Jump to content

Foxtrot39

Community Member
  • Posts

    3
  • Joined

  • Last visited

  • Donations

    0.00 GBP 

Posts posted by Foxtrot39

  1. Reposting in the right place

     

    Gameplay (non mission)

     

    More frequent cluster mine or minefield : it could help making explosive specialist (and especialy the mine detector) actually revelent

     

    Opening UAV terminals (while keeping Greyhawk locked to the CAS drone slot) to other classes

     

    -Spotter > darter

     

    -Engineer > ED-1 (both versions, though only the military one is worth taking)

     

    -Medic > AL-6 medical (express first aid kit delivery)

     

    -Explosive specialist > AL-6 (or 2?) demining (if thats a dedicated drone or just a DLC specefic modificationof it)

     

    Missions

     

    Convoy Escort (side mission): protect HEMTT trucks from rebells (IED/mines on roads & ambushes) to its destination

     

    Help out a stuck BLUFOR vehicle :  get to it without blowing yourself up, then clear a path for the vehicle in the minefield/UXO from cluster bomb and drive/escort it to designated area

     

    Evacuate civilians : inside AO in large cities, evacuate civilians that didn't got out in time (escort to designated location)

     

    Capture : inside AO or as side, capture & escort an officer or commander ; can be a optional mission from the HQ side mission giving more credit when I&A4 is out

     

    Medivac (side mission) : a downed helo has to be retrieved, pilot secured, helo destroyed with explosives and the pilot escorted to safety, wounded pilot can be a member of vortex if he volunteers

     

    Naval support (priority) : an enemy ship has been spoted at the coast, board/destroy it before it start hitting allies in the AO with its cruise missiles (could also work as factory producing CAS aircraft id its a carrier)

     

     

    That's just some rough ideas I've got

  2. Il take that as in a "any ideas that can improve I&A mission & gameplay wise" thread

     

    Gameplay (non mission)

     

    More frequent cluster mine or minefield : it could help making explosive specialist (and especialy the mine detector) actually revelent

     

    Opening UAV terminals (while keeping Greyhawk locked to the CAS drone slot) to other classes

     

    -Spotter > darter

     

    -Engineer > ED-1 (both versions)

     

    -Medic > AL-6 medical

     

    -Explosive specialist > AL-6 demining (if thats a dedicated drone or just a DLC specefic modificationof it)

     

    Missions

     

    Escort : protect a HEMTT truck from rebells (IED/mines on roads & ambushes) to its destination

     

    Help out a stuck BLUFOR vehicle :  get to it without blowing yourself up, then clear a path for the vehicle in the minefield/UXO from cluster bomb and drive/escort it to designated area

     

    Evacuate civilians : inside AO in large cities, evacuate civilians that didn't got out in time (escort to designated location)

     

    Capture : inside AO or as side, capture & escort an officer or commander

     

    Medivac : a downed helo has to be retrieved, pilot secured, helo destroyed with explosives and the pilot escorted to safety

     

    Naval support : an enemy ship has been spoted at the coast, destroy it before it start hitting you hard at the AO with its cruise missiles

     

     

    That's just some rough ideas I've got

×
×
  • Create New...