Foxtrot39
-
Posts
3 -
Joined
-
Last visited
-
Donations
0.00 GBP
Content Type
Articles
Forums
Events
Gallery
Posts posted by Foxtrot39
-
-
Ah forgot to check last post date, thanks will do it
-
Il take that as in a "any ideas that can improve I&A mission & gameplay wise" thread
Gameplay (non mission)
More frequent cluster mine or minefield : it could help making explosive specialist (and especialy the mine detector) actually revelent
Opening UAV terminals (while keeping Greyhawk locked to the CAS drone slot) to other classes
-Spotter > darter
-Engineer > ED-1 (both versions)
-Medic > AL-6 medical
-Explosive specialist > AL-6 demining (if thats a dedicated drone or just a DLC specefic modificationof it)
Missions
Escort : protect a HEMTT truck from rebells (IED/mines on roads & ambushes) to its destination
Help out a stuck BLUFOR vehicle : get to it without blowing yourself up, then clear a path for the vehicle in the minefield/UXO from cluster bomb and drive/escort it to designated area
Evacuate civilians : inside AO in large cities, evacuate civilians that didn't got out in time (escort to designated location)
Capture : inside AO or as side, capture & escort an officer or commander
Medivac : a downed helo has to be retrieved, pilot secured, helo destroyed with explosives and the pilot escorted to safety
Naval support : an enemy ship has been spoted at the coast, destroy it before it start hitting you hard at the AO with its cruise missiles
That's just some rough ideas I've got
Drone terminal for classes, side missions rough ideas and landmines
in The Ideas Box
Posted
Reposting in the right place
Gameplay (non mission)
More frequent cluster mine or minefield : it could help making explosive specialist (and especialy the mine detector) actually revelent
Opening UAV terminals (while keeping Greyhawk locked to the CAS drone slot) to other classes
-Spotter > darter
-Engineer > ED-1 (both versions, though only the military one is worth taking)
-Medic > AL-6 medical (express first aid kit delivery)
-Explosive specialist > AL-6 (or 2?) demining (if thats a dedicated drone or just a DLC specefic modificationof it)
Missions
Convoy Escort (side mission): protect HEMTT trucks from rebells (IED/mines on roads & ambushes) to its destination
Help out a stuck BLUFOR vehicle : get to it without blowing yourself up, then clear a path for the vehicle in the minefield/UXO from cluster bomb and drive/escort it to designated area
Evacuate civilians : inside AO in large cities, evacuate civilians that didn't got out in time (escort to designated location)
Capture : inside AO or as side, capture & escort an officer or commander ; can be a optional mission from the HQ side mission giving more credit when I&A4 is out
Medivac (side mission) : a downed helo has to be retrieved, pilot secured, helo destroyed with explosives and the pilot escorted to safety, wounded pilot can be a member of vortex if he volunteers
Naval support (priority) : an enemy ship has been spoted at the coast, board/destroy it before it start hitting allies in the AO with its cruise missiles (could also work as factory producing CAS aircraft id its a carrier)
That's just some rough ideas I've got