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Wiamor

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Posts posted by Wiamor

  1. Oh how i've waited a year for that day!

    as i remember, aramasquads only allows a max of 3 members. correct me if i'm mistaken.

    But to have a bigger squad, you could just create a xml file like that yourself and host it somewhere online. then you can have as many members as you want. ;) 

  2. Feedback if wanted ;)

    since i got there late, i can not say how it was with the first missions, but the last one i participated in was teh only one as well. It was the one where we had to distroy enemy artilary at the marina.

    It was only a little fun for me, since after talking 45 min to set up, we got there and the AI was way to hard configured.

    Already after max 10 minutes everybody was ready to leave for the mission, and started beeing annoying.

    I got shot at like 5-6 Times and each time their first shot was a killshot to the head. only once a medic was capiple of bringin me back.
    No Rallypoints made it annoying, to get back to your squad, sind the enemy flanked us and  you had to get past them before rejoining your squad.

    so in total for the next time.

    1. do not choose AI Level Ultra.

    2. do not remove the Rallypoints

    3. do not take hours for planing the mission.

    my way of planing would be(after having the squads sorted.)
    think of the way to get there(car or Helicopter.)

    .in case of Recon Team send it out

    assign vehicules to the squadleader.(they can already go grab them and get ready.)
    while they equip plan the infiltration Points and mark them on the map.
    get everyone in Position 

    give it a go

  3. You misunderstand me.

     

    My suggestion has nothing to do with "transport & ambush", I simply suggest adding 5 man opfor team on patrol ops, which will function

    the same way as NATO team does, but with less equipment and vehicles and their goal is to stop NATO from completing the objective.

     

    If you really want a convoy mission then you need zeus to make you one.

    The transport mission was just an exsample. i would like to have the Opfor team of max 5 man (in regular basis it would be 2-3) to be able to soupport the AI, jsut as you said. i still want them to be able to get equiped and stuff

  4. The paradrop pole is 50/50 type deal, advantage of it is NATO players seeing them coming in, but they may also get annoying with endless stream of spetsnaz, but extented spawntimes for them may help. However using transports and rallypoints would be good enough to start with and place camps in the east and west, so the spetsnaz have shorter way to the AO, most of the time. Besides the AI will be slowing the NATO down at the AO and spetsnaz are able to ambush the route to the AO if they so choose. Think it's just easier and more balanced option then letting them spawn directly on the ground at the AO.

    So if i get you right, you propose, giving the opfor a option to respawn near aktive AO right? seams like a legitimate way. but how to equip them with Vehicules for like a transport mission since the entire AI sits inside the cargotrucks and ifrit ...

    and how to make sure they don't fun hop to the Active AO?

  5. EV3uB9S.png

    never said it was easy ;) 

    as i programm about 8-10 hours a day , i know that ;)

    but that doesn't mean i can't wish for, neither that it's impossible. 

    the only real problem i see, is  Balancing the Positions, but ther might be a Map that is better for that.

     

     

    I still stand behind my suggestion of adding five slots for opfor team in to the mix. So patrol ops continues normally, but once people show up, can start populating the opposition on the go, rather the reset the server and change scenario. For custom missions (example the convoy) zeus can intervene and make one.

     

    If on average 15 people showup, it's enough for having 2 men sniper team / commandos for the opposition

     

    - East & West bases / camps for the opfor

    - Limited equipment & vehicle access

    - Paradrop pole to spawn above center of AO (maybe)

    that is a great idea to start, but it would mean, that the missions also need a spawnpoint each time for the opfor, or a fast way to travel there ;)

  6. What i was hoping for and what i would realy enjoy, would be a Patrol Ops based map, that includes PvP.
     

    So missions would be like:
    for Opfor: deliver Suplyes to xyz
    for bluefor: Supplyes are going to be brought to xyz. get them for us.

    and other missions where both sides are includet.

    all that still while using the modded server Repo, so finding a oposit radio has effect....

    i know it would be hard to get positions  for the missions and bases, to be fair. but i would sill love to see that happen.
    if someone is willing to build a mission setting like that, i would be glad to help as much as i can.

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