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edward

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Everything posted by edward

  1. I will look into TMR and see if it is something we can impliment into the pubs ill post whats decided here.
  2. you are correct sir, the lack of MHQ is to make death a penalty. if you die the nato forces have to send a replacement, they dont keep endless amounts of soldiers on the front lines after all
  3. this happens if you changed something in the init and broke it. if you edited anything you probably forgot a semi colon somewhere hello back
  4. State of Decayreal fun, need to hook a xbox controller up to ure pc, or the keys are a little weird. but the game is cool
  5. Yes, the haymaker slot is essentially a fire support slot, the reason it is that way is just balance, it also encourages the person in that slot to use it, else people get pissed off that there wasting the slot. if you have problems with people in pilot slots or haymaker slots not playing them as intended , ask them to please leave it and let someone wanting to play it as intended in. If this doesnt work seek an admin.
  6. Won't be able to make it but hope it goes great
  7. Won't be able to make it but hope it goes great
  8. What about, to start, as something like admins have "Admin Rarek is joining the game" but for Ahoy+ ? I can imagine something as "Generous Donator Rarek is joining the game" or whatever. Rarek if you ever get a few minutes or can shoot me a pm is like to talk to you about getting this portion of the Ahoy coin integration. I know jester n raz tried this and I began tinkering with the code recently but honestly it goes way over my head. I've begun to do a work around using essentially a white list to check uid s as players connect. But your solution is infinitely more elegant.
  9. my posts are too long Negative. Keep em coming. Nothing might come out of them, but The people making changes to the mission are definitly reading them and making considerations. If your solution is not used its definitly letting us know what the issues are so we can work out a solution that works for us
  10. 2. Lock players out of ALL enemy vehicle assets. Done in next version. 3. Side mission vehicle de-spawns. Good point. Will work on this during the weekend
  11. I have noticed people are constantly hijacking opfor T-100 tanks during missions and often results in unintentional teamkilling. Both factions should remain in there own colors for easy identification This will be fixed next version
  12. ohmy god i love you if (_pos == "driver" || (_pos == "gunner")) then { should work
  13. Integrating community membership on the servers is a good idea and something aw has Persued before. Is a bit more difficult than it sounds tho. I can do some research and get back to ya
  14. have you tried the command player addFps (if _fps < 60) then {addFps};?
  15. explosive spec is pretty useful now, your the only ones who can destroy the mortar team efficiently. AT guy could sit there all day shooting rockets and those tanks would shrug them off like mosquito bites
  16. it currently spawns them randomly on side missions, by design. its a bonus asset that haymaker gets on the completion of a SM
  17. Greyhawk respawn is not there but just fixed the Side Mission rewards, you get new Greyhawks as SM rewards they are also usable now when they spawn from a SM
  18. noble, your suggestion was made long ago...... it might turn up in 3.0, Rarek would have to confirm this tho teleport to teamate and all of those functions are admin functions
  19. edward

    Tracer

    sup man, nice to see another devildog around here especially an arty guy. im a 44 by the way
  20. May be wrong here, but I&A 3 will overhaul how these high value assets are attained, it will take alot of tactical gameplay to unlock something like supestrike atry and jets,
  21. im on often, same name
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