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ArmA 3
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ArmA 3 Player Name
Edward
edward's Achievements
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I will look into TMR and see if it is something we can impliment into the pubs ill post whats decided here.
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new Suggestion for I&A(I hope this is the place to make it)
edward replied to starwas1234's topic in AW Invade & Annex Development
you are correct sir, the lack of MHQ is to make death a penalty. if you die the nato forces have to send a replacement, they dont keep endless amounts of soldiers on the front lines after all -
AW Invade & Annex 2 Changelog and Download
edward replied to fergie's topic in AW Invade & Annex Development
this happens if you changed something in the init and broke it. if you edited anything you probably forgot a semi colon somewhere hello back -
im down for some runs
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State of Decayreal fun, need to hook a xbox controller up to ure pc, or the keys are a little weird. but the game is cool
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Yes, the haymaker slot is essentially a fire support slot, the reason it is that way is just balance, it also encourages the person in that slot to use it, else people get pissed off that there wasting the slot. if you have problems with people in pilot slots or haymaker slots not playing them as intended , ask them to please leave it and let someone wanting to play it as intended in. If this doesnt work seek an admin.
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Archangel reacted to a post in a topic: Joint-Ops:13th M.E.U., JTF2, and Ahoy World
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Won't be able to make it but hope it goes great
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Won't be able to make it but hope it goes great
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new [Suggestion] Premium slots for + members
edward replied to Zero's topic in AW Invade & Annex Development
What about, to start, as something like admins have "Admin Rarek is joining the game" but for Ahoy+ ? I can imagine something as "Generous Donator Rarek is joining the game" or whatever. Rarek if you ever get a few minutes or can shoot me a pm is like to talk to you about getting this portion of the Ahoy coin integration. I know jester n raz tried this and I began tinkering with the code recently but honestly it goes way over my head. I've begun to do a work around using essentially a white list to check uid s as players connect. But your solution is infinitely more elegant. -
new [Suggestion] Squads and Spawns
edward replied to MDCCLXXVI's topic in AW Invade & Annex Development
my posts are too long Negative. Keep em coming. Nothing might come out of them, but The people making changes to the mission are definitly reading them and making considerations. If your solution is not used its definitly letting us know what the issues are so we can work out a solution that works for us -
2. Lock players out of ALL enemy vehicle assets. Done in next version. 3. Side mission vehicle de-spawns. Good point. Will work on this during the weekend
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I have noticed people are constantly hijacking opfor T-100 tanks during missions and often results in unintentional teamkilling. Both factions should remain in there own colors for easy identification This will be fixed next version
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edward reacted to a post in a topic: [Scripting Help] Restrictions to vehicles.
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tombguy5 reacted to a post in a topic: [Scripting Help] Restrictions to vehicles.
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Zero reacted to a post in a topic: [Suggestion] Premium slots for + members
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new [Scripting Help] Restrictions to vehicles.
edward replied to S.N.A.F.U.'s topic in AW Invade & Annex Development
ohmy god i love you if (_pos == "driver" || (_pos == "gunner")) then { should work -
new [Suggestion] Premium slots for + members
edward replied to Zero's topic in AW Invade & Annex Development
Integrating community membership on the servers is a good idea and something aw has Persued before. Is a bit more difficult than it sounds tho. I can do some research and get back to ya -
good on ya mykey