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Foxtrot39

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    Foxtrot39 got a reaction from Zzeroz in Drone terminal for classes, side missions rough ideas and landmines   
    Reposting in the right place
     
    Gameplay (non mission)
     
    More frequent cluster mine or minefield : it could help making explosive specialist (and especialy the mine detector) actually revelent
     
    Opening UAV terminals (while keeping Greyhawk locked to the CAS drone slot) to other classes
     
    -Spotter > darter
     
    -Engineer > ED-1 (both versions, though only the military one is worth taking)
     
    -Medic > AL-6 medical (express first aid kit delivery)
     
    -Explosive specialist > AL-6 (or 2?) demining (if thats a dedicated drone or just a DLC specefic modificationof it)
     
    Missions
     
    Convoy Escort (side mission): protect HEMTT trucks from rebells (IED/mines on roads & ambushes) to its destination
     
    Help out a stuck BLUFOR vehicle :  get to it without blowing yourself up, then clear a path for the vehicle in the minefield/UXO from cluster bomb and drive/escort it to designated area
     
    Evacuate civilians : inside AO in large cities, evacuate civilians that didn't got out in time (escort to designated location)
     
    Capture : inside AO or as side, capture & escort an officer or commander ; can be a optional mission from the HQ side mission giving more credit when I&A4 is out
     
    Medivac (side mission) : a downed helo has to be retrieved, pilot secured, helo destroyed with explosives and the pilot escorted to safety, wounded pilot can be a member of vortex if he volunteers
     
    Naval support (priority) : an enemy ship has been spoted at the coast, board/destroy it before it start hitting allies in the AO with its cruise missiles (could also work as factory producing CAS aircraft id its a carrier)
     
     
    That's just some rough ideas I've got
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