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jackontakt

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  1. I got it all working but the server asked for a password
  2. Thank you. im downloading it all now.
  3. this arma3sync thing is a bit of a nightmare to use. and 19gb of mods ? is it pvp ? and do i need all of the repository content ?
  4. Thanks how can i find the servers ? iv typed AWE into the server browser but nothing is showing up.
  5. it's a great idea and seeing that you can afford so many servers in the first place I cant see why this hasn't been done already. Where ever the bit of code is that spawns in the opfor units, there must be a way of just saying that they are "playable" I understand that it would take a lot of time to edit the code, but it's well worth it. Blufor would start at the base as usual. Opfor should spawn inside the hq on the ao with the vehicles and equiptment they always have and by the time blufor get to the lz near the ao opfor should be settled into there patrol routes and hiding places. It should be a hardcore server with no extended map info or team mate / enemy icons no mine triangles, Make them use landmarks and the compass. if you turn all that shit off the players won't run about because they wont want to get lost or blow up lol. Maybe set the opfor patrol routes to fade. The patrol routes would be optional as they could do what ever they want really. Let them Place mines, ied's all that stuff No thermals for anyone other than the uav op though maybe not even him, well them as ther would be 1 on each team if the server was full. I would say no respawning but i guess opfor could repsawn at there dedicated base where there pilots and maybe uav would spawn in and it would feel like reinforcements. But i would be happy with going to the spectator screen if i wasnt revived in time. It would be amazing imo. 60v60. You could even make a server restart calender. koth is fun but its got a constant rushed feel to it, everything is so close together and its all about xp and money. This would be diffrent with the 2 dedicated bases being in the same location everytime and the AO being in a randomised area. It would force us to use the whole map. May the team with the best officer win lol. No high Command because the officers can see the enemy locations.
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