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edward

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Posts posted by edward

  1. The only problem i see with this is that, generally, we don't want people who play I&A to just run in, get killed, respawn, and do it all over again. This idea seems like it would encourage that rather then encourage smart playing. 

    That's just my opinion on the subject.

     you are correct sir, the lack of MHQ is to make death a penalty. if you die the nato forces have to send a replacement, they dont keep endless amounts of soldiers on the front lines after all

  2. Can you clarify: Can only Arty slot use it still?

     Yes, the haymaker slot is essentially a fire support slot, the reason it is that way is just balance, it also encourages the person in that slot to use it, else people get pissed off that there wasting the slot. if you have problems with people in pilot slots or haymaker slots not playing them as intended , ask them to please leave it and let someone wanting to play it as intended in. If this doesnt work seek an admin.

  3. What about, to start, as something like admins have "Admin Rarek is joining the game" but for Ahoy+ ?

    I can imagine something as "Generous Donator Rarek is joining the game" or whatever.

    Rarek if you ever get a few minutes or can shoot me a pm is like to talk to you about getting this portion of the Ahoy coin integration. I know jester n raz tried this and I began tinkering with the code recently but honestly it goes way over my head. I've begun to do a work around using essentially a white list to check uid s as players connect. But your solution is infinitely more elegant.

  4. noble, your suggestion was made long ago...... it might turn up in 3.0, Rarek would have to confirm this tho :)



    I assumed that a feature like the mobile respawns from Domination had not been included in I&A was to stop the air transport element being side-lined. And I think that is a very good reason to limit it, but at the same time, something needs to be done to cope with the size of the map.

     

    My suggestion is to have limited, predefined FOB points on the map, which would first need to be captured, but could then be used as alternative spawn points. This would hopefully bring travel distances down to less than 10km in the majority of situations, but people would still need transport to AOs.

     

    I guess this would also mean that not all AOs were the same, with some having different objectives - a good thing :)

     

    Having the AOs progress in a sensible order would also help travel times, and I think that will become essential when more armoured units are in the game - driving around the map takes stupid amounts of time.

     

    It would be great to feel like we were actually invading and annexing the island, that progress was being made, that the war could eventually be won. I'd love to suggest special scenarios (like establishing a beachhead), but I think a key to Domination's success was it had relatively uniform gameplay across the span of the mission, allowing people to drop in and out without feeling like they'd missed much.



    I've just seen the latest version has a "teleport to teammate" option :o (although it currently doesn't seem to actually do it?)

     

    Please don't go down that route, death should have consequences in Arma. Teamplay will suffer if the importance of medics and pilots are reduced.

     

    teleport to teamate and all of those functions are admin functions

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