 30th of October
Here is a little teaser
Ducky Out
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Hello my comrades
Red Hammer Studios just released their mods, on which why were working on for some time
There are two armies: USA and Russian
Link: http://www.rhsmods.org
Ducky Out
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Why so negative?
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Javob
Question to you. Do you know who created I&A? If yes, then it is all up to that person/team to submit/add to that contest.
Played CoD: Modern Warfare 2? Fancy taking part in research?
in Events
Posted
lwxrp3 I think you chose a wrong game for your research because COD: Modern Warfare 2 is a simple shooting gallery and nothing more or nothing else.
I think best candidate for your research would be "Spec Ops: The Line" Link because it shows the impact of player choices and outcome of these choices.